Suggestions for Mx Sim Editor

All about making tracks for MX Simulator
Wilson
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Re: Suggestions for Mx Sim Editor

Post by Wilson »

Look at some of jlvs tracks, they dont look anything like mva textures yet his look real. So your saying this looks real?
Image
Motoboss
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Re: Suggestions for Mx Sim Editor

Post by Motoboss »

No that looks like 3 textures used in different shades
jlv you do your textures in ps right im sure so I dont understand what your getting at Wilson
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Wilson
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Re: Suggestions for Mx Sim Editor

Post by Wilson »

uhh ok... your confusing.
Motoboss
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Re: Suggestions for Mx Sim Editor

Post by Motoboss »

WILSONATV wrote:uhh ok... your confusing.
Umm no lol you are
I dont think you have read the whole thread ..just chimming in where you see fit
Im not explaining it all again
Im tired
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Wilson
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Re: Suggestions for Mx Sim Editor

Post by Wilson »

Yea i have.
DankeKTM21
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Re: Suggestions for Mx Sim Editor

Post by DankeKTM21 »

i think just need to fix the texture system
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ddmx
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Re: Suggestions for Mx Sim Editor

Post by ddmx »

What do we fix though? The way it is now is the same way that all the next gen games are done, albeit a little different.
Pumaxcs
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Re: Suggestions for Mx Sim Editor

Post by Pumaxcs »

wakestyle21 wrote:I think this looks pretty good:
Capture.JPG
i think this is red bud DJ
Image
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
wakestyle21
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Re: Suggestions for Mx Sim Editor

Post by wakestyle21 »

Pumaxcs wrote:
wakestyle21 wrote:I think this looks pretty good:
Capture.JPG
i think this is red bud DJ
Nope that's Houston by wilson
Pumaxcs
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Re: Suggestions for Mx Sim Editor

Post by Pumaxcs »

wow really? i swear those textures look exactly like the textures on red bud that ddmx teaser showed

edit: this one
Image[/quote]
Image
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
gordy
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Re: Suggestions for Mx Sim Editor

Post by gordy »

motoboss, the majority of your posts in this thread are so uninformed and variating that i really find myself questioning your sobriety whilst writing them.
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instupitious.
Motoboss
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Re: Suggestions for Mx Sim Editor

Post by Motoboss »

gordy wrote:motoboss, the majority of your posts in this thread are so uninformed and variating that i really find myself questioning your sobriety whilst writing them.
lol
All I want is it to be easier to get the damn decals ingame if thats how it has to be
The way it is now is RIDICULOUSE
You guys APPARENTLY cant understand that I Dont use 3D Max and I dont put code in game EVER
To make a texture into code or numbers is absolutely absurd
If it has to be this way make it where all we do is stick the texture in the folder and it shows up in game or something
Its like everything you do for this game.. you have to do 15 extra steps that are insanely hard
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gordy
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Re: Suggestions for Mx Sim Editor

Post by gordy »

you dont have to convert them into code, all you have to do is put them in a folder and type a couple of numbers and the name into a text file, it really isnt that bloody hard
and for the record, i dont have the slightess clue on how to work 3ds max
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Garasaki
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Re: Suggestions for Mx Sim Editor

Post by Garasaki »

Motoboss wrote:someone get this kid a cigar for being the biggest idiot
Dude

Get with the program

We aren't giving cigars to kids :roll:

I agree with motoboss that it would be nice to have an easier system to use decals. Something visual. Maybe with an "import decal" and "export decal" button. And some sort of on screen selector where you pick the decal, it previews it for you, maybe you have some options on alignment/orientation, etc

Motoboss really has been all over the map with this post :lol: But it sounds like the implementation of the decal system is his main issue, and I agree. The easier it is to texture a track, the better IMO. The way it's set up now, feels like an early (really early) beta version of photoshop or autocad or something. Sure it works, and once you use the work arounds a few times you get used to it - but it could definately be streamlined and more user friendly.
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Garasaki
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Re: Suggestions for Mx Sim Editor

Post by Garasaki »

WILSONATV wrote:Look at some of jlvs tracks, they dont look anything like mva textures yet his look real. So your saying this looks real?
Image
That's not even an ingame view. No offense to MotoX, but I think that probably looks pretty darn average in MvA.
Image
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
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