LucMx23 wrote:haha i know thats why i made those " "
My bad haha. I dont know how many of my friends are accualy sirious when they say they dont like the color of the dirt and I should change it. When I havnt put decals down
first try at an outdoor using only photoshop. i tthink it looks good. not finished yet just early stages of production. yeah the one section is offcamber. lol hopefully can fix that
Justin653 wrote:first try at an outdoor using only photoshop. i tthink it looks good. not finished yet just early stages of production. yeah the one section is offcamber. lol hopefully can fix that
looks like a solid lay out. looking forward to it.
AWood wrote:Well the Glen Helen (AMA Pro National) one i didnt think was yours because some sections arent facing the right way...
Like there isnt a yamaha hill and other things. Its not terrible i shouldnt have said that because the first time i rode it i did 1 lap and it was the first day i had the game.
Its an amazing track but it doesnt really follow the layout of the track in alot of spots thats why i had that reaction at first i think. sorry motoboss.
And i guess thats alienating me from the community but whatever. sorry bud.
Its a conversion from MVA... READ the description it explains why it is the way it is...I get tired of people not reading and blurting crap out ...
I do need to update it since it can be done for MXS
sorry bud i never read that... i just had it in my MX Sim game and rode it. Its a great track i just didnt think it was good as an "Exact replica" standpoint. But now i understand. Would be great for a real exact replica of Glen Helen you would be a Legend for it
AWood wrote:Well the Glen Helen (AMA Pro National) one i didnt think was yours because some sections arent facing the right way...
Like there isnt a yamaha hill and other things. Its not terrible i shouldnt have said that because the first time i rode it i did 1 lap and it was the first day i had the game.
Its an amazing track but it doesnt really follow the layout of the track in alot of spots thats why i had that reaction at first i think. sorry motoboss.
And i guess thats alienating me from the community but whatever. sorry bud.
Its a conversion from MVA... READ the description it explains why it is the way it is...I get tired of people not reading and blurting crap out ...
I do need to update it since it can be done for MXS
sorry bud i never read that... i just had it in my MX Sim game and rode it. Its a great track i just didnt think it was good as an "Exact replica" standpoint. But now i understand. Would be great for a real exact replica of Glen Helen you would be a Legend for it
Not putting world in his mouth but I think Haggavist is making it seeing it is part of the GP projects.
Justin653 wrote:first try at an outdoor using only photoshop. i tthink it looks good. not finished yet just early stages of production. yeah the one section is offcamber. lol hopefully can fix that
looks like a solid lay out. looking forward to it.
You should keep the offcamber section, I think it would be fun / challenging.
Its getting close to release, now dont expect greatness...but, I am improving a little. Here are few pics, the Hare Scramble section of the map is pretty fun. There are a few older bills/objects, but thanks to Sandhopper there is a new tower for the main track, I know theres a lot of grass billboards but Im working them down slowly...I want to see how it goes in testing. Im still fleshing out the AX/SX test track, and since I suck at sx...it wont be perfect, its hard to make something your not good at riding, but should turn out okay.
Also just a random thought that popped up in my head (not releated to poidogs track) but would it be possible to model a rut in blender, texture it, and then make a collsion file so you could actually get into the rut and get traction? It was just a thought, then you could actualy have choppy overhanging ruts. I don't know how well it would work though or how good it would look either.
Justin653 wrote:first try at an outdoor using only photoshop. i tthink it looks good. not finished yet just early stages of production. yeah the one section is offcamber. lol hopefully can fix that
Also just a random thought that popped up in my head (not releated to poidogs track) but would it be possible to model a rut in blender, texture it, and then make a collsion file so you could actually get into the rut and get traction? It was just a thought, then you could actualy have choppy overhanging ruts. I don't know how well it would work though or how good it would look either.
It's been discussed before, and it can be done, but it wouldn't ride well.
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