Arlington HotLap
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Dennisfjeldberg
- Posts: 620
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Arlington HotLap
Not sure it this is wourth a new topic, but i just want to point out that the usual 250 riders also can run fastlaps on a 450.
hope you guys will enjoy this video
hope you guys will enjoy this video
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barrington314
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- Location: Charleston, SC
Re: Arlington HotLap
Just silly. We need more gravity or weight. Something just isnt right. Insane jump combos right there that will not happen IRL.
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DJ99X
- Posts: 15524
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Re: Arlington HotLap
I'm sure the two most accurate values in the game are definitely the issue, nothing else...
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Joker
- Posts: 404
- Joined: Fri May 25, 2012 5:49 pm
Re: Arlington HotLap
At this speed, we cannot get pleasure.
that's insane though.
that's insane though.
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barrington314
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- Location: Charleston, SC
Re: Arlington HotLap
I understand that. I guess I should have said it feels that way. Not only with jumping insane combos, but when we fall off or get hit by another bike we go flying very unrealistically. Some times in crashes it even feels like the force is multiplied.DJ99X wrote:the two most accurate values
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yzmxer608
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Re: Arlington HotLap
I don't understand, it's like the sketchier your setup (and the closer your rider is to moving at the speed of light) the faster you are able to go. My front wheel just turns at the worst times when I use a loose setup.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Ddavis
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Re: Arlington HotLap
I'm sure if a rider wanted to do those rhythms in real life, they could. It's just that on this game the risk/reward isn't death.
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Ddavis
- Posts: 17992
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Re: Arlington HotLap
Double post but Dennis you're crazy fast now at this game. Outdoors and Supercross last year you were pretty quick but now you're insanely quick.
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barrington314
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- Location: Charleston, SC
Re: Arlington HotLap
Maybe. Sometimes it looks like they can barely make some of the triples though. Atlanta last year is 1 example. The triples were a huck, let alone quading. Which we can do pretty easy in game.Ddavis wrote:I'm sure if a rider wanted to do those rhythms in real life, they could. It's just that on this game the risk/reward isn't death.
Or last week, the section where we were able to step on, off, then quad double. I dont think IRL the bikes would have had enough to do that even if the riders sack was big enough.
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Ddavis
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Re: Arlington HotLap
Well lets make the rhythms a lot steeper with ruts and kickers and see if people are still quading consistently. Right now the steepness level of the rhythms compared to real life aren't comparable.
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DJD
- Posts: 2757
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Re: Arlington HotLap
I think the traction settings need work. If you pull in the clutch you coast for days, in real life you slow down immediately.
Needs more resistance i guess, idk. Seems stupid with people going 4-5-4 and shit. People crashing their brains out 3 times a race...blah.
Needs more resistance i guess, idk. Seems stupid with people going 4-5-4 and shit. People crashing their brains out 3 times a race...blah.
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ShackAttack12
- Posts: 3131
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- Location: San Diego, CA
Re: Arlington HotLap
This. The problem really is the scale of the tracks and them being so mellowed out to make them rider friendly overall. We already have slippery traction. The tracks just need to be more technical, and crashing more penalizing.Ddavis wrote:Well lets make the rhythms a lot steeper with ruts and kickers and see if people are still quading consistently. Right now the steepness level of the rhythms compared to real life aren't comparable.
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
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SOAB_465
- Posts: 535
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- Location: Alberta
Re: Arlington HotLap
+1ShackAttack12 wrote:The tracks just need to be more technical, and crashing more penalizing.
if you were playing in hero mode, with one life, you'd never go for any of these lines in a race. But the qualifying times wouldn't change any because there would still be someone that could pull that lap off once.
The other thing I was thinking about, is that IRL the jumps don't all loft you like that. Some of them it's a stretch just to double off of them because there's no kick at all. It might be an easy way to keep people from quadding in, if you just rolled the top off the first couple of peaks, especially on the outside line...
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Boblob801
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Re: Arlington HotLap
Its funny because a few others and myself brought up the fact that we should run 1:1 scale this season and all anyone could say was no, its to hard.
Hi

