Suggestions for Mx Sim Editor

All about making tracks for MX Simulator
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Pumaxcs
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Re: Suggestions for Mx Sim Editor

Post by Pumaxcs »

what is that second track i know the first but the second one i dont ven know if ive ridden it... is it donnington?
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
DJ99X
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Re: Suggestions for Mx Sim Editor

Post by DJ99X »

Puma - Yes it is

Motoboss-

Every game does it though.

Halo 3-
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MotoGP 3
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Call of Duty 2
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the rider detail looks wierd against the terrain in your picture
Its cos the rider and bike doesn't have a shadow
Motoboss
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Re: Suggestions for Mx Sim Editor

Post by Motoboss »

Just because other games do it doesnt make it right
The blending on those games look horrible what am I talking about there isnt any lol
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checkerz
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Re: Suggestions for Mx Sim Editor

Post by checkerz »

It isn't harder it's different. Once you learn what you are doing it's acctually much easier.

For most purposes if you get a good tileable texture w.o a lot of hot spots you should be able to have it as small as 256x256, meaning you could use even more textures for the memory. YOu can't not texture a world the size that MXS lets you without killing frame rate at a higher detail in PS.

There is a reason every next gen video game out there uses tileable textures.

... Are you honestly saying you can make better top down textures for MVA than Call of Duty, Battlefield, Untamed, Motorstorm, Dirt, Grid, ect. ect. ect.?
DJ99X
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Re: Suggestions for Mx Sim Editor

Post by DJ99X »

I give up. I can't convince you. If you want to do it the MVA way, put a single tile in texturelist (get one of the repeating tiles from MVA), then do your textures in shading.ppm
Wilson
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Re: Suggestions for Mx Sim Editor

Post by Wilson »

dude your hard headed, how do you think messiah got his grass so detailed on his last track? he used real images of grass! now we do the same thing but at a much higher res. MVA textures suck, pure and simple. If you think a 1 px "rut" is better than a 512 px rut then theres something messed up.
jlv
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Re: Suggestions for Mx Sim Editor

Post by jlv »

Checkerz448 wrote:It isn't harder it's different. Once you learn what you are doing it's acctually much easier.

For most purposes if you get a good tileable texture w.o a lot of hot spots you should be able to have it as small as 256x256, meaning you could use even more textures for the memory. YOu can't not texture a world the size that MXS lets you without killing frame rate at a higher detail in PS.
Actually they aren't tileable, at least not in the traditional sense where the edges match. They have alpha channels and generally blend to transparent at the edges so they look good when they overlap. Each decal can have arbitrary position, scale and orientation.
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Motoboss
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Re: Suggestions for Mx Sim Editor

Post by Motoboss »

No I want to take the whole dismap out of the editor open it in PS... texture it and when I say texture it I think this is where people arnt understanding what im saying
Not put 1 texture on it or 60 for all that matter
Im am saying for instance I want to make some different looking dirt an a burm or a whoop all I have to do is texture it as a layer and adjust that single part by doing what ever steps neccessary ,then I place it back in game by opening it back up in game and looking at it and if I dont like it go back and adjust it
Im curriouse where are video game developers making these textures if there not making them in PS
Wilson Im Hard Headed? LOL
Im not talking about ruts or the terrain dismap
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FactoryBR21
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Re: Suggestions for Mx Sim Editor

Post by FactoryBR21 »

They just do some changes on PS but they take real image for use.
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Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
Motoboss
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Re: Suggestions for Mx Sim Editor

Post by Motoboss »

WILSONATV wrote:dude your hard headed, how do you think messiah got his grass so detailed on his last track? he used real images of grass! now we do the same thing but at a much higher res. MVA textures suck, pure and simple. If you think a 1 px "rut" is better than a 512 px rut then theres something messed up.
OK Wilson You say MVA textures suck ...Wheres your comparison for Mx Sim
I WANT YOU to prove me wrong , Show me a track or Texture for Mx Sim that compares to a quality track for MVA
I am not trying to put Mx Sim down Im just pointing out hard facts
I do believe textures can be better for Mx Sim but it definately hasnt been achieved yet
Something else I was thinking about is jagged edged parts of a terrain map make the game lag like hell ...How are we going to achieve High level detailed tracks if this is happening?
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wakestyle21
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Re: Suggestions for Mx Sim Editor

Post by wakestyle21 »

I think this looks pretty good:
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(60.11 KiB) Downloaded 115 times
DJ99X
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Re: Suggestions for Mx Sim Editor

Post by DJ99X »

I think when he was saying MVA textures suck, he meant the way it is done overall. Some people do some magnificent track textures for that game, it just sort of goes to waste for the way it is done.

Re: Jagged edges.

That lag doesn't appear in MVA because it only uses a 257x257 map, whereis MXS uses 1025x1025 primarily, 16x more memory is required that MVA

Houston had sick textures, thanks for reminding me Wake
mx4life
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Re: Suggestions for Mx Sim Editor

Post by mx4life »

Image
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Motoboss
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Re: Suggestions for Mx Sim Editor

Post by Motoboss »

Do you really want me to post all the Great looking tracks for MVA
I really dont think I need to
mx4life wrote:http://www.mcmfactory.com/display.php?c ... ks&id=2477

Those textures suck lol
Huh Thats funny 2722 people dont think so lol
Those are better than any thing I have seen for Mx siim
someone get this kid a cigar for being the biggest idiot
Last edited by Motoboss on Wed Dec 17, 2008 1:20 am, edited 2 times in total.
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DJ99X
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Re: Suggestions for Mx Sim Editor

Post by DJ99X »

When you aren't close up to the track, the textures look great, but when you are riding on it, there is no detail
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