All about making tracks for MX Simulator
Mikey
Posts: 7018 Joined: Sat Nov 08, 2008 1:27 am
Location: Melbourne
Contact:
Post
by Mikey » Tue Jun 09, 2009 9:59 pm
It looks 10x better doing it like that... Can you just make a massive what decal over the track then edit the shadding.ppm to do it like MVA? necause there way of texs looks so much better.
Wilson
Posts: 987 Joined: Fri Dec 07, 2007 3:22 am
Team: Privateer
Location: Vegas
Post
by Wilson » Tue Jun 09, 2009 10:10 pm
Are you kidding! MvA doesnt have half the freedom we have with textures. We have tons of resolution to work with, and someone who is good in ps can make a track look better than any mva track.
yzmxer608
Posts: 15352 Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A
Post
by yzmxer608 » Tue Jun 09, 2009 10:50 pm
You could do it like that if you wanted to, but like Wilson said, MXS has more capabilities than MvA for texturing. Those look good because they spent time on them, if you put time into MXS textures they can look even better.
TeamHavocRacing wrote: If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Mikey
Posts: 7018 Joined: Sat Nov 08, 2008 1:27 am
Location: Melbourne
Contact:
Post
by Mikey » Wed Jun 10, 2009 6:31 am
yeh i gues but i like the way they are with no actuall dirt its all like colors and stuff.
So how could i get that looking good?
Try not to reapet the bleding with dirt and grass? edit the shadding.ppm and make it like ST De Angely?
yomo
Posts: 1930 Joined: Tue Apr 22, 2008 10:00 am
Post
by yomo » Wed Jun 10, 2009 12:20 pm
make decent texture?
those ones are obviously not going to work because they can only be placed one way to flow...
yzmxer608
Posts: 15352 Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A
Post
by yzmxer608 » Wed Jun 10, 2009 7:17 pm
Mikey wrote: yeh i gues but i like the way they are with no actuall dirt its all like colors and stuff.
That's what all textures are
. The decals are what makes it look like actual dirt.
TeamHavocRacing wrote: If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
hvpunk62
Posts: 2658 Joined: Tue Nov 04, 2008 11:42 pm
Post
by hvpunk62 » Wed Jun 10, 2009 7:58 pm
but mva has a HD overlay which gives it that dirt texture doesn't it?
Garasaki
Posts: 1959 Joined: Mon Feb 04, 2008 4:33 pm
Post
by Garasaki » Wed Jun 10, 2009 8:18 pm
You can do exactly the same thing with your shading file in MXS
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
hvpunk62
Posts: 2658 Joined: Tue Nov 04, 2008 11:42 pm
Post
by hvpunk62 » Wed Jun 10, 2009 8:25 pm
im going to get into track making soon and that is freaking tits dude! lol
Mona
Posts: 1645 Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption
Post
by Mona » Wed Jun 10, 2009 8:39 pm
hvpunk62 wrote: im going to get into track making soon and that is freaking tits dude! lol
LOL, my friend says that when he likes something too, i think it's funny as hell.