Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
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JB323
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Re: Upcoming Tracks #2

Post by JB323 »

whoops look a tad small :/



also, try and remember the first jump in a triple is taller then the following parts. aka 8ft. 6ft, then landing is 5 feet.


**** track scaling numbers for anyone & degrees * might help jlv and others

http://www.thumpertalk.com/forum/archiv ... 15057.html
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Privateer Life # 323 Support from Motosport | Race Tech | 180 Decals

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Voutare
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Re: Upcoming Tracks #2

Post by Voutare »

Wow, what a good find there.

That'll come in handy.
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Jones221
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Location: California

Re: Upcoming Tracks #2

Post by Jones221 »

Just the start, i need a better sand tileinfo. (It looks wide because of my FOV)
Big pics.
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Mona
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Re: Upcoming Tracks #2

Post by Mona »

Ground Friction and Resistance Index wrote: Heavy Sand - DJ
------------------------------
friction 0.4 0
friction 0.5 2.0
friction 1.0 3.0
friction 1.2 10.0
roll_resist 20 50 0
roll_resist 70 100 30
------------------------------

Light Sand/Loam - DJ
------------------------------
friction 0.1 0
friction 0.4 0.3
friction 1.0 1.8
friction 1.15 15
roll_resist 20 50 0
------------------------------
http://mxsimulator.com/benchracing3/vie ... f=2&t=3301

I know that you're smart enough to know this, but you might want to change the decals that cover the sand to more of a sand color, or just not the same color as the normal dirt.
Atown_Ottowa
Posts: 364
Joined: Sun Aug 16, 2009 9:02 pm

Re: Upcoming Tracks #2

Post by Atown_Ottowa »

OBVIOUSLY, those aren't the final textures.
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Garasaki wrote: So, look there, Jones provided useful feedback!!
Jones221
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Re: Upcoming Tracks #2

Post by Jones221 »

TimFerry15 wrote:
Ground Friction and Resistance Index wrote: Heavy Sand - DJ
------------------------------
friction 0.4 0
friction 0.5 2.0
friction 1.0 3.0
friction 1.2 10.0
roll_resist 20 50 0
roll_resist 70 100 30
------------------------------

Light Sand/Loam - DJ
------------------------------
friction 0.1 0
friction 0.4 0.3
friction 1.0 1.8
friction 1.15 15
roll_resist 20 50 0
------------------------------
http://mxsimulator.com/benchracing3/vie ... f=2&t=3301

I know that you're smart enough to know this, but you might want to change the decals that cover the sand to more of a sand color, or just not the same color as the normal dirt.
Really Justin Barcia? You think Im leaving it like that.... And I already know about those 2 tileinfos, tested both, dislike both.
tyskorn
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Re: Upcoming Tracks #2

Post by tyskorn »

Jones221 wrote:
TimFerry15 wrote:
Ground Friction and Resistance Index wrote: Heavy Sand - DJ
------------------------------
friction 0.4 0
friction 0.5 2.0
friction 1.0 3.0
friction 1.2 10.0
roll_resist 20 50 0
roll_resist 70 100 30
------------------------------

Light Sand/Loam - DJ
------------------------------
friction 0.1 0
friction 0.4 0.3
friction 1.0 1.8
friction 1.15 15
roll_resist 20 50 0
------------------------------
http://mxsimulator.com/benchracing3/vie ... f=2&t=3301

I know that you're smart enough to know this, but you might want to change the decals that cover the sand to more of a sand color, or just not the same color as the normal dirt.
Really Justin Barcia? You think Im leaving it like that.... And I already know about those 2 tileinfos, tested both, dislike both.
Jones,you're so annoying.Just call him Tim Ferry or Alex.Seriously.
(Jones' thoughts)I'm never inviting him to an Xfire chat again.
Jones221
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Re: Upcoming Tracks #2

Post by Jones221 »

Nah, I like Barcia more then Fairy.
and i never invite you to xfire, you somehow join on your own.
Duckstream
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Re: Upcoming Tracks #2

Post by Duckstream »

harsh, i would be so down if you never call me into xfire!
:roll: That track looks good still ricky.
Mona
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Re: Upcoming Tracks #2

Post by Mona »

Jones221 wrote:Really Justin Barcia?
I forgot about that name haha.
Jones221 wrote:And I already know about those 2 tileinfos, tested both, dislike both.
Mess around with the numbers untill you get something you like. concentrate most on roll_resist, it might help the most.
motocrossktm144
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Joined: Mon Jan 11, 2010 8:21 pm

Re: Upcoming Tracks #2

Post by motocrossktm144 »

hi im new to track editing and ive got a black track and i now can make jumps but i dont no how to make a track it says to make a track in the corner but i dot no how plz help
motocrossktm144
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Re: Upcoming Tracks #2

Post by motocrossktm144 »

i mean blank track not black
yzmxer608
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Re: Upcoming Tracks #2

Post by yzmxer608 »

That's just the image that's used for the track map (so you can see where you and others are on the track in a race). That's the default image.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
DankeKTM21
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Re: Upcoming Tracks #2

Post by DankeKTM21 »

since I know how a supercross look in real life, ive turned the textures to "feel" almost the same as riding in real life, maybe the lighting is harder than real life, and alot things are different, but trust me, it feels like your riding in,
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DJ99X
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Re: Upcoming Tracks #2

Post by DJ99X »

Tone down those highlights, they are way too bright
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