MX Simulator Edit | All I Know
-
PureSurreal
- Posts: 26
- Joined: Mon Nov 18, 2013 9:20 pm
- Team: Privateer
MX Simulator Edit | All I Know
Hey y'all. I thought I'd give an edit a proper swing. The riding probably isnt the best, because it's my own. Let me know your thoughts!
-
AHeckman2
- Posts: 2920
- Joined: Thu Aug 06, 2015 12:11 am
- Team: Heckman Productions
- Location: Michigan, USA
- Contact:
Re: MX Simulator Edit | All I Know
Only use 2 keycams per shot, makes it a lot smoother that way. The only efficient way to use more than 2 keycams per shot is if you have the newest snapshot with the new keycam. Otherwise doesn't look bad!
-
PureSurreal
- Posts: 26
- Joined: Mon Nov 18, 2013 9:20 pm
- Team: Privateer
Re: MX Simulator Edit | All I Know
Yeah it is blatantly obvious when I use more than one. I was unaware of new keycam features in the new snapshot, I'll have to take a look. Your latest edit was my inspiration, keep up your awesome work, and thank you for the feedback <3AHeckman2 wrote:Only use 2 keycams per shot, makes it a lot smoother that way. The only efficient way to use more than 2 keycams per shot is if you have the newest snapshot with the new keycam. Otherwise doesn't look bad!
-
AHeckman2
- Posts: 2920
- Joined: Thu Aug 06, 2015 12:11 am
- Team: Heckman Productions
- Location: Michigan, USA
- Contact:
Re: MX Simulator Edit | All I Know
Yea thanks dude, the new keycams are pretty coolPureSurreal wrote:Yeah it is blatantly obvious when I use more than one. I was unaware of new keycam features in the new snapshot, I'll have to take a look. Your latest edit was my inspiration, keep up your awesome work, and thank you for the feedback <3AHeckman2 wrote:Only use 2 keycams per shot, makes it a lot smoother that way. The only efficient way to use more than 2 keycams per shot is if you have the newest snapshot with the new keycam. Otherwise doesn't look bad!
-
02RR02
- Posts: 1027
- Joined: Sat Jun 14, 2008 4:36 pm
- Team: JNR Motorsports
- Location: Norway
Re: MX Simulator Edit | All I Know
Try to make the transition between each shot before the keycam stops/starts. Will make a big difference when flow throughout the shot until the next shot and not a sudden start and a sudden stop before you go to another shot.
Example 1:17: Here you start with a non moving shot at first, but as soon as you see the rider it starts to move forward. So cut the standing part and just leave the moving part. Same with 1:24 in the same shot. It just suddenly stops. You could either make the keycam longer or you could cut out the part when it stops. note that this is just an example of what I said
Hope it helps
Example 1:17: Here you start with a non moving shot at first, but as soon as you see the rider it starts to move forward. So cut the standing part and just leave the moving part. Same with 1:24 in the same shot. It just suddenly stops. You could either make the keycam longer or you could cut out the part when it stops. note that this is just an example of what I said
Hope it helps
-
PureSurreal
- Posts: 26
- Joined: Mon Nov 18, 2013 9:20 pm
- Team: Privateer
Re: MX Simulator Edit | All I Know
I totally see that now. I'm in the process of gathering some clips for my next one, and thats going to be a priority for me. Looking back, the jarring looks awful02RR02 wrote:Try to make the transition between each shot before the keycam stops/starts. Will make a big difference when flow throughout the shot until the next shot and not a sudden start and a sudden stop before you go to another shot.
