Upcoming Tracks and Track Objects #2
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02RR02
- Posts: 1027
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- Location: Norway
Re: Upcoming Tracks #2
Isn't it good enough with the theme you are using right now? Think it fits quite good for that track! 
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FactoryBR21
- Posts: 2353
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- Location: Cascavel - Brazil
Re: Upcoming Tracks #2
I need track markers and stuffs...
Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
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Mr.Two
- Posts: 1060
- Joined: Mon Sep 21, 2009 9:25 pm
Re: Upcoming Tracks #2
Factorybr21 both your tracks looks awesome man.
Ok I started messing around with the St Louis 09' track again and I've come to the conclusion an over under will not work cause the collisions are done with spheres, so they will enver be smooth enough to ride on and jump off of
. So I am currently stuck on figuring out a way to cross the track without a huge pile up.

It sucks cause the section where you jump onto whats supposed to be the over under and jump off into the next sections is personally my favorite sections of the track so I do not want to ditch it at all. Lemme know if you guys can think of anything.
Ok I started messing around with the St Louis 09' track again and I've come to the conclusion an over under will not work cause the collisions are done with spheres, so they will enver be smooth enough to ride on and jump off of

It sucks cause the section where you jump onto whats supposed to be the over under and jump off into the next sections is personally my favorite sections of the track so I do not want to ditch it at all. Lemme know if you guys can think of anything.

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Wilson
- Posts: 987
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- Location: Vegas
Re: Upcoming Tracks #2
Dj got an over under to work perfectly fine. Collision was fine, totally ridable.
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Mr.Two
- Posts: 1060
- Joined: Mon Sep 21, 2009 9:25 pm
Re: Upcoming Tracks #2
Whaaat? Smooth enough to jump onto, make a small turn, and hit a lip to jump off of? If so I neeeeeeeeeed it haha.

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DJ99X
- Posts: 15524
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Re: Upcoming Tracks #2
Get the one JLV used for A3
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Voutare
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Re: Upcoming Tracks #2
Problem is they used it as a sort of tabletop they would ride on.
It was a step on step off, and you had to turn ontop of it, so it'd be really awkward with the sphere physics.
It was a step on step off, and you had to turn ontop of it, so it'd be really awkward with the sphere physics.

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Mr.Two
- Posts: 1060
- Joined: Mon Sep 21, 2009 9:25 pm
Re: Upcoming Tracks #2
Voutare wrote:Problem is they used it as a sort of tabletop they would ride on.
It was a step on step off, and you had to turn ontop of it, so it'd be really awkward with the sphere physics.
Thanks thats Exactly what I've been trying to say lol.
Really need some help getting it smooth enough and/or making a work around for the track to cross over.

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Tom cortvriendt
- Posts: 2315
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Re: Upcoming Tracks #2
Make it like Fort Winston :dFactoryBR21 wrote:Still there... I still need add objects but I have no idea what theme or what objects i'd use on that track ! also i'll need some help i guess...
and bout the new track , thanks guys its just basic layout , too much work to do still. It will be kinda sandy , I watched some movies and kinda inspired me to make that
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
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Cody Darr
- Posts: 1646
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- Location: Central PA
Re: Upcoming Tracks #2
What do you think? Im not even half way done with this project but I want to know if it will be worth while for you guys. If you guys like it I can release a beta of it so you can ride it. Im still getting the hang of the editor so please dont be to harsh.
2011 LRS Monday Night local Series 125 Pro Champion
jlv wrote:What a dope! He should have saved that move for the last lap like Cody Darr!
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Mona
- Posts: 1645
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- Team: MotoOption
Re: Upcoming Tracks #2
The motocross sections look pretty good. Not many elevation changes though...
The supercross sections seem too wide. Also the turns in the supercross sections are to big (to fit with the wide sections).
The supercross sections seem too wide. Also the turns in the supercross sections are to big (to fit with the wide sections).
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Jones221
- Posts: 5262
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- Team: Trump
- Location: California
Re: Upcoming Tracks #2

Finish line

Really cool section

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Garasaki
- Posts: 1959
- Joined: Mon Feb 04, 2008 4:33 pm
Re: Upcoming Tracks #2
hmmm, step up at the end or the beginning of the whoops??
I love it when SX makers use elevation. It adds so much to an sx track!
I love it when SX makers use elevation. It adds so much to an sx track!

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
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Jones221
- Posts: 5262
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- Team: Trump
- Location: California
Re: Upcoming Tracks #2
end. As soon as its good enough to beta, i will hook you up gary.
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Mr.Two
- Posts: 1060
- Joined: Mon Sep 21, 2009 9:25 pm
Re: Upcoming Tracks #2
Looks really fun man. I agree with Garasaki elevation changes add a lot. Great work man

