Released Track Objects

All about making tracks for MX Simulator
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mxsisboss
Posts: 1710
Joined: Mon Feb 06, 2012 6:11 pm

Re: Released Track Objects

Post by mxsisboss »

Does anyone want me to make any track objects?
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?
jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
barrington314
Posts: 6614
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Team: me
Location: Charleston, SC

Re: Released Track Objects

Post by barrington314 »

like what?
i thought it would be cool if DJ (because hes a badass) made some tough blocks for the berms on JLVs tracks. like as in, putting the terrain in blender so that he can curve them and fit them exactly specific for JLVs type of berm.

im trying to find a good pic but im failing. but notice here how much longer the tough blocks seem to be. and kind of take on the shape of the turn.
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it would also be cool if there was a way to have something like this appear after the start of a race
Image
mbork-1
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Location: Latvia

Re: Released Track Objects

Post by mbork-1 »

^^yes i i hope less bale count less laggy sx tracks will be
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DJ99X
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Re: Released Track Objects

Post by DJ99X »

Too hard to make collisions for them.
Pumaxcs
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Re: Released Track Objects

Post by Pumaxcs »

ddmx bale pack. Search it.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
LucMx23
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Re: Released Track Objects

Post by LucMx23 »

DJ99X wrote:They are fitted to the track, they won't work for any other track.

I will make a tutorial on how to make the fences though
so there is no single JM of them? becuase i could really need the plainfence for my track "Laguna Raceway" :P
shawn 24
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Team: Rival Racing
Location: windsor ontario! :)

Re: Released Track Objects

Post by shawn 24 »

id like to model something.. just need someone who can skin thats all.
barrington314
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Location: Charleston, SC

Re: Released Track Objects

Post by barrington314 »

Pumaxcs wrote:ddmx bale pack. Search it.
yea, but the collision on those bales is really high. makes sx or ax a fit. and that has nothing to do with what i said about the berm bales.
DJ99X
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Re: Released Track Objects

Post by DJ99X »

Here are the buildings used on Edmonton SX, now with night time versions.

http://www.mediafire.com/?d0wdl7l3ve2hkin
barrington314
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Location: Charleston, SC

Re: Released Track Objects

Post by barrington314 »

mxsisboss wrote:Does anyone want me to make any track objects?
Image

maybe this?
shawn 24
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Location: windsor ontario! :)

Re: Released Track Objects

Post by shawn 24 »

id be willing to give it a shot, but i use .lwo that can easy be converted and i need a skinner and un wrapper
mxsisboss
Posts: 1710
Joined: Mon Feb 06, 2012 6:11 pm

Re: Released Track Objects

Post by mxsisboss »

Yea ill give that a go, As I can skin it and uv unwrap it swell for a template
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?
jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
shawn 24
Posts: 179
Joined: Thu Oct 27, 2011 8:48 pm
Team: Rival Racing
Location: windsor ontario! :)

Re: Released Track Objects

Post by shawn 24 »

Sweet, can you find me some ref pictures?
mxsisboss
Posts: 1710
Joined: Mon Feb 06, 2012 6:11 pm

Re: Released Track Objects

Post by mxsisboss »

I meant I can model it and unwrap and skin it.
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?
jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: Released Track Objects

Post by barrington314 »

just because one person gives it a go, doesnt mean the other cant.
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