All about making tracks for MX Simulator
ShackAttack12
Posts: 3131 Joined: Fri May 09, 2008 1:51 am
Location: San Diego, CA
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by ShackAttack12 » Thu May 07, 2009 4:53 pm
chuey352 wrote: Recognize this track? im sure some oldies will.
converted it and made it rideable for MXS, it actually rides fairly well. you just have to triple the quads.
i wont release.
I tried to convert this track a few months ago.... in fact, i posted a video of me on the track. I called it Revolution Sx i think.
http://www.mxsimulator.com/benchracing3 ... ution#p299
But it looks like putfile closed down
. Ill have to post it from my laptop.
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Fri May 08, 2009 6:50 am
Haven't made an MX track in a while, so I thought I might start one. Gonna call it Broadmeadow. It might not look like much yet, but whats there is quite fun.
Mikey
Posts: 7018 Joined: Sat Nov 08, 2008 1:27 am
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by Mikey » Fri May 08, 2009 9:16 am
as in the Broadmeadows in Vic? btw i know its early but it looks really dull and "dusty" like just kinda puts me off abit.
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Fri May 08, 2009 11:21 am
Jeez, do you think I'm done with the textures? Silly boy. And no, I'm calling it Broadmeadow, cos thats a town near mine, and I think it suits it
Mikey
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by Mikey » Fri May 08, 2009 12:08 pm
ok ok just saing what i thought... Is that that MVA texture thing your working on?
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Fri May 08, 2009 1:24 pm
Yeah, I'm using that for the grass
Mikey
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by Mikey » Fri May 08, 2009 1:58 pm
ok, btw whats the size of the decal? its just 1 massive decal isnt it?
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Fri May 08, 2009 2:03 pm
yeam, I'm using a 2048x2048 image, so pretty much 1 pixel per foot
Mikey
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by Mikey » Fri May 08, 2009 2:13 pm
ok sick.
Garasaki
Posts: 1959 Joined: Mon Feb 04, 2008 4:33 pm
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by Garasaki » Fri May 08, 2009 2:44 pm
I'd say you are relying too heavily on 90 and 180 degree corners, especially in your unfinished layout area, if you keep the track along the path you have drawn.
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Fri May 08, 2009 2:47 pm
The layout will change a bit, but here is what I have so far. Its not all 90 and 180 degree corners
jesplind
Posts: 917 Joined: Sun Feb 01, 2009 3:35 pm
Location: Sweden
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by jesplind » Fri May 08, 2009 3:54 pm
DJ wrote: yeam, I'm using a 2048x2048 image, so pretty much 1 pixel per foot
How do you change the size of the decal so it fits the whole riding area?
Voutare
Posts: 4891 Joined: Sun Jan 13, 2008 5:22 am
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Location: Southern Vermont
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by Voutare » Fri May 08, 2009 6:52 pm
I see Red Bud influence in your track.
(The beginning is almost exactly like it, left,right,left downhill.
And your tight section at the bottom is like the tree section.
Looks good though.
hvpunk62
Posts: 2658 Joined: Tue Nov 04, 2008 11:42 pm
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by hvpunk62 » Fri May 08, 2009 7:07 pm
jesplind wrote: DJ wrote: yeam, I'm using a 2048x2048 image, so pretty much 1 pixel per foot
How do you change the size of the decal so it fits the whole riding area?
yes if i could find out how i would start making tracks!
Pumaxcs
Posts: 13226 Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky
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by Pumaxcs » Fri May 08, 2009 9:15 pm
The base decal (grass and rock) did L3DT do that for you?
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