Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
mxrewind665
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Re: Upcoming Tracks and Track Objects #2

Post by mxrewind665 »

LucMx23 wrote:haha i know thats why i made those :arrow: " :lol: :lol: "

;)
My bad haha. I dont know how many of my friends are accualy sirious when they say they dont like the color of the dirt and I should change it. When I havnt put decals down :lol:
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Justin653
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Re: Upcoming Tracks and Track Objects #2

Post by Justin653 »

first try at an outdoor using only photoshop. i tthink it looks good. not finished yet just early stages of production. yeah the one section is offcamber. lol hopefully can fix that
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pulse
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Re: Upcoming Tracks and Track Objects #2

Post by pulse »

Justin653 wrote:first try at an outdoor using only photoshop. i tthink it looks good. not finished yet just early stages of production. yeah the one section is offcamber. lol hopefully can fix that
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looks like a solid lay out. looking forward to it.
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AWood
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Re: Upcoming Tracks and Track Objects #2

Post by AWood »

Motoboss wrote:
AWood wrote:Well the Glen Helen (AMA Pro National) one i didnt think was yours because some sections arent facing the right way...

Like there isnt a yamaha hill and other things. Its not terrible i shouldnt have said that because the first time i rode it i did 1 lap and it was the first day i had the game.

Its an amazing track but it doesnt really follow the layout of the track in alot of spots thats why i had that reaction at first i think. :( sorry motoboss.

And i guess thats alienating me from the community but whatever. sorry bud.
Its a conversion from MVA... READ the description it explains why it is the way it is...I get tired of people not reading and blurting crap out ...

http://www.mcmfactory.com/display.php?c ... ks&id=2477

I do need to update it since it can be done for MXS

sorry bud i never read that... i just had it in my MX Sim game and rode it. Its a great track i just didnt think it was good as an "Exact replica" standpoint. But now i understand. Would be great for a real exact replica of Glen Helen you would be a Legend for it :)
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2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th Overall
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
mxrewind665
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Re: Upcoming Tracks and Track Objects #2

Post by mxrewind665 »

AWood wrote:
Motoboss wrote:
AWood wrote:Well the Glen Helen (AMA Pro National) one i didnt think was yours because some sections arent facing the right way...

Like there isnt a yamaha hill and other things. Its not terrible i shouldnt have said that because the first time i rode it i did 1 lap and it was the first day i had the game.

Its an amazing track but it doesnt really follow the layout of the track in alot of spots thats why i had that reaction at first i think. :( sorry motoboss.

And i guess thats alienating me from the community but whatever. sorry bud.
Its a conversion from MVA... READ the description it explains why it is the way it is...I get tired of people not reading and blurting crap out ...

http://www.mcmfactory.com/display.php?c ... ks&id=2477

I do need to update it since it can be done for MXS

sorry bud i never read that... i just had it in my MX Sim game and rode it. Its a great track i just didnt think it was good as an "Exact replica" standpoint. But now i understand. Would be great for a real exact replica of Glen Helen you would be a Legend for it :)
Not putting world in his mouth but I think Haggavist is making it seeing it is part of the GP projects.
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Stickerz
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Re: Upcoming Tracks and Track Objects #2

Post by Stickerz »

pulse wrote:
Justin653 wrote:first try at an outdoor using only photoshop. i tthink it looks good. not finished yet just early stages of production. yeah the one section is offcamber. lol hopefully can fix that
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looks like a solid lay out. looking forward to it.
You should keep the offcamber section, I think it would be fun / challenging. :)
Justin653
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Re: Upcoming Tracks and Track Objects #2

Post by Justin653 »

but people will die! lol
poidog808
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Re: Upcoming Tracks and Track Objects #2

Post by poidog808 »

Its getting close to release, now dont expect greatness...but, I am improving a little. Here are few pics, the Hare Scramble section of the map is pretty fun. There are a few older bills/objects, but thanks to Sandhopper there is a new tower for the main track, I know theres a lot of grass billboards but Im working them down slowly...I want to see how it goes in testing. Im still fleshing out the AX/SX test track, and since I suck at sx...it wont be perfect, its hard to make something your not good at riding, but should turn out okay.

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-podiog808
my sig was infested...
pulse
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Re: Upcoming Tracks and Track Objects #2

Post by pulse »

looks great.
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m121c
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Re: Upcoming Tracks and Track Objects #2

Post by m121c »

Looks fun! Cant wait for release.

Also just a random thought that popped up in my head (not releated to poidogs track) but would it be possible to model a rut in blender, texture it, and then make a collsion file so you could actually get into the rut and get traction? It was just a thought, then you could actualy have choppy overhanging ruts. I don't know how well it would work though or how good it would look either.
poidog808
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Re: Upcoming Tracks and Track Objects #2

Post by poidog808 »

Justin653 wrote:first try at an outdoor using only photoshop. i tthink it looks good. not finished yet just early stages of production. yeah the one section is offcamber. lol hopefully can fix that
Looks awesome :)
my sig was infested...
Ddavis
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Re: Upcoming Tracks and Track Objects #2

Post by Ddavis »

Everything here looks good guys, looking forward to some good releases in the future! Keep it up! :D
Sandhapper
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Re: Upcoming Tracks and Track Objects #2

Post by Sandhapper »

Looks realy nice Poidog!

Btw, its sandhapper (or Sandbiter) not sandhopper :D haha
2013 EMF outdoors 2nd place overall
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2012 EMF outdoors 2nd overall
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barrington314
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Re: Upcoming Tracks and Track Objects #2

Post by barrington314 »

take it easy on me. its my first outdoor style track. just a couple days in on it. thanks to pulse for getting me started with a terrain.
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KTM57
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Re: Upcoming Tracks and Track Objects #2

Post by KTM57 »

m121c wrote:Looks fun! Cant wait for release.

Also just a random thought that popped up in my head (not releated to poidogs track) but would it be possible to model a rut in blender, texture it, and then make a collsion file so you could actually get into the rut and get traction? It was just a thought, then you could actualy have choppy overhanging ruts. I don't know how well it would work though or how good it would look either.
It's been discussed before, and it can be done, but it wouldn't ride well.
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