Upcoming Tracks and Track Objects #2
-
JB323
- Posts: 1967
- Joined: Sat Sep 12, 2009 9:26 pm
- Team: Privateer Life
- Location: Arizona
- Contact:
Re: Upcoming Tracks #2
whoops look a tad small :/
also, try and remember the first jump in a triple is taller then the following parts. aka 8ft. 6ft, then landing is 5 feet.
**** track scaling numbers for anyone & degrees * might help jlv and others
http://www.thumpertalk.com/forum/archiv ... 15057.html
also, try and remember the first jump in a triple is taller then the following parts. aka 8ft. 6ft, then landing is 5 feet.
**** track scaling numbers for anyone & degrees * might help jlv and others
http://www.thumpertalk.com/forum/archiv ... 15057.html

Privateer Life # 323 Support from Motosport | Race Tech | 180 Decals
http://instagram.com/jbolen323/
-
Voutare
- Posts: 4891
- Joined: Sun Jan 13, 2008 5:22 am
- Team: Privateer
- Location: Southern Vermont
- Contact:
-
Jones221
- Posts: 5262
- Joined: Wed Mar 04, 2009 4:11 am
- Team: Trump
- Location: California
Re: Upcoming Tracks #2
Just the start, i need a better sand tileinfo. (It looks wide because of my FOV)
Big pics.


Big pics.


-
Mona
- Posts: 1645
- Joined: Thu Jul 31, 2008 6:46 pm
- Team: MotoOption
Re: Upcoming Tracks #2
http://mxsimulator.com/benchracing3/vie ... f=2&t=3301Ground Friction and Resistance Index wrote: Heavy Sand - DJ
------------------------------
friction 0.4 0
friction 0.5 2.0
friction 1.0 3.0
friction 1.2 10.0
roll_resist 20 50 0
roll_resist 70 100 30
------------------------------
Light Sand/Loam - DJ
------------------------------
friction 0.1 0
friction 0.4 0.3
friction 1.0 1.8
friction 1.15 15
roll_resist 20 50 0
------------------------------
I know that you're smart enough to know this, but you might want to change the decals that cover the sand to more of a sand color, or just not the same color as the normal dirt.
-
Atown_Ottowa
- Posts: 364
- Joined: Sun Aug 16, 2009 9:02 pm
Re: Upcoming Tracks #2
OBVIOUSLY, those aren't the final textures.
-
Jones221
- Posts: 5262
- Joined: Wed Mar 04, 2009 4:11 am
- Team: Trump
- Location: California
Re: Upcoming Tracks #2
Really Justin Barcia? You think Im leaving it like that.... And I already know about those 2 tileinfos, tested both, dislike both.TimFerry15 wrote:http://mxsimulator.com/benchracing3/vie ... f=2&t=3301Ground Friction and Resistance Index wrote: Heavy Sand - DJ
------------------------------
friction 0.4 0
friction 0.5 2.0
friction 1.0 3.0
friction 1.2 10.0
roll_resist 20 50 0
roll_resist 70 100 30
------------------------------
Light Sand/Loam - DJ
------------------------------
friction 0.1 0
friction 0.4 0.3
friction 1.0 1.8
friction 1.15 15
roll_resist 20 50 0
------------------------------
I know that you're smart enough to know this, but you might want to change the decals that cover the sand to more of a sand color, or just not the same color as the normal dirt.
-
tyskorn
- Posts: 6491
- Joined: Sun Jan 11, 2009 5:52 pm
- Team: Adept MX Graphics
- Location: Utah, USA
Re: Upcoming Tracks #2
Jones,you're so annoying.Just call him Tim Ferry or Alex.Seriously.Jones221 wrote:Really Justin Barcia? You think Im leaving it like that.... And I already know about those 2 tileinfos, tested both, dislike both.TimFerry15 wrote:http://mxsimulator.com/benchracing3/vie ... f=2&t=3301Ground Friction and Resistance Index wrote: Heavy Sand - DJ
------------------------------
friction 0.4 0
friction 0.5 2.0
friction 1.0 3.0
friction 1.2 10.0
roll_resist 20 50 0
roll_resist 70 100 30
------------------------------
Light Sand/Loam - DJ
------------------------------
friction 0.1 0
friction 0.4 0.3
friction 1.0 1.8
friction 1.15 15
roll_resist 20 50 0
------------------------------
I know that you're smart enough to know this, but you might want to change the decals that cover the sand to more of a sand color, or just not the same color as the normal dirt.
(Jones' thoughts)I'm never inviting him to an Xfire chat again.
-
Jones221
- Posts: 5262
- Joined: Wed Mar 04, 2009 4:11 am
- Team: Trump
- Location: California
Re: Upcoming Tracks #2
Nah, I like Barcia more then Fairy.
and i never invite you to xfire, you somehow join on your own.
and i never invite you to xfire, you somehow join on your own.
-
Duckstream
- Posts: 1997
- Joined: Tue Nov 03, 2009 1:06 pm
Re: Upcoming Tracks #2
harsh, i would be so down if you never call me into xfire!
That track looks good still ricky.
-
Mona
- Posts: 1645
- Joined: Thu Jul 31, 2008 6:46 pm
- Team: MotoOption
Re: Upcoming Tracks #2
I forgot about that name haha.Jones221 wrote:Really Justin Barcia?
Mess around with the numbers untill you get something you like. concentrate most on roll_resist, it might help the most.Jones221 wrote:And I already know about those 2 tileinfos, tested both, dislike both.
-
motocrossktm144
- Posts: 5
- Joined: Mon Jan 11, 2010 8:21 pm
Re: Upcoming Tracks #2
hi im new to track editing and ive got a black track and i now can make jumps but i dont no how to make a track it says to make a track in the corner but i dot no how plz help
-
motocrossktm144
- Posts: 5
- Joined: Mon Jan 11, 2010 8:21 pm
Re: Upcoming Tracks #2
i mean blank track not black
-
yzmxer608
- Posts: 15352
- Joined: Mon Dec 29, 2008 4:30 am
- Team: SYS
- Location: Wisconsin, U.S.A
Re: Upcoming Tracks #2
That's just the image that's used for the track map (so you can see where you and others are on the track in a race). That's the default image.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
-
DankeKTM21
- Posts: 1070
- Joined: Mon Dec 24, 2007 5:10 pm
- Team: Danke KTM
- Location: chile
- Contact:
Re: Upcoming Tracks #2
since I know how a supercross look in real life, ive turned the textures to "feel" almost the same as riding in real life, maybe the lighting is harder than real life, and alot things are different, but trust me, it feels like your riding in,











Kawasakis wrote:Hah yeah, because basketball and football requires just one ball - two balls just only for motocross riders haha
-
DJ99X
- Posts: 15524
- Joined: Tue Jan 15, 2008 11:36 am
- Location: Land Down Under
Re: Upcoming Tracks #2
Tone down those highlights, they are way too bright


