Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
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02RR02
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Re: Upcoming Tracks #2

Post by 02RR02 »

Isn't it good enough with the theme you are using right now? Think it fits quite good for that track! :)
FactoryBR21
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Re: Upcoming Tracks #2

Post by FactoryBR21 »

I need track markers and stuffs...
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Mr.Two
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Re: Upcoming Tracks #2

Post by Mr.Two »

Factorybr21 both your tracks looks awesome man.


Ok I started messing around with the St Louis 09' track again and I've come to the conclusion an over under will not work cause the collisions are done with spheres, so they will enver be smooth enough to ride on and jump off of :(. So I am currently stuck on figuring out a way to cross the track without a huge pile up.

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It sucks cause the section where you jump onto whats supposed to be the over under and jump off into the next sections is personally my favorite sections of the track so I do not want to ditch it at all. Lemme know if you guys can think of anything.
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Wilson
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Re: Upcoming Tracks #2

Post by Wilson »

Dj got an over under to work perfectly fine. Collision was fine, totally ridable.
Mr.Two
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Re: Upcoming Tracks #2

Post by Mr.Two »

Whaaat? Smooth enough to jump onto, make a small turn, and hit a lip to jump off of? If so I neeeeeeeeeed it haha.
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DJ99X
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Re: Upcoming Tracks #2

Post by DJ99X »

Get the one JLV used for A3
Voutare
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Re: Upcoming Tracks #2

Post by Voutare »

Problem is they used it as a sort of tabletop they would ride on.

It was a step on step off, and you had to turn ontop of it, so it'd be really awkward with the sphere physics.
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Mr.Two
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Re: Upcoming Tracks #2

Post by Mr.Two »

Voutare wrote:Problem is they used it as a sort of tabletop they would ride on.

It was a step on step off, and you had to turn ontop of it, so it'd be really awkward with the sphere physics.

Thanks thats Exactly what I've been trying to say lol.

Really need some help getting it smooth enough and/or making a work around for the track to cross over.
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Tom cortvriendt
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Re: Upcoming Tracks #2

Post by Tom cortvriendt »

FactoryBR21 wrote:Still there... I still need add objects but I have no idea what theme or what objects i'd use on that track ! also i'll need some help i guess...
and bout the new track , thanks guys its just basic layout , too much work to do still. It will be kinda sandy , I watched some movies and kinda inspired me to make that
Make it like Fort Winston :d
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Cody Darr
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Re: Upcoming Tracks #2

Post by Cody Darr »

What do you think? Im not even half way done with this project but I want to know if it will be worth while for you guys. If you guys like it I can release a beta of it so you can ride it. Im still getting the hang of the editor so please dont be to harsh.
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2011 LRS Monday Night local Series 125 Pro Champion
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Mona
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Re: Upcoming Tracks #2

Post by Mona »

The motocross sections look pretty good. Not many elevation changes though...

The supercross sections seem too wide. Also the turns in the supercross sections are to big (to fit with the wide sections).
Jones221
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Re: Upcoming Tracks #2

Post by Jones221 »

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Finish line
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Really cool section
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Garasaki
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Re: Upcoming Tracks #2

Post by Garasaki »

hmmm, step up at the end or the beginning of the whoops??

I love it when SX makers use elevation. It adds so much to an sx track!
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Jones221
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Re: Upcoming Tracks #2

Post by Jones221 »

end. As soon as its good enough to beta, i will hook you up gary.
Mr.Two
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Re: Upcoming Tracks #2

Post by Mr.Two »

Looks really fun man. I agree with Garasaki elevation changes add a lot. Great work man
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