DECAL HELP

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HAMMERDOWN
Posts: 509
Joined: Fri Feb 26, 2010 12:36 am
Team: Tagger Designs

DECAL HELP

Post by HAMMERDOWN »

Alright ill give you the track info. My problem is it turns out white i have look at tutorials and i dont know what i am doing wrong

name of the track "Competitive Edge"
PNG pixel Dimension - 1024X1024
PNG name "comp"
this is what Iam writing in the Notepad++ in the decal file - [512 512] 0 1024 1 @Competitive Edge/comp.png

can you please help me
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"Its better to be pissed off then pissed on"
Pumaxcs
Posts: 13208
Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: DECAL HELP

Post by Pumaxcs »

Your problem is the track folder having a space in it. name it to something simple like "compe" or something along those lines then it should work out for you. Then to keep the track name ingame the same make a "desc" file. What I usually do is change a file premade that doesn't have a lot of code to delete and make it completely blank. Once its a blank file you would put in "track full name" in your case it could be "Competitive Edge 2010 MX Park", just an example again. Then save it with just that line and it should show up with that name in the in game menu.
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
HAMMERDOWN
Posts: 509
Joined: Fri Feb 26, 2010 12:36 am
Team: Tagger Designs

Re: DECAL HELP

Post by HAMMERDOWN »

thank you that did it
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"Its better to be pissed off then pissed on"
Pumaxcs
Posts: 13208
Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: DECAL HELP

Post by Pumaxcs »

Sure thing.
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
HAMMERDOWN
Posts: 509
Joined: Fri Feb 26, 2010 12:36 am
Team: Tagger Designs

Re: DECAL HELP

Post by HAMMERDOWN »

ok also one more thing how can i get a 1024x1024 decal down to track size
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"Its better to be pissed off then pissed on"
MotoRockstar777
Posts: 547
Joined: Wed May 19, 2010 10:49 pm
Team: Privateer
Location: United States

Re: DECAL HELP

Post by MotoRockstar777 »

I have a question and didn't want to start a new topic. I want to cover the entire map with the grass texture that dj uploaded and the recommended size for it is 35. The grass is really small then and it will take forever to paint it on the entire map with it as a decal. Is there a easier way to do it. I have put it as a tilemap and it covered the entire map but it was way to small it doesn't look good when i do that.
Pumaxcs
Posts: 13208
Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: DECAL HELP

Post by Pumaxcs »

Decals
[x z] rotation scale aspectratio @foldername/decal.png
eg.
[1215.841431 1044.001099] 2.955113 32.000000 1.100000 @washougal2008/trackdirt.png


Should help both of you.
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
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