I recently switched from an i5 9600k to a Ryzen 5600x, in the hopes that the extra single core performance would help performance in MXS. Initial benchmarks with /fpshist showed better numbers, and I was happy. However, when I tried playing the game, I found my screen tearing to be MUCH worse than before. The game right now for me is absolutely unbearable. I'm using the exact same nvidia settings as before exact same refresh rate on my monitor, no vsync or gsync/freesync. I've never ran any framesync technology on my intel build because I just couldn't deal with the input lag. It was never a problem though, because I had very minimal screen tearing on my intel build. I have NO clue how a cpu could affect screen tearing at all, but ever since I put that new mobo and 5600x in, the screen tearing has just been unplayable.
I've already updated my chipset and all relevant drivers. I'm thinking maybe the single core performance is so good that its trying to push past the in game limit of 125fps and the frames are getting bunched up and inconsistantly displaying or something causing screen tearing. Thats a pure guess because at this point im completely lost.
I'd love to keep this Ryzen, I love it for everything else, insanely powerful chip. If I can't fix this new screen tearing issue though, im going to be forced to go back to Intel....
Any help is appreciated! I'll try anything at this point...
Calling all 5000 series ryzen users
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Calling all 5000 series ryzen users
Tanner Rogers
Re: Calling all 5000 series ryzen users
Adaptive sync shouldn't cause any lag in MXS if the monitor's refresh rate is over 128.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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- Joined: Sun Nov 04, 2012 2:25 am
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Re: Calling all 5000 series ryzen users
idk what to tell you. I can feel a delay and my laptimes are worse.
Tanner Rogers
Re: Calling all 5000 series ryzen users
Same to me, cant use it.motokid499 wrote: ↑Mon Jan 25, 2021 9:02 amidk what to tell you. I can feel a delay and my laptimes are worse.
Re: Calling all 5000 series ryzen users
Have you tried vsync+triple buffering?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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- Posts: 1610
- Joined: Sun Nov 04, 2012 2:25 am
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Re: Calling all 5000 series ryzen users
Triple buffering adds an additonal frame in the buffer, default for vsync is 2 frame buffer I believe. Triple buffering induces even more input lag than running vsync alone
Tanner Rogers
Re: Calling all 5000 series ryzen users
It shouldn't work that way if the driver is working correctly. With double buffering the game will sleep while it waits for vblank. With triple it'll toggle between the two back buffers on each frame so it never has to sleep waiting for vblank. Should let the game check for input more often than double. Definitely worth checking out if you want to run vsync without capping your FPS.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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- Posts: 1610
- Joined: Sun Nov 04, 2012 2:25 am
- Team: Phil's
- Location: Vancouver Island
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Re: Calling all 5000 series ryzen users
I can't deal with the input lag from any type of frame sync, and the tearing was so bad I had to go back to my intel CPU. Even when I used gsync +vsync setting up in multiple different ways I would eliminate the tearing but still had really bad stuttering. Switched back to my 9600k with no frame sync of any sort and it's butter smooth. Not sure if I got a bad ryzen chip or if there's some sort of compatibility issue with ryzen and OpenGL.
Tanner Rogers