Blender Error

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staydown
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Re: Blender Error

Post by staydown »

I got the full textured blender model off of a website. The sad thing is, it would prob take you 5 mins to get it make the .jm and correct .png, haha.
http://www.turbosquid.com/FullPreview/I ... /ID/268878
staydown
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Re: Blender Error

Post by staydown »

Here it is saved in blender format, plus you won't have to sign up to that site to get it.
http://www.mediafire.com/download.php?mz02ktyyljk
ddmx
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Re: Blender Error

Post by ddmx »

: ctrl+a > apply scale and rotation
: merge all objects via ctrl+j then readajust center point in object mode with the 3d cursor and "center cursor"
: Staydown, attached is your .jm, i did not fix the scaling at all in the blend file though, hopefully it was correct....ps. i might have to use it now. :lol:
Attachments
hummer.rar
(5.28 KiB) Downloaded 45 times
Mikey
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Re: Blender Error

Post by Mikey »

Staydown or DDMX can i borrow the hummer aswell?
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staydown
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Re: Blender Error

Post by staydown »

Thanks dd, the scaling wasn't right though, it needs to be scaled up between 2.75 and 3. It looks like a power wheels toy now, haha. Im going to mess around in blender and release it to the public if I can figure this out.
Bona.com
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Re: Blender Error

Post by Bona.com »

Mikey wrote:
Bona.com wrote:lol oftopic but i like the fence :P and the road ;P i hope its long :D
Its veryyyyyyy long! but it looks nice aswell :)
NICE, when i can drive it ;)
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Mikey
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Re: Blender Error

Post by Mikey »

I just learn to UVunrap im so pumped and it easy as! for now anyways!
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Mikey
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Re: Blender Error

Post by Mikey »

Ok now im hitting the problems.
Image
So here i have the UVlayout and the template done, but when i apply the texture to the model every face? of the bale is back to front. any reason why?
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Mikey
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Re: Blender Error

Post by Mikey »

Just another view.
Image
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ddmx
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Re: Blender Error

Post by ddmx »

Go into edge select mode, then select the border edges on the top and bottom. Also select one edge, on the back, that connects the top and bottom faces. Hit ctrl + e and mark seam. Now just hit U, then unwrap. It should unwrap it pretty good like that.
yzmxer608
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Re: Blender Error

Post by yzmxer608 »

The top and bottom on the uvw look elongated, or is the model like that?
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Mikey
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Re: Blender Error

Post by Mikey »

Ok ill try that DDMX but do i have to select the verticies in a cetrant way for them to be good on the template or wireframe?
YZ'e i hope that question was at DDMX :lol:
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DJ99X
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Re: Blender Error

Post by DJ99X »

WTF is cetrant?
Atown_Ottowa
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Re: Blender Error

Post by Atown_Ottowa »

What is this the help mikey thread? :lol:
yzmxer608
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Re: Blender Error

Post by yzmxer608 »

Mikey wrote:Ok ill try that DDMX but do i have to select the verticies in a cetrant way for them to be good on the template or wireframe?
YZ'e i hope that question was at DDMX :lol:
Nope, you ;). Just saw it on the shot where you said you finished the uvw. Didn't know if it was the uvw or the model that was like that too.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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