Upcoming Tracks #1

All about making tracks for MX Simulator
Yahama7
Posts: 599
Joined: Tue Jun 02, 2009 7:38 pm
Location: Germany

Re: Post your upcoming tracks

Post by Yahama7 »

What about adding some trees in the accual track-region?
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It's Yahama7 !!!
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Post your upcoming tracks

Post by DJ99X »

Nah, I was gonna add my 3d pine trees, but they didnt look right. Powerlines fill the gap.

Besides, its already uploaded!
hvpunk62
Posts: 2658
Joined: Tue Nov 04, 2008 11:42 pm

Re: Post your upcoming tracks

Post by hvpunk62 »

looks sick idk y but it reminds me of atv offroad fury
motoxlova#1
Posts: 595
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Location: Ky,Northern
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Re: Post your upcoming tracks

Post by motoxlova#1 »

added a new track to "forgotten mx"
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tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: Post your upcoming tracks

Post by tyskorn »

Looks nice.Your getting better man.
Mona
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Team: MotoOption

Re: Post your upcoming tracks

Post by Mona »

One thing i want to stress, is to make oddball angled turns, not 90, or 180 degree turns. But it looks like supercross track, so what you have is okay, but next time, try to make the section more tight together for a supercross track.
tyskorn
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Re: Post your upcoming tracks

Post by tyskorn »

Another tip.I think when you make jumps(like your doubles,triples,etc...)you should do them in one with gradient edit.If you understand. :D
motoxlova#1
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Re: Post your upcoming tracks

Post by motoxlova#1 »

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a lil fmx track that you can throw some whips on
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a short sx track(needs work)
tyskorn wrote:Another tip.I think when you make jumps(like your doubles,triples,etc...)you should do them in one with gradient edit.If you understand. :D
i get everything except for "in one" you mean using the squares to make it even?
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motoXjunkey
Posts: 173
Joined: Thu Mar 13, 2008 11:04 pm

Re: Post your upcoming tracks

Post by motoXjunkey »

a bit off topic but i like your sig tyskorn :mrgreen: :mrgreen:
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noly opelep atht anc ucfk ylrael gdoo cna dnesrtnuad wtah tshi gesmeas syas
haha
tyskorn
Posts: 6491
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Re: Post your upcoming tracks

Post by tyskorn »

motoXjunkey wrote:a bit off topic but i like your sig tyskorn :mrgreen: :mrgreen:
Hahaha,thanks man.
@motoxlava:What I mean is when you go to make a jumps make the take off and landing while making the jumps.Like this:
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I hope I explained better,and you understand. :P :mrgreen:
dearnhardtfan7
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Location: Trafford Alabama

Re: Post your upcoming tracks

Post by dearnhardtfan7 »

ya I actually will make an entire rhythm section that way when making a sx track. 1 more tip, make every single jump so that it can be taken off from AND landed on. If you get what I mean. Other than the section at the bottom of the sx pic, everything is terribly 1 lined.
R.I.P. Jacob Nash #241
PSN-chrismri463
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xfire--cmarona463
jd5820
Posts: 76
Joined: Sun Oct 25, 2009 7:50 pm

Re: Post your upcoming tracks

Post by jd5820 »

Im makinkg a small track in our town. I used only ingame editor and its my first track :) . Write if you want to have public it. :)
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track.jpg
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motoxlova#1
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Re: Post your upcoming tracks

Post by motoxlova#1 »

dearnhardtfan7 wrote:ya I actually will make an entire rhythm section that way when making a sx track. 1 more tip, make every single jump so that it can be taken off from AND landed on. If you get what I mean. Other than the section at the bottom of the sx pic, everything is terribly 1 lined.
yea, still needs work... gonna work on it later, and thanks for tip :)
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Judan
Posts: 451
Joined: Tue Dec 02, 2008 7:39 am

Re: Post your upcoming tracks

Post by Judan »

Um quik sketch of a track im gonna make ill have a go at bump mapping the models in it etc, the pic just gives a idea of it all, comments appreciated

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Right click and click veiw image to see the whole picture :)
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Wilson
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Re: Post your upcoming tracks

Post by Wilson »

I like it, even if you stole the bridge idea from irobot.
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