Can you reupload it, cuz the link doesnt work (it says it deleted or invalid file or something).haggqvist wrote:Here are the objects, decals and skybox from Hangtown with .psd's and .xcf's included.
Objects included:
- Doghouse with .xcf, model by p2sta.
- Start wall with .xcf, model by p2sta.
- Hangtown banner with .xcf, model by p2sta.
- Haybales, model by ?.
- Tents/house with .xcf, model by p2sta.
- Drop off wall with .psd, the normals are messed up on this one but I've included the .blend if someone wants to correct it.
Other files:
- Skybox with .xcf.
- Decals.
http://www.mediafire.com/?87bmd41gmmvrak1
Released Track Objects
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- Posts: 1267
- Joined: Sat Jul 10, 2010 9:21 am
- Team: MotoRAD
- Location: The Nederlands
Re: Released Track Objects
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
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- Posts: 1267
- Joined: Sat Jul 10, 2010 9:21 am
- Team: MotoRAD
- Location: The Nederlands
Re: Released Track Objects
thank you
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
MEGA GRASS TUFTS!!!
http://www.mediafire.com/?dl9886ajq6ve1bd
This pack contains 4 different grass models. Each contain a different number of "tufts". These are numbered 1, 5, 15 and 30.
Make sure you include all of the lods for that number, as this smoothly hide the tufts at a distance, improving the performance of your track.
Oh... and there you go Shadow
Re: Released Track Objects
Haha, finally! All good except haggqvist and p2sta have already made grasstuft statues for me.
Now, where's my trees?
Now, where's my trees?
Those who possess strength have also known adversity.
Re: Released Track Objects
Shadow wrote:Haha, finally! All good except haggqvist and p2sta have already made grasstuft statues for me.
Now, where's my trees?
we're planning how the trees should be sculpted.................................................................
Re: Released Track Objects
*BEING A NOOB* ummm....... nice grass, i like how it looks in game.... one more thing... how do you put it in game...
Re: Released Track Objects
There is plenty of tutorials in the "Track Editing" section.
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- Posts: 2353
- Joined: Sat Dec 15, 2007 2:13 am
- Team: Privateer
- Location: Cascavel - Brazil
Re: MEGA GRASS TUFTS!!!
Looks great DJ. I'll be testing when I get home from school/workout, thanks for keep making stuffDJ99X wrote:http://i923.photobucket.com/albums/ad77 ... isplay.jpg
http://www.mediafire.com/?dl9886ajq6ve1bd
This pack contains 4 different grass models. Each contain a different number of "tufts". These are numbered 1, 5, 15 and 30.
Make sure you include all of the lods for that number, as this smoothly hide the tufts at a distance, improving the performance of your track.
Oh... and there you go Shadow
Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
Re: Released Track Objects
OK, here are a couple of trees. Its the same tree, but in different sizes and colours
When putting it in the statues file, make sure you set the rotation to 7.5 to make sure the LODs work properly!
http://www.mediafire.com/?ocbodwbddkfb9be
When putting it in the statues file, make sure you set the rotation to 7.5 to make sure the LODs work properly!
http://www.mediafire.com/?ocbodwbddkfb9be
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- Posts: 2315
- Joined: Wed Oct 07, 2009 12:48 pm
- Location: Netherlands
Re: Released Track Objects
DJ, how can i send you an pm?
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
Re: Released Track Objects
Want to get more realistic and def more nerdy with your tree design? Apparently tree branches follow the Fibonacci sequence to a fair degree as they go up.
13-Year-Old Designs Super-Efficient Solar Array Based on the Fibonacci Sequence
13-Year-Old Designs Super-Efficient Solar Array Based on the Fibonacci Sequence
Re: Released Track Objects
I hate to be a curmudgeon here, but wouldn't the doubled output on the kid's solar array be better explained by the 20 panels on his tree vs the 10 on the roof? Or are there 10 panels that are hidden from view on the shady side of the roof? Either way it's a loaded comparison.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.