Overhanging ruts; is it possible?
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checkerz
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Re: Overhanging ruts; is it possible?
Untamed terrains had overhangs, but the tech wasn't used for ruts/berms, but with a higher resolution and more detail, it could have been. It's not possible with a displacement/height map. You could do it by adding a 3d object, but I'm assuming that wouldn't work quite so well.
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chuey352
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Re: Overhanging ruts; is it possible?
what if the objects were extremely high poly?
-what if there were a displacement on the z-axis? and you could alpha out the the rest. i know it sounds crazy but. im just thinking.
-what if there were a displacement on the z-axis? and you could alpha out the the rest. i know it sounds crazy but. im just thinking.
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DJ99X
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Re: Overhanging ruts; is it possible?
Its not possible with heightfields.
And we havent really got the collision system to make tracks with a mesh. It would also be pretty gay to texture
And we havent really got the collision system to make tracks with a mesh. It would also be pretty gay to texture
That would have been for cliffs and such hey? I always wondered how the cliffs and all that had such clear textures for such steep faces.Checkerz448 wrote:Untamed terrains had overhangs, but the tech wasn't used for ruts/berms, but with a higher resolution and more detail, it could have been. It's not possible with a displacement/height map. You could do it by adding a 3d object, but I'm assuming that wouldn't work quite so well.
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checkerz
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Re: Overhanging ruts; is it possible?
Yes, if you have Untamed, look at the Del Sol level in Freeride, near the FMX area I know there are some really good examples.DJ wrote:Its not possible with heightfields.
And we havent really got the collision system to make tracks with a mesh. It would also be pretty gay to texture
That would have been for cliffs and such hey? I always wondered how the cliffs and all that had such clear textures for such steep faces.Checkerz448 wrote:Untamed terrains had overhangs, but the tech wasn't used for ruts/berms, but with a higher resolution and more detail, it could have been. It's not possible with a displacement/height map. You could do it by adding a 3d object, but I'm assuming that wouldn't work quite so well.
A high poly "rut" object would get you the look, though blending it with the dirt would be tough, and who knows how it would make the physics react.
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hvpunk62
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Re: Overhanging ruts; is it possible?
amen to that still play itVMX_SKYmx99 wrote:Ahhh Supercross Circuit. That game had the best career mode of any MX game ever.
