Post your render for MXS here!
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Re: Post your render for MXS here!
Actually here is the HD version lol that link didnt look good.
https://www.mediafire.com/?xygqac9761edztb
https://www.mediafire.com/?xygqac9761edztb
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Re: Post your render for MXS here!
New one will be up tonightPushin The Limits wrote:i messed up and forgot to save the original.. So yeah..
William Seim
Ktmrdr11 wrote:That's like saying you're not paying for the gear psd, your paying for my pornhub subscription.
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Re: Post your render for MXS here!
Or Today


William Seim
Ktmrdr11 wrote:That's like saying you're not paying for the gear psd, your paying for my pornhub subscription.
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Re: Post your render for MXS here!
Or Today


William Seim
Ktmrdr11 wrote:That's like saying you're not paying for the gear psd, your paying for my pornhub subscription.
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Re: Post your render for MXS here!

William Seim
Ktmrdr11 wrote:That's like saying you're not paying for the gear psd, your paying for my pornhub subscription.
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Re: Post your render for MXS here!
Things to work on next
1. boot is in the floor
2. the rider needs to be more relaxed looks too stiff
3. goggle lens is fucked
1. boot is in the floor
2. the rider needs to be more relaxed looks too stiff
3. goggle lens is fucked
maggett wrote:when JLV gives u a good dickslappin
ROSE822 wrote:braden carter die u inbred veggie cunt
Re: Post your render for MXS here!
I'm trying to learn some more, so how can you make it look like the rider is "relaxed"Aaron Hall wrote:Things to work on next
1. boot is in the floor
2. the rider needs to be more relaxed looks too stiff
3. goggle lens is fucked
jlv wrote:This post is useless.
Re: Post your render for MXS here!
Nice straight words Aaron, I like that.
Yeah the rider actually looks like there is a Renthal 997 pointing up from the floor straight where he is sitting.
Well seriously it's a form of art to pose that rig naturally when there is not enough joints or correct skin weights for these positions, as p2sta is obviously made it look good in riding position. So answering your questions is like: just make it look good somehow.
Yeah the rider actually looks like there is a Renthal 997 pointing up from the floor straight where he is sitting.
Well seriously it's a form of art to pose that rig naturally when there is not enough joints or correct skin weights for these positions, as p2sta is obviously made it look good in riding position. So answering your questions is like: just make it look good somehow.

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Re: Post your render for MXS here!

William Seim
Ktmrdr11 wrote:That's like saying you're not paying for the gear psd, your paying for my pornhub subscription.
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Re: Post your render for MXS here!
Another One


William Seim
Ktmrdr11 wrote:That's like saying you're not paying for the gear psd, your paying for my pornhub subscription.
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Re: Post your render for MXS here!
with the first one i would say you need to make the gear not as shiny as it is in real life also hands are going threw the handle bars i don't know where but there was a blend file of a rider released with more joints so that will help with you with not making your rider look as stiff, second render looks really good, keep at it
maggett wrote:when JLV gives u a good dickslappin
ROSE822 wrote:braden carter die u inbred veggie cunt
Re: Post your render for MXS here!
pretty good lookins renders man, you need to work on the materials a lot more.
If you want some comments other that what guys already said:
1.the sitting render
the helmet seems to have polys visible, if you use blender, select all polys and turn shading to Smooth,
for the lens you need a material with transparency
also the visor looks way darker, it may be due to flipped normals, make sure they are pointing out
the bike in the render looks a bit dull, mostly the plastics, try to work on the materials, i usually have about 4 materials for a bike model (dull, plastics, metals, plus one for high reflective stuff like tripleclamps, frame, exhaust, etc)
the gear material is too reflective right now, so i would use 2 materials for the rider, one for boots (use the one you have right now on it) and one on the gear, thats less reflective with really wide highligts
2. the whip render
i like this, pretty much same problems with the materials as before, which makes sense since you probably use the same settings.
3. the studio bike shot
it looks like the frontend is rotate wrong, like you are rotating it around z-axis, not around the actual axis, it may be just the camera angle tho
the helmet is way too white and the bike could have more reflections again
its good to make the backplate one plane for the flor and background, that way you don't have the ugly line separating the floor and the "wall" make it a L shape and apply subdivision so you don't have sharp corner there
If you want some comments other that what guys already said:
1.the sitting render
the helmet seems to have polys visible, if you use blender, select all polys and turn shading to Smooth,
for the lens you need a material with transparency
also the visor looks way darker, it may be due to flipped normals, make sure they are pointing out
the bike in the render looks a bit dull, mostly the plastics, try to work on the materials, i usually have about 4 materials for a bike model (dull, plastics, metals, plus one for high reflective stuff like tripleclamps, frame, exhaust, etc)
the gear material is too reflective right now, so i would use 2 materials for the rider, one for boots (use the one you have right now on it) and one on the gear, thats less reflective with really wide highligts
2. the whip render
i like this, pretty much same problems with the materials as before, which makes sense since you probably use the same settings.
3. the studio bike shot
it looks like the frontend is rotate wrong, like you are rotating it around z-axis, not around the actual axis, it may be just the camera angle tho
the helmet is way too white and the bike could have more reflections again
its good to make the backplate one plane for the flor and background, that way you don't have the ugly line separating the floor and the "wall" make it a L shape and apply subdivision so you don't have sharp corner there
Re: Post your render for MXS here!
Do you even fucking read? I explained many timesJohn23 wrote:I'm trying to learn some more, so how can you make it look like the rider is "relaxed"Aaron Hall wrote:Things to work on next
1. boot is in the floor
2. the rider needs to be more relaxed looks too stiff
3. goggle lens is fucked


Re: Post your render for MXS here!
JakeT3 wrote:Do you even fucking read? I explained many timesJohn23 wrote:I'm trying to learn some more, so how can you make it look like the rider is "relaxed"Aaron Hall wrote:Things to work on next
1. boot is in the floor
2. the rider needs to be more relaxed looks too stiff
3. goggle lens is fucked

jlv wrote:This post is useless.