Terrain not fully rendering 128x128

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RIDIN RED
Posts: 143
Joined: Fri Feb 25, 2011 8:06 pm
Team: Privateer

Terrain not fully rendering 128x128

Post by RIDIN RED »

How come when I run 128 x 128 terrain does not fully render terrain it appears as a smooth terrain until I approach it.

You can see right below me in the screenshot the terrain is rendered and then in the turn and on the rhythm it is a smooth terrain surface.

Specs
ryzen 7 2700x
rtx 3080
RIDIN RED
Posts: 143
Joined: Fri Feb 25, 2011 8:06 pm
Team: Privateer

Re: Terrain not fully rendering 128x128

Post by RIDIN RED »

<blockquote class="imgur-embed-pub" lang="en" data-id="a/vpJMttL" ><a href="//imgur.com/a/vpJMttL">MXSIM</a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>
RIDIN RED
Posts: 143
Joined: Fri Feb 25, 2011 8:06 pm
Team: Privateer

Re: Terrain not fully rendering 128x128

Post by RIDIN RED »

Wahlamt
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Re: Terrain not fully rendering 128x128

Post by Wahlamt »

Mipmaps does that. But, I typically use mipmaps along with anisotropic filtering (nvidia control panel) for it to look good.
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