Suggestions for Mx Sim Editor
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Pumaxcs
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Re: Suggestions for Mx Sim Editor
what is that second track i know the first but the second one i dont ven know if ive ridden it... is it donnington?
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DJ99X
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Re: Suggestions for Mx Sim Editor
Puma - Yes it is
Motoboss-
Every game does it though.
Halo 3-

MotoGP 3

Call of Duty 2

Motoboss-
Every game does it though.
Halo 3-

MotoGP 3

Call of Duty 2

Its cos the rider and bike doesn't have a shadowthe rider detail looks wierd against the terrain in your picture
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Motoboss
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Re: Suggestions for Mx Sim Editor
Just because other games do it doesnt make it right
The blending on those games look horrible what am I talking about there isnt any lol
The blending on those games look horrible what am I talking about there isnt any lol
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checkerz
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Re: Suggestions for Mx Sim Editor
It isn't harder it's different. Once you learn what you are doing it's acctually much easier.
For most purposes if you get a good tileable texture w.o a lot of hot spots you should be able to have it as small as 256x256, meaning you could use even more textures for the memory. YOu can't not texture a world the size that MXS lets you without killing frame rate at a higher detail in PS.
There is a reason every next gen video game out there uses tileable textures.
... Are you honestly saying you can make better top down textures for MVA than Call of Duty, Battlefield, Untamed, Motorstorm, Dirt, Grid, ect. ect. ect.?
For most purposes if you get a good tileable texture w.o a lot of hot spots you should be able to have it as small as 256x256, meaning you could use even more textures for the memory. YOu can't not texture a world the size that MXS lets you without killing frame rate at a higher detail in PS.
There is a reason every next gen video game out there uses tileable textures.
... Are you honestly saying you can make better top down textures for MVA than Call of Duty, Battlefield, Untamed, Motorstorm, Dirt, Grid, ect. ect. ect.?
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DJ99X
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Re: Suggestions for Mx Sim Editor
I give up. I can't convince you. If you want to do it the MVA way, put a single tile in texturelist (get one of the repeating tiles from MVA), then do your textures in shading.ppm
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Wilson
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Re: Suggestions for Mx Sim Editor
dude your hard headed, how do you think messiah got his grass so detailed on his last track? he used real images of grass! now we do the same thing but at a much higher res. MVA textures suck, pure and simple. If you think a 1 px "rut" is better than a 512 px rut then theres something messed up.
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jlv
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Re: Suggestions for Mx Sim Editor
Actually they aren't tileable, at least not in the traditional sense where the edges match. They have alpha channels and generally blend to transparent at the edges so they look good when they overlap. Each decal can have arbitrary position, scale and orientation.Checkerz448 wrote:It isn't harder it's different. Once you learn what you are doing it's acctually much easier.
For most purposes if you get a good tileable texture w.o a lot of hot spots you should be able to have it as small as 256x256, meaning you could use even more textures for the memory. YOu can't not texture a world the size that MXS lets you without killing frame rate at a higher detail in PS.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Motoboss
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Re: Suggestions for Mx Sim Editor
No I want to take the whole dismap out of the editor open it in PS... texture it and when I say texture it I think this is where people arnt understanding what im saying
Not put 1 texture on it or 60 for all that matter
Im am saying for instance I want to make some different looking dirt an a burm or a whoop all I have to do is texture it as a layer and adjust that single part by doing what ever steps neccessary ,then I place it back in game by opening it back up in game and looking at it and if I dont like it go back and adjust it
Im curriouse where are video game developers making these textures if there not making them in PS
Wilson Im Hard Headed? LOL
Im not talking about ruts or the terrain dismap
Not put 1 texture on it or 60 for all that matter
Im am saying for instance I want to make some different looking dirt an a burm or a whoop all I have to do is texture it as a layer and adjust that single part by doing what ever steps neccessary ,then I place it back in game by opening it back up in game and looking at it and if I dont like it go back and adjust it
Im curriouse where are video game developers making these textures if there not making them in PS
Wilson Im Hard Headed? LOL
Im not talking about ruts or the terrain dismap
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FactoryBR21
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Re: Suggestions for Mx Sim Editor
They just do some changes on PS but they take real image for use.
Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
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Motoboss
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Re: Suggestions for Mx Sim Editor
OK Wilson You say MVA textures suck ...Wheres your comparison for Mx SimWILSONATV wrote:dude your hard headed, how do you think messiah got his grass so detailed on his last track? he used real images of grass! now we do the same thing but at a much higher res. MVA textures suck, pure and simple. If you think a 1 px "rut" is better than a 512 px rut then theres something messed up.
I WANT YOU to prove me wrong , Show me a track or Texture for Mx Sim that compares to a quality track for MVA
I am not trying to put Mx Sim down Im just pointing out hard facts
I do believe textures can be better for Mx Sim but it definately hasnt been achieved yet
Something else I was thinking about is jagged edged parts of a terrain map make the game lag like hell ...How are we going to achieve High level detailed tracks if this is happening?
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wakestyle21
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Re: Suggestions for Mx Sim Editor
I think this looks pretty good:
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DJ99X
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Re: Suggestions for Mx Sim Editor
I think when he was saying MVA textures suck, he meant the way it is done overall. Some people do some magnificent track textures for that game, it just sort of goes to waste for the way it is done.
Re: Jagged edges.
That lag doesn't appear in MVA because it only uses a 257x257 map, whereis MXS uses 1025x1025 primarily, 16x more memory is required that MVA
Houston had sick textures, thanks for reminding me Wake
Re: Jagged edges.
That lag doesn't appear in MVA because it only uses a 257x257 map, whereis MXS uses 1025x1025 primarily, 16x more memory is required that MVA
Houston had sick textures, thanks for reminding me Wake
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mx4life
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Motoboss
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Re: Suggestions for Mx Sim Editor
Do you really want me to post all the Great looking tracks for MVA
I really dont think I need to
Those are better than any thing I have seen for Mx siim
someone get this kid a cigar for being the biggest idiot
I really dont think I need to
Huh Thats funny 2722 people dont think so lol
Those are better than any thing I have seen for Mx siim
someone get this kid a cigar for being the biggest idiot
Last edited by Motoboss on Wed Dec 17, 2008 1:20 am, edited 2 times in total.
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DJ99X
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Re: Suggestions for Mx Sim Editor
When you aren't close up to the track, the textures look great, but when you are riding on it, there is no detail




