Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
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Red619
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Re: Upcoming Tracks #2

Post by Red619 »

If you dont make it public will you give to people who want it? because I also would like to run a track that has more than 3 minute lap times. I play crows nest like every day. Plus im really slow so it would be like 13 minute lap times. haha It will only make me better. :mrgreen:
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Garasaki
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Re: Upcoming Tracks #2

Post by Garasaki »

I am not sure what to do with it. Checkerz suggestion sounds best right now, but also requires the most work :lol: The track would easily split into sections.

In this picture, Garasaki goes to check out his new shipment of DDMX bales:

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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
FactoryBR21
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Re: Upcoming Tracks #2

Post by FactoryBR21 »

is it the same version of mx jones revange you sent me a long time to MVA? it was pretty cool
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Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
Garasaki
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Re: Upcoming Tracks #2

Post by Garasaki »

It uses that as a base then adds 2 new sections. And of course, jumps and bumps are tweaked for MXS.

Sadly, I bet I have like 180 hours in the disp :lol: *bangs head on wall*
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
checkerz
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Re: Upcoming Tracks #2

Post by checkerz »

With that much time into it, it makes sense to finish it.

Split it into sections, I'd say 1:30 would be a target lap time knowing the challenge of that track. And then focus on one at a time like it is its own level and release when finished. Then repeat. When you are done you'll have the "full version" completed by finishing all the smaller versions.
Garasaki
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Re: Upcoming Tracks #2

Post by Garasaki »

I'm talking about 2 diff. tracks

1) MX Jones: The Revenge - as you know, started about 3 years ago, "completed" for the RBW track contest, revised and released on a limited basis for MvA - I switched from MvA to MXS before it was complete. Added 2 new sections for MXS, tweaked etc. Over that time span, including all the work developing the multi tile process for MvA, I have invested a huge chunk of time in the disp. Lap times on this track are consistantly 3:30 for me, others will probably run sub 3:00 laps.

The idea of splitting this into chunks hadn't occured to me - although it is an interesting concept and since the track is sort of developed as "wings" (if you recall the original track covered 3 tiles (spilled onto a 4th) in MvA, so each tile ended up sort of being a wing) and would have some natural crossover points.

2) What I called Cedar Slopes Raceway, the track with the purple textures, which was an experiment long ago to see how 2049x2049 disp maps would work. This has the 6 minute + laptime and has much less time devoted to the disp (comparatively). This one definately begs for a "sectioned" release due to the sort of mind numbing lap time.

I was thinking of how a sectioned release would work, technically, within MXS. I think that it wouldn't be that bad. You'd have several different folders but you wouldn't have to repeat that many files. The terrain file would be the largest disk size file you've have to repeat, but you would only need 1 of:

-decals
-sky
-roost
-tiles
-billboard textures
-object textures

And since MXS uses wordpad files to note the locations of all these things (and the timing gates, etc), you wouldn't have much of an increase in disk space for each additional "activity" you used.

And if you had em saffed, then really, no one would know the difference.
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Jones221
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Re: Upcoming Tracks #2

Post by Jones221 »

loving the name haha
only one to win something real from the game!
hvpunk62
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Re: Upcoming Tracks #2

Post by hvpunk62 »

http://www.youtube.com/watch?v=Ckg21Uwp ... r_embedded
someone should make a satadium like this were you can go ride in that back room or whatever it would look great with some mapping and nice textures just a thought :roll:
dms
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Joined: Sat Sep 12, 2009 2:41 am

Re: Upcoming Tracks #2

Post by dms »

Um theres one like that for the oneonta supercross someone made.
dms 56
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born2ride #771
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Re: Upcoming Tracks #2

Post by born2ride #771 »

Here is my new track being created. This is a quick overview. Thank you ddmx for helping me to put my decals on it ;)

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Jonathan
Crushed Dissenter
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Re: Upcoming Tracks #2

Post by Jonathan »

Looks nice.
Buttscratcher?
Mona
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Re: Upcoming Tracks #2

Post by Mona »

I think you should put some dirt in the endless grass you have around the track. Or at least something else, i can't see all of that being grass.

The ontrack dirt looks pretty good, i like the different colors it has, i hope that, up-close, it flows nice :)
adhkcrfhonda
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Re: Upcoming Tracks #2

Post by adhkcrfhonda »

damm dude, that looks really nice.
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born2ride #771
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Re: Upcoming Tracks #2

Post by born2ride #771 »

thank you very much for your responses. you're right TimFerry15, I'll put a little more dirt around the track.

Anyone know where I can find an arch like red bull mxon and how I can make it appear.
thank you again ;)
eSAyeM
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Re: Upcoming Tracks #2

Post by eSAyeM »

I love you B2R! I loved your last track, stick with big jumps and hills and your good to go! haha.
GILES RACING
Jake - eSAyeM - Marlon - Guilherme - Sheza - Jay - Tony
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screw persian
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