FMX Ramp + Build Your Own Kit

All about making tracks for MX Simulator
mxallan15
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Re: FMX Ramp + Build Your Own Kit

Post by mxallan15 »

Yeah very nice job :wink:
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willyt366
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Re: FMX Ramp + Build Your Own Kit

Post by willyt366 »

how do i get the track in the game andride on itt???
hughes
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Re: FMX Ramp + Build Your Own Kit

Post by hughes »

Mace haha i love how you set up your ramps, that actually looked like it would be alot of funn trying to land that.
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MotoFreestylePete
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Re: FMX Ramp + Build Your Own Kit

Post by MotoFreestylePete »

mace-x wrote:oooh, i want to be able to make collisions, please someone help him!
i promise i will do a whole crankworks course if this gets somewhere :cry:

this is sick, what i ever dreamed!
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altrought it doesnt feel like a planes collision would do, stills being awesome tho!
PLEASE make the crankworks course... PLEASE PLEASE
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shawn1331
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Re: FMX Ramp + Build Your Own Kit

Post by shawn1331 »

Hey I'm having trouble getting the ramp into my blank track. I read the tutorials and this is what my command line looks like:

[1400.000000 0.000000 50.000000] 0.000000 @ramp_50/banner.jm @ramp_50/banner.png @ramp_50_norm.png null


Is anything wrong with it and if so what?
kona309
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Re: FMX Ramp + Build Your Own Kit

Post by kona309 »

[quote="MotoFreestylePetePLEASE make the crankworks course... PLEASE PLEASE[/quote]
http://forum.mxsimulator.com/viewtopic. ... =crankworx
your welcome.
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ddmx
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Re: FMX Ramp + Build Your Own Kit

Post by ddmx »

shawn1331 wrote:Hey I'm having trouble getting the ramp into my blank track. I read the tutorials and this is what my command line looks like:

[1400.000000 0.000000 50.000000] 0.000000 @ramp_50/banner.jm @ramp_50/banner.png @ramp_50_norm.png null


Is anything wrong with it and if so what?
[0 0 0] 0 @trackname/ramp_50.jm @trackname/banner.png null

[x y z] rotation @trackname/objectname.jm @trackname/skinname.png @trackname/colisionname.shp

normal maps need named the same as your diffuse skin, with a _norm attached at the end. _spec
staydown
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Re: FMX Ramp + Build Your Own Kit

Post by staydown »

ddmx, do you still have the blender files for the 2 fmx ramps (40 & 50)? The reason I am asking is because I want to duplicate and flip normals on the object so that the faces are skinned on both sides. Then I could skin the ramp into a frame style ramp like the one below. I know it only takes 2 seconds to do this in blender. Maybe you'd be willing to do it and upload the files?

Image
shawn1331
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Re: FMX Ramp + Build Your Own Kit

Post by shawn1331 »

ddmx wrote:
shawn1331 wrote:Hey I'm having trouble getting the ramp into my blank track. I read the tutorials and this is what my command line looks like:

[1400.000000 0.000000 50.000000] 0.000000 @ramp_50/banner.jm @ramp_50/banner.png @ramp_50_norm.png null


Is anything wrong with it and if so what?
[0 0 0] 0 @trackname/ramp_50.jm @trackname/banner.png null

[x y z] rotation @trackname/objectname.jm @trackname/skinname.png @trackname/colisionname.shp

normal maps need named the same as your diffuse skin, with a _norm attached at the end. _spec
Oh, ok I think I get what your saying, I'll try it then report back. I noticed the other statues don't use track name which in this case would be "blank". Do I need that for a blank track or is it just left out as well?
Motoboss
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Re: FMX Ramp + Build Your Own Kit

Post by Motoboss »

Only objects that dont use track names are jlvs because they are coded in the game.Any custom objects will need a track name .I would suggest naming your track something besides "blank" or people will have trouble with your objects reason being they might have other tracks in there folder named "blank".
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shawn1331
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Re: FMX Ramp + Build Your Own Kit

Post by shawn1331 »

WOW I feel like such a noob...sorry for being such a pest but this is what I have now:

[1400.000000 0.000000 50.000000] 0.000000 [0 0 0]0 @the holmquist compound/ramp_50.jm @the holmquist compound/ramp_50.png null
[0.0 0.0 0.0] @the holmquist compound/ramp_50.jm @the holmquist compound/ramp_50_norm

I get a statue right in the middle of the track but in game there is nothing there. The game recognizes that there should be a statue but no .png comes up.
Also I changed my track name hence holmquist is my last name.
shawn1331
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Re: FMX Ramp + Build Your Own Kit

Post by shawn1331 »

WOW I feel like such a noob...sorry for being such a pest but this is what I have now:

[1400.000000 0.000000 50.000000] 0.000000 [0 0 0]0 @the holmquist compound/ramp_50.jm @the holmquist compound/ramp_50.png null
[0.0 0.0 0.0] @the holmquist compound/ramp_50.jm @the holmquist compound/ramp_50_norm

I get a statue right in the middle of the track but in game there is nothing there. The game recognizes that there should be a statue but no .png comes up.
Also I changed my track name hence holmquist is my last name.
Motoboss
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Re: FMX Ramp + Build Your Own Kit

Post by Motoboss »

[1520.677856 0.000000 1015.614319] 1.378085 @citysx/ramp_50.jm @citysx/ramp_50.png @citysx/ramp_50.shp

This is an example from my track on how it should look
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shawn1331
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Re: FMX Ramp + Build Your Own Kit

Post by shawn1331 »

Ooooh, ok I was wondering where if I needed that .shp thankyou in advance.
ddmx
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Re: FMX Ramp + Build Your Own Kit

Post by ddmx »

staydown wrote:ddmx, do you still have the blender files for the 2 fmx ramps (40 & 50)? The reason I am asking is because I want to duplicate and flip normals on the object so that the faces are skinned on both sides. Then I could skin the ramp into a frame style ramp like the one below. I know it only takes 2 seconds to do this in blender. Maybe you'd be willing to do it and upload the files?

Image
I'm away from home for a few days here, but I can send you the blend file by the end of the week.
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