All about making tracks for MX Simulator
FactoryBR21
Posts: 2353 Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil
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by FactoryBR21 » Thu Oct 30, 2008 5:14 am
V.I.P Area that i made today , this is my 2nd object on Max.
Mbutler183 wrote: I remember when we had to play mva instead of mxs, what a load of shit that was.
motox161
Posts: 520 Joined: Fri Jan 25, 2008 3:06 am
Location: Arizona
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by motox161 » Thu Oct 30, 2008 5:14 am
damn it looks pretty sick
Gourley #13
ddmx
Posts: 5381 Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI
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by ddmx » Thu Oct 30, 2008 5:37 am
very good br, looking forward to many objects from you. ha ha. get to it!
FactoryBR21
Posts: 2353 Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil
Post
by FactoryBR21 » Wed Nov 05, 2008 1:50 am
Thanks guys , something that i'm working
Mbutler183 wrote: I remember when we had to play mva instead of mxs, what a load of shit that was.
Pumaxcs
Posts: 13227 Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky
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by Pumaxcs » Wed Nov 05, 2008 1:56 am
its about time some1 got to work on something like that
Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: ↑ Thu Nov 05, 2020 1:09 am
Pumaxcs would know better than I do.
enzopersson
Posts: 1598 Joined: Thu Jan 31, 2008 8:38 pm
Team: Privateer
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by enzopersson » Thu Nov 06, 2008 3:18 am
Pumaxcs wrote: its about time some1 got to work on something like that
lazy ass puma.
Pumaxcs
Posts: 13227 Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky
Post
by Pumaxcs » Thu Nov 06, 2008 3:19 am
pumas are like lions dumbass...
we are lazy during the day then we wake up at night and go to work
Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: ↑ Thu Nov 05, 2020 1:09 am
Pumaxcs would know better than I do.
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Fri Feb 27, 2009 9:08 am
Making this stadium for my upcoming Endurocross track
Kawasakis
Posts: 6583 Joined: Sun Mar 16, 2008 5:32 pm
Contact:
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by Kawasakis » Fri Feb 27, 2009 12:02 pm
Looking good DJ
heres my ramps,i made it a half year ago.
Attachments
ramp 2.JPG
(42.41 KiB) Downloaded 344 times
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AX MX2 Champion
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Sat Apr 04, 2009 12:39 am
Making an environment pack. It will have 2 plane trees, tree walls for track edges, and I'm gonna have a go at making a crowd wall
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Sat Apr 04, 2009 2:19 am
Crowd:
Voutare
Posts: 4891 Joined: Sun Jan 13, 2008 5:22 am
Team: Privateer
Location: Southern Vermont
Contact:
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by Voutare » Sat Apr 04, 2009 2:51 am
Problem with that is it needs perfectly flat land. If it's curved at all, they will float, and if it is a hill, they will be standing sideways.
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Sat Apr 04, 2009 3:08 am
True that. I'll include not-so-long versions so floating isnt much of a problem, but I cant really do anything about the tilting. If anyone knows how to use blender though, they can just model the crowds in blender, so you can model it around the curvature etc. If its just one object, you can place the center somewhere where there is flat ground.