post your screen shots of MXSim

Post your screenshots and videos here
Jre
Posts: 654
Joined: Thu Dec 06, 2012 9:43 pm
Team: squid

Re: post your screen shots of MXSim

Post by Jre »

Just curious what makes that thing so heavy, the lights? Should probably pick something to leave out to get it on the same level as the other gp tracks here. My core2duo E8400 + gt240 museum setup is talking now :lol:
Aaron Hall
Posts: 1229
Joined: Fri Sep 12, 2014 7:30 pm
Team: Architech
Location: 0161
Contact:

Re: post your screen shots of MXSim

Post by Aaron Hall »

Jre wrote:Just curious what makes that thing so heavy, the lights? Should probably pick something to leave out to get it on the same level as the other gp tracks here. My core2duo E8400 + gt240 museum setup is talking now :lol:
I think it is the light map used and detail in the statues on the track i know on hagg's version when he released it came with the moto gp layout with statues on that as well which played a big factor in people losing fps and having to drop there graphics but as i don't think it needs the moto gp track in there it should help with fps a bit better
maggett wrote:when JLV gives u a good dickslappin
ROSE822 wrote:braden carter die u inbred veggie cunt
Ddavis
Posts: 17983
Joined: Wed Sep 28, 2011 1:02 am

Re: post your screen shots of MXSim

Post by Ddavis »

Image
Racers52
Posts: 3244
Joined: Sun Feb 03, 2013 8:10 pm
Location: Texas
Contact:

Re: post your screen shots of MXSim

Post by Racers52 »

Aaron Hall wrote:
Jre wrote:Just curious what makes that thing so heavy, the lights? Should probably pick something to leave out to get it on the same level as the other gp tracks here. My core2duo E8400 + gt240 museum setup is talking now :lol:
I think it is the light map used and detail in the statues on the track i know on hagg's version when he released it came with the moto gp layout with statues on that as well which played a big factor in people losing fps and having to drop there graphics but as i don't think it needs the moto gp track in there it should help with fps a bit better

the track has a lot of terrain off in the distance, we've had problems with tracks like this with excess terrain and a forty man gate. High Point from last year one a good example of this. Not sure if a terrain cropping script exist but it would be nice to remove some unecessary terrain for the extra fps. Could also be the 2, 4K overlays and normal mappings on Losail that contributes to the lag but it looks so damn good you can't remove them.
Jre
Posts: 654
Joined: Thu Dec 06, 2012 9:43 pm
Team: squid

Re: post your screen shots of MXSim

Post by Jre »

Racers52 wrote:Could also be the 2, 4K overlays and normal mappings on Losail that contributes to the lag but it looks so damn good you can't remove them.
That awesome 4k stuff looks pretty much like a solid color to me with the settings I have to use to get it playable :lol: so definitely would be great to have a light version if whoever is putting effort on this could feel like doing it. Don't know how many still has a PC that can't run it though.
Aaron Hall
Posts: 1229
Joined: Fri Sep 12, 2014 7:30 pm
Team: Architech
Location: 0161
Contact:

Re: post your screen shots of MXSim

Post by Aaron Hall »

Racers52 wrote: the track has a lot of terrain off in the distance, we've had problems with tracks like this with excess terrain and a forty man gate. High Point from last year one a good example of this. Not sure if a terrain cropping script exist but it would be nice to remove some unecessary terrain for the extra fps. Could also be the 2, 4K overlays and normal mappings on Losail that contributes to the lag but it looks so damn good you can't remove them.
Both the decal overlay and its norm are already 2k but i left the light map at 4k so i might make lightmap 2k to help hopefully shouldn't effect the detail of the track to much but i might leave a full 4k version one for the super PC's heard you got a pretty beasty PC :lol:
maggett wrote:when JLV gives u a good dickslappin
ROSE822 wrote:braden carter die u inbred veggie cunt
Racers52
Posts: 3244
Joined: Sun Feb 03, 2013 8:10 pm
Location: Texas
Contact:

Re: post your screen shots of MXSim

Post by Racers52 »

Aaron Hall wrote:
Racers52 wrote: the track has a lot of terrain off in the distance, we've had problems with tracks like this with excess terrain and a forty man gate. High Point from last year one a good example of this. Not sure if a terrain cropping script exist but it would be nice to remove some unecessary terrain for the extra fps. Could also be the 2, 4K overlays and normal mappings on Losail that contributes to the lag but it looks so damn good you can't remove them.
Both the decal overlay and its norm are already 2k but i left the light map at 4k so i might make lightmap 2k to help hopefully shouldn't effect the detail of the track to much but i might leave a full 4k version one for the super PC's heard you got a pretty beasty PC :lol:
I was referencing from Hagg's original Losail he released. As far as resizing goes, for rF the High Res pack starts at the original resolution then every pack lower the resolution is cut by 1/2. It's definitely a challenge to make an environment and textures that look good for everyone and do not take a big hit on the frame rate especially on the mx tracks.
rideblue56
Posts: 3261
Joined: Thu May 21, 2009 6:03 pm
Team: FSK
Location: Virginia, USA

Re: post your screen shots of MXSim

Post by rideblue56 »

Image
NoFear345
Posts: 1590
Joined: Mon Mar 07, 2011 5:13 am
Team: IG: @dryan345
Location: California

Re: post your screen shots of MXSim

Post by NoFear345 »

Image
Image
byrd55621
Crushed Dissenter
Posts: 525
Joined: Sat Mar 07, 2015 6:41 pm
Team: Quality designs
Location: ohio
Contact:

Re: post your screen shots of MXSim

Post by byrd55621 »

Image
Do skins cheap!!!!
If you enjoy my content please donate https://www.paypal.me/ByrdGreen
Feel free to visit my facebook: https://www.facebook.com/556Designs/
cahill326
Crushed Dissenter
Posts: 24
Joined: Mon Apr 11, 2016 6:54 am
Location: Wallkill NY

Re: post your screen shots of MXSim

Post by cahill326 »

byrd55621 wrote:Image
When did you buy this model?
byrd55621
Crushed Dissenter
Posts: 525
Joined: Sat Mar 07, 2015 6:41 pm
Team: Quality designs
Location: ohio
Contact:

Re: post your screen shots of MXSim

Post by byrd55621 »

Didn't buy it it's a mix of jays ktm and mxs designs plastics
Do skins cheap!!!!
If you enjoy my content please donate https://www.paypal.me/ByrdGreen
Feel free to visit my facebook: https://www.facebook.com/556Designs/
TH_722
Posts: 2198
Joined: Thu Aug 04, 2011 9:58 pm

Re: post your screen shots of MXSim

Post by TH_722 »

Image
J.Perry-669
Crushed Dissenter
Posts: 248
Joined: Tue Oct 27, 2015 11:27 pm
Team: JPD
Location: Australia
Contact:

Re: post your screen shots of MXSim

Post by J.Perry-669 »

Image
Image
Image
Like my Content? Like my Facebook page or Donate? https://www.facebook.com/JPerryDesigns6 ... 5656915070
Nick#126
Posts: 1067
Joined: Wed Feb 08, 2012 7:14 pm
Team: Privateer
Location: Veldhoven, The Netherlands
Contact:

Re: post your screen shots of MXSim

Post by Nick#126 »

Outdoor testing with the stuff from my new team!

Image
Image
Image
Image
Nick van Gerwen
Image
Post Reply