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Anisotropic Filter not effective enough
Posted: Sat Dec 18, 2010 5:58 am
by DJ99X
No Anisotropic --> 2x ---> 16x
Its weird that there is still considerable blurring at 16x. Its as if the mipmaps kick in too early. None of the other games I have are this bad.
Re: Anisotropic Filter not effective enough
Posted: Sun Dec 19, 2010 1:39 am
by jlv
That looks about right for that texture. The only sharpness in it is at high frequencies which won't be visible at a distance.
Re: Anisotropic Filter not effective enough
Posted: Sun Dec 19, 2010 1:50 am
by DJ99X
Right, so its just that the texture is too finely sharp?
Re: Anisotropic Filter not effective enough
Posted: Sun Dec 19, 2010 2:09 am
by jlv
There's nothing wrong with the texture, it just doesn't have a lot of mid to low frequency sharpness. If you have a black and white checkerboad, it should be rendered as gray if the checks are much smaller than a pixel.
