Overhanging ruts; is it possible?

All about making tracks for MX Simulator
checkerz
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Re: Overhanging ruts; is it possible?

Post by checkerz »

Untamed terrains had overhangs, but the tech wasn't used for ruts/berms, but with a higher resolution and more detail, it could have been. It's not possible with a displacement/height map. You could do it by adding a 3d object, but I'm assuming that wouldn't work quite so well.
chuey352
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Re: Overhanging ruts; is it possible?

Post by chuey352 »

what if the objects were extremely high poly?
-what if there were a displacement on the z-axis? and you could alpha out the the rest. i know it sounds crazy but. im just thinking. :?
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DJ99X
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Re: Overhanging ruts; is it possible?

Post by DJ99X »

Its not possible with heightfields.

And we havent really got the collision system to make tracks with a mesh. It would also be pretty gay to texture
Checkerz448 wrote:Untamed terrains had overhangs, but the tech wasn't used for ruts/berms, but with a higher resolution and more detail, it could have been. It's not possible with a displacement/height map. You could do it by adding a 3d object, but I'm assuming that wouldn't work quite so well.
That would have been for cliffs and such hey? I always wondered how the cliffs and all that had such clear textures for such steep faces.
checkerz
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Re: Overhanging ruts; is it possible?

Post by checkerz »

DJ wrote:Its not possible with heightfields.

And we havent really got the collision system to make tracks with a mesh. It would also be pretty gay to texture
Checkerz448 wrote:Untamed terrains had overhangs, but the tech wasn't used for ruts/berms, but with a higher resolution and more detail, it could have been. It's not possible with a displacement/height map. You could do it by adding a 3d object, but I'm assuming that wouldn't work quite so well.
That would have been for cliffs and such hey? I always wondered how the cliffs and all that had such clear textures for such steep faces.
Yes, if you have Untamed, look at the Del Sol level in Freeride, near the FMX area I know there are some really good examples.

A high poly "rut" object would get you the look, though blending it with the dirt would be tough, and who knows how it would make the physics react.
hvpunk62
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Re: Overhanging ruts; is it possible?

Post by hvpunk62 »

VMX_SKYmx99 wrote:Ahhh Supercross Circuit. That game had the best career mode of any MX game ever. 8)
amen to that still play it
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