Upcoming Tracks and Track Objects #2
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DJ99X
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Re: Upcoming Tracks #2
Its obviously resized, it probably does have noise
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hvpunk62
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Re: Upcoming Tracks #2
well im just saying ;] no worries
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Garasaki
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Re: Upcoming Tracks #2




DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
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DJ99X
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Re: Upcoming Tracks #2
That track looks rough
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Duckstream
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FactoryBR21
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Re: Upcoming Tracks #2
Get in server 19800 its load of aslphalt tracksDJ wrote:That track looks rough
looks great bro
Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
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Shadow
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Re: Upcoming Tracks #2
And yet not nearly rough enough. 

Those who possess strength have also known adversity.
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checkerz
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Re: Upcoming Tracks #2
Garasaki,
I know you've heard it before, but I feel you're using a bit too much blur trying to make the jumps look TOO natural, and in the end it makes them look like random piles of dirt. The jumps can be built into the terrain, but still should have some definition of on track and off track. It'll help big time with navigation and gameplay both. As always, looks like a nice flowing layout.
I know you've heard it before, but I feel you're using a bit too much blur trying to make the jumps look TOO natural, and in the end it makes them look like random piles of dirt. The jumps can be built into the terrain, but still should have some definition of on track and off track. It'll help big time with navigation and gameplay both. As always, looks like a nice flowing layout.
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hvpunk62
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Re: Upcoming Tracks #2
agreed add a lil more definition to the disp map i know you can
[imghttp://www.freewebs.com/westflmx/West%20FL%20MX%20326.jpg][/img]
as you can see the outside of the jumps are not smooth there ruff and bumpy ;]
[imghttp://www.freewebs.com/westflmx/West%20FL%20MX%20326.jpg][/img]
as you can see the outside of the jumps are not smooth there ruff and bumpy ;]
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Garasaki
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Re: Upcoming Tracks #2
I agree with that but for the majority of THIS track, it ain't happeningCheckerz448 wrote:Garasaki,
I know you've heard it before, but I feel you're using a bit too much blur trying to make the jumps look TOO natural, and in the end it makes them look like random piles of dirt. The jumps can be built into the terrain, but still should have some definition of on track and off track. It'll help big time with navigation and gameplay both. As always, looks like a nice flowing layout.

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
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Garasaki
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Re: Upcoming Tracks #2
To expand a bit, that disp is a full 3 years old. I don't have the original source files, and I was doing a "quick" conversion from MvA to MXS - I'm only on month 4 working on it. Here are some examples of more recent work (only a year and a half old!!!) which is less "random blobs of dirt". In fact, the track pictured had been even further blended and defined, alas that work was lost and I don't have the gumption for this track to ever see public release (and would not be a popular track anyway due to the 6 minute lap times):Garasaki wrote:I agree with that but for the majority of THIS track, it ain't happeningCheckerz448 wrote:Garasaki,
I know you've heard it before, but I feel you're using a bit too much blur trying to make the jumps look TOO natural, and in the end it makes them look like random piles of dirt. The jumps can be built into the terrain, but still should have some definition of on track and off track. It'll help big time with navigation and gameplay both. As always, looks like a nice flowing layout.





Yes if you are wondering, I do like the color purple and I am secure enough in my manhood to admit it

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
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Jones221
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Re: Upcoming Tracks #2
That looks cool, i would ride a 6 minute track. Plus 6 minutes for you is like 4 for me haha
only one to win something real from the game!
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Garasaki
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Re: Upcoming Tracks #2
I took that into account. I run 7:30ish lapsJones221 wrote:That looks cool, i would ride a 6 minute track. Plus 6 minutes for you is like 4 for me haha

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
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DJ99X
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Re: Upcoming Tracks #2
The steep hill looks overly rough in my opinion. Might just be the angle of the pic
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checkerz
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Re: Upcoming Tracks #2
That definition is definitely what I was talking about. As far as the jump face falling off the slope of the hill
...
If lap times are that long, you could consider chopping it up into 3 shorter versions and then one massive long version. Basically like they do with road courses for cars.
If lap times are that long, you could consider chopping it up into 3 shorter versions and then one massive long version. Basically like they do with road courses for cars.

