kx125 wireframe

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sk84life933
Posts: 1360
Joined: Sat Feb 14, 2009 12:56 am

kx125 wireframe

Post by sk84life933 »

This question is probably stupid and obvious to some people but im trying to make a kx125 from luiz's wireframe. I wanted to see it in the game? is it possible to get the bike in the game or do i have to render it. I dont know how to use blender but i do have it downloaded. if anybody can help please do. :D
Mona
Posts: 1645
Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption

Re: kx125 wireframe

Post by Mona »

.jm files (files to get the bike ingame):
http://www.mediafire.com/?mmmmymizzam
I don't know what exactly is in the download, but what it says in the thread, is that the .jm files are in there (whether they are saf'd or not). Put them in your personal folder with all of your skins.

That link came from the kx125 release thread, if you didn't know: http://mxsimulator.com/benchracing3/vie ... f=7&t=5440

Are some people on this forum confused about what files get a bike ingame? I've seen a few posts were people don't know what .jm files are for, and/or how to get a bike ingame. It seemed like common knowledge too me... .jm files are the files that put the bike model ingame.
sk84life933
Posts: 1360
Joined: Sat Feb 14, 2009 12:56 am

Re: kx125 wireframe

Post by sk84life933 »

ohh ok. Thanks a bunch. and sorry for being a noob :D first time so i want to practice and get good and release a good skin and not a really bad crappy one
sk84life933
Posts: 1360
Joined: Sat Feb 14, 2009 12:56 am

Re: kx125 wireframe

Post by sk84life933 »

and now i need more help :lol: I got the model in the game, but instead of it fitting all nicely it looks like the default model and every part is out of place kinda like not having the latest snapshot or any of that stuff to make the skin fit the model. Any help with that?
Mona
Posts: 1645
Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption

Re: kx125 wireframe

Post by Mona »

Well make sure that you have a skin that fits the wireframe of the new kx model. If you do, then make sure that you named the skin right. Check out this thread if you're having trouble naming it right: http://mxsimulator.com/benchracing3/vie ... =12&t=1862

If your skin isn't named right, it will automatically use the defualt skin, which doesn't fit the new kx model. So it won't fit nicely.
sk84life933
Posts: 1360
Joined: Sat Feb 14, 2009 12:56 am

Re: kx125 wireframe

Post by sk84life933 »

oh ok now i understand. Thanks so much! :D
sk84life933
Posts: 1360
Joined: Sat Feb 14, 2009 12:56 am

Re: kx125 wireframe

Post by sk84life933 »

hmm, in the jm files it didnt have these "bike_side_plates.jm, bike_front_plate.jm". only hade the upper fork, lower fork, frame, and the swingarm is all it had
Mona
Posts: 1645
Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption

Re: kx125 wireframe

Post by Mona »

"bike_side_plates.jm" and "bike_front_plate.jm" are files used to mark where the numbers go on the dirt bike model. They don't need to be present for the rest of the model too work, it will just come up ingame saying that it couldn't load those files. So, if you don't have any numbers on your bike ingame, that is why.
MX196
Posts: 2263
Joined: Thu Feb 11, 2010 1:02 am
Team: Privateer

Re: kx125 wireframe

Post by MX196 »

Are there any skins for this bike that I could have? Or are they all private?
sk84life933
Posts: 1360
Joined: Sat Feb 14, 2009 12:56 am

Re: kx125 wireframe

Post by sk84life933 »

well i renamed the files with the word bike and nothing helped. It still gave it the default bike with the wire frame on it all mixed up and stuff.
Mona
Posts: 1645
Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption

Re: kx125 wireframe

Post by Mona »

You are supposed to sub-in the name of the bike for "bike". So the files would be:
kx125_frame.jm
kx125_swingarm.jm
kx125_fork_upper.jm
kx125_fork_lower.jm

Skins should be named like this (sub in your custom name for "XXXX"):
kx125-XXXX.png
sk84life933
Posts: 1360
Joined: Sat Feb 14, 2009 12:56 am

Re: kx125 wireframe

Post by sk84life933 »

well i renamed the files to kx125 instead of bike, but how do you sub-in the word bike? i know stupid and a noob question lol.
sk84life933
Posts: 1360
Joined: Sat Feb 14, 2009 12:56 am

Re: kx125 wireframe

Post by sk84life933 »

sorry for double post again i meant to ask this before in the recent post and forgot what i was gonna ask but now i got it. I was wondering if you could name the files for me unless if there super easy and i just can see it, and probably send them to me if you did do it.
tyskorn
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Team: Adept MX Graphics
Location: Utah, USA

Re: kx125 wireframe

Post by tyskorn »

By subbing in he just means you are replacing "bike" with kx125 and in the skins you are replacing "XXXX" with the name of your skin, like Stock.
So the jm's should be named like Alex said then you name the skin kx125-Stock.png
sk84life933
Posts: 1360
Joined: Sat Feb 14, 2009 12:56 am

Re: kx125 wireframe

Post by sk84life933 »

oh. Ill give it another shot thanks
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