Upcoming Tracks and Track Objects #2
-
hvpunk62
- Posts: 2658
- Joined: Tue Nov 04, 2008 11:42 pm
Re: Upcoming Tracks #2
yea really judan what cralled up your ass lately every post i read from you annoys the shit out of me.
-
Garasaki
- Posts: 1959
- Joined: Mon Feb 04, 2008 4:33 pm
Re: Upcoming Tracks #2
The internet people caught himDJ wrote:Meh, stuff waiting a week, I'ma ban you nowJudan wrote: you could always torrent COUGH oh (love) this (organic matter) the internet people are after me now (love) this (organic matter) im out peace home slices

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
-
hvpunk62
- Posts: 2658
- Joined: Tue Nov 04, 2008 11:42 pm
Re: Upcoming Tracks #2
track of factorys im finishing up(textures are mine)



feedback??



feedback??
-
Duckstream
- Posts: 1997
- Joined: Tue Nov 03, 2009 1:06 pm
Re: Upcoming Tracks #2
dude, thats looking sweet, mayby high tech, but cool, do some textures on a grass track, i would like to see a GOOD grass and dirt track combine.
-
hvpunk62
- Posts: 2658
- Joined: Tue Nov 04, 2008 11:42 pm
Re: Upcoming Tracks #2
well its gonna be sunset but i think the textures are going to flow very well im trying to keep it as realistic and flowing as possible and im sure once i have an environment set up it ill look tits. 
-
Mbutler183
- Crushed Dissenter
- Posts: 1929
- Joined: Tue Feb 17, 2009 9:57 pm
- Team: Creme Egg
Re: Upcoming Tracks #2
IMO The track textures are horrible. when was a track made from rocks?hvpunk62 wrote:track of factorys im finishing up(textures are mine)
http://i254.photobucket.com/albums/hh10 ... 001-11.png
http://i254.photobucket.com/albums/hh10 ... t003-5.png
http://i254.photobucket.com/albums/hh10 ... t002-8.png
feedback??
-
hvpunk62
- Posts: 2658
- Joined: Tue Nov 04, 2008 11:42 pm
Re: Upcoming Tracks #2
rock?thats dried up dirt bud lol and that was the base i have actual tire tracks on track the rocks are all on the side and off track i made it realistic bigger rocks and crap on the outiside that get kicked up from the bikes and on track has smaller rocks and dirt with tire tracks throughout im sure you will like the finished product.
-
Voutare
- Posts: 4891
- Joined: Sun Jan 13, 2008 5:22 am
- Team: Privateer
- Location: Southern Vermont
- Contact:
Re: Upcoming Tracks #2
Come to Vermont. I'll take a picture of one of the sections on our track sometime. It's honestly 70% rock, 30% dirt.

-
Mbutler183
- Crushed Dissenter
- Posts: 1929
- Joined: Tue Feb 17, 2009 9:57 pm
- Team: Creme Egg
Re: Upcoming Tracks #2
Only reason i said that was because in the previews you've provided that to me looks like rocky textures like they would use to make grunge brushes in photoshophvpunk62 wrote:rock?thats dried up dirt bud lol and that was the base i have actual tire tracks on track the rocks are all on the side and off track i made it realistic bigger rocks and crap on the outiside that get kicked up from the bikes and on track has smaller rocks and dirt with tire tracks throughout im sure you will like the finished product.
-
hvpunk62
- Posts: 2658
- Joined: Tue Nov 04, 2008 11:42 pm
Re: Upcoming Tracks #2
yea on track is a bit different now that was just the base tex you seen ill get more when i get some more tex done
-
yzmxer608
- Posts: 15352
- Joined: Mon Dec 29, 2008 4:30 am
- Team: SYS
- Location: Wisconsin, U.S.A
Re: Upcoming Tracks #2
Did some more to it. On that hill thing at the bottom, not sure if I should;
1. Try to blend it to look natural.
2. Try to blend it to look man-made (smooth even sides).
3. Just not use it and put something else there.



Oh yeah, so I screwed myself too. I made a PS action that saves a copy of the disp at 1000x1000 to my desktop, then the 3d modeling program auto updates and it uses that image as a displace modifier (so I can see changes quick). So one of the times it didn't undo the resize, didn't notice it and I saved it. So I had to resize it back to original size, now it has tiny tiny bumps everywhere, think at the end I'll just smooth over the track path in game.
1. Try to blend it to look natural.
2. Try to blend it to look man-made (smooth even sides).
3. Just not use it and put something else there.



Oh yeah, so I screwed myself too. I made a PS action that saves a copy of the disp at 1000x1000 to my desktop, then the 3d modeling program auto updates and it uses that image as a displace modifier (so I can see changes quick). So one of the times it didn't undo the resize, didn't notice it and I saved it. So I had to resize it back to original size, now it has tiny tiny bumps everywhere, think at the end I'll just smooth over the track path in game.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
-
tyskorn
- Posts: 6491
- Joined: Sun Jan 11, 2009 5:52 pm
- Team: Adept MX Graphics
- Location: Utah, USA
Re: Upcoming Tracks #2
Do you go up to the top and turn on that hill thing?If you do I would say extend the top more.But it shouldn't be natural in my opinon.Make it man-made. 
-
yzmxer608
- Posts: 15352
- Joined: Mon Dec 29, 2008 4:30 am
- Team: SYS
- Location: Wisconsin, U.S.A
Re: Upcoming Tracks #2
Yeah you go up and turn around, Jake gave me some feedback and I decided to just take it out, it seems weird anyway I look at it.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
-
checkerz
- Posts: 8791
- Joined: Tue Apr 22, 2008 4:23 am
- Team: RaGe Factory
Re: Upcoming Tracks #2
For now, don't worry about what it'll look like when you're done. Build your track path with the elevation you want where you want it only worrying that you don't have too much variation between close straights. (one a mountain beside a huge ditch right next to eachother). When you are done you'll be re blending your whole base anyways.
-
mxracer118
- Posts: 1723
- Joined: Fri May 16, 2008 8:58 pm
Re: Upcoming Tracks #2
yz that track looks way fun you should get some in-game pics.

DJ99X wrote:Putting forum quotes in your signature is gay as fuck

