That looks so real!Jre wrote:Just an old one with the unfinished R skin, I thought I should put it here. Next time would try to get some serious with lighting and overall setup.![]()
Post your render for MXS here!
-
Ddavis
- Posts: 17989
- Joined: Wed Sep 28, 2011 1:02 am
Re: Post your render for MXS here!
-
Jre
- Posts: 654
- Joined: Thu Dec 06, 2012 9:43 pm
- Team: squid
Re: Post your render for MXS here!
Thank you!
Internal. I haven't actually tried the cycles yet. Maybe I should then.yzmxer608 wrote:Did you use the blender internal render engine or Cycles? I only use the Cycles render engine now and like it a lot better.
-
meckazz
- Posts: 401
- Joined: Thu Aug 23, 2012 2:39 pm
- Location: Sveg, Sweden
- Contact:
Re: Post your render for MXS here!
Bigtime fail using cycles in blender


Pastrana and Twich are both Awesome but NOBODY is in Pastrana's league. Everyone knows that....


-
meckazz
- Posts: 401
- Joined: Thu Aug 23, 2012 2:39 pm
- Location: Sveg, Sweden
- Contact:
Re: Post your render for MXS here!
Starting to learn cycles now
i did not use alpha tho


Pastrana and Twich are both Awesome but NOBODY is in Pastrana's league. Everyone knows that....


-
McLovin
- Posts: 863
- Joined: Sat Nov 17, 2012 3:12 am
- Team: Basedgod
- Location: Lakewood, CO
Re: Post your render for MXS here!
I've always wondered. How do you get rid of the squares on the wheels in a render?

PREME TEAM
-
supercross711
- Posts: 3032
- Joined: Wed Aug 31, 2011 11:15 pm
- Location: North Carolina USA
Re: Post your render for MXS here!
Use alpha masks.
P2sta wrote:Read it again, you are going full are going full 'meurican here.
-
McLovin
- Posts: 863
- Joined: Sat Nov 17, 2012 3:12 am
- Team: Basedgod
- Location: Lakewood, CO
Re: Post your render for MXS here!
Do you mean alpha channels?supercross711 wrote:Use alpha masks.

PREME TEAM
-
p2sta
- Posts: 3281
- Joined: Fri Jul 30, 2010 7:08 am
- Location: Czech Republic
- Contact:
Re: Post your render for MXS here!
well the wheel texture is a png, which has alpha channel, which tells it which part is visible and which not...in blender you have to make the texture affect also the transparency of the material, not only diffuse...didn't really make alpha mask to work good in blender...but there has to be a way to do so...goggle or youtube it and you will find a tutorial if you can't figure it yourself
-
meckazz
- Posts: 401
- Joined: Thu Aug 23, 2012 2:39 pm
- Location: Sveg, Sweden
- Contact:
Re: Post your render for MXS here!
i use highpoly wheels 
Pastrana and Twich are both Awesome but NOBODY is in Pastrana's league. Everyone knows that....


-
McLovin
- Posts: 863
- Joined: Sat Nov 17, 2012 3:12 am
- Team: Basedgod
- Location: Lakewood, CO
-
Jre
- Posts: 654
- Joined: Thu Dec 06, 2012 9:43 pm
- Team: squid
Re: Post your render for MXS here!
I use my own waaay too high poly discs and sprocket, as you can probably see they aren't bolted on the hub. I was just too lazy to take a look how to use alpha channels in blender.. Now I know but still it looks like a bit hazard to me.
-
p2sta
- Posts: 3281
- Joined: Fri Jul 30, 2010 7:08 am
- Location: Czech Republic
- Contact:
Re: Post your render for MXS here!
it looks better on the render if its modeled, so if you have skills to do so, or you have model of it, then use it 
-
Kording
- Posts: 1334
- Joined: Sun Nov 08, 2009 12:53 pm
- Team: Privateer
- Location: Germany
Re: Post your render for MXS here!
JRE your render and the model itself are looking realy good! I still wonder how fast you have learned all these things.
Tennis, Basketball and Baseball all requires one ball
Motocross requires two!
Motocross requires two!
-
Jre
- Posts: 654
- Joined: Thu Dec 06, 2012 9:43 pm
- Team: squid
Re: Post your render for MXS here!
I don't know it even myself. As I have said people are learning things different. I think it was same thing when I started riding enduro, first I was really slow but learned very fast. Unfortunately then the fast progress started to kinda scary me since I wasn't injured badly yet. Thats why I'm not gonna be very skilled rider ever I guess. So I'm not good on everything 
-
supercross711
- Posts: 3032
- Joined: Wed Aug 31, 2011 11:15 pm
- Location: North Carolina USA
Re: Post your render for MXS here!
You deff have models skills man.
He has been working for a year or two though i thought?
P2sta wrote:Read it again, you are going full are going full 'meurican here.

