
Suggestions for Mx Sim Editor
-
Wilson
- Posts: 987
- Joined: Fri Dec 07, 2007 3:22 am
- Team: Privateer
- Location: Vegas
Re: Suggestions for Mx Sim Editor
Look at some of jlvs tracks, they dont look anything like mva textures yet his look real. So your saying this looks real?


-
Motoboss
- Posts: 1329
- Joined: Wed Apr 02, 2008 10:17 pm
- Location: St Louis MO
- Contact:
Re: Suggestions for Mx Sim Editor
No that looks like 3 textures used in different shades
jlv you do your textures in ps right im sure so I dont understand what your getting at Wilson
jlv you do your textures in ps right im sure so I dont understand what your getting at Wilson
Appreciate my hard work? Buy me a beer,
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
-
Wilson
- Posts: 987
- Joined: Fri Dec 07, 2007 3:22 am
- Team: Privateer
- Location: Vegas
-
Motoboss
- Posts: 1329
- Joined: Wed Apr 02, 2008 10:17 pm
- Location: St Louis MO
- Contact:
Re: Suggestions for Mx Sim Editor
Umm no lol you areWILSONATV wrote:uhh ok... your confusing.
I dont think you have read the whole thread ..just chimming in where you see fit
Im not explaining it all again
Im tired
Appreciate my hard work? Buy me a beer,
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
-
Wilson
- Posts: 987
- Joined: Fri Dec 07, 2007 3:22 am
- Team: Privateer
- Location: Vegas
-
DankeKTM21
- Posts: 1070
- Joined: Mon Dec 24, 2007 5:10 pm
- Team: Danke KTM
- Location: chile
- Contact:
Re: Suggestions for Mx Sim Editor
i think just need to fix the texture system

Kawasakis wrote:Hah yeah, because basketball and football requires just one ball - two balls just only for motocross riders haha
-
ddmx
- Posts: 5383
- Joined: Sun Apr 20, 2008 3:36 pm
- Location: Midland MI
Re: Suggestions for Mx Sim Editor
What do we fix though? The way it is now is the same way that all the next gen games are done, albeit a little different.
-
Pumaxcs
- Posts: 13227
- Joined: Sat Dec 15, 2007 11:50 pm
- Team: Kyle/Luiz
- Location: Western, Kentucky
Re: Suggestions for Mx Sim Editor
i think this is red bud DJwakestyle21 wrote:I think this looks pretty good:
-
wakestyle21
- Posts: 661
- Joined: Fri Nov 30, 2007 1:34 pm
Re: Suggestions for Mx Sim Editor
Nope that's Houston by wilsonPumaxcs wrote:i think this is red bud DJwakestyle21 wrote:I think this looks pretty good:
-
Pumaxcs
- Posts: 13227
- Joined: Sat Dec 15, 2007 11:50 pm
- Team: Kyle/Luiz
- Location: Western, Kentucky
Re: Suggestions for Mx Sim Editor
-
gordy
- Posts: 1099
- Joined: Sat Jan 19, 2008 6:43 am
- Team: Privateer
- Location: Bathurst, Australia
Re: Suggestions for Mx Sim Editor
motoboss, the majority of your posts in this thread are so uninformed and variating that i really find myself questioning your sobriety whilst writing them.

instupitious.
-
Motoboss
- Posts: 1329
- Joined: Wed Apr 02, 2008 10:17 pm
- Location: St Louis MO
- Contact:
Re: Suggestions for Mx Sim Editor
lolgordy wrote:motoboss, the majority of your posts in this thread are so uninformed and variating that i really find myself questioning your sobriety whilst writing them.
All I want is it to be easier to get the damn decals ingame if thats how it has to be
The way it is now is RIDICULOUSE
You guys APPARENTLY cant understand that I Dont use 3D Max and I dont put code in game EVER
To make a texture into code or numbers is absolutely absurd
If it has to be this way make it where all we do is stick the texture in the folder and it shows up in game or something
Its like everything you do for this game.. you have to do 15 extra steps that are insanely hard
Appreciate my hard work? Buy me a beer,
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
-
gordy
- Posts: 1099
- Joined: Sat Jan 19, 2008 6:43 am
- Team: Privateer
- Location: Bathurst, Australia
Re: Suggestions for Mx Sim Editor
you dont have to convert them into code, all you have to do is put them in a folder and type a couple of numbers and the name into a text file, it really isnt that bloody hard
and for the record, i dont have the slightess clue on how to work 3ds max
and for the record, i dont have the slightess clue on how to work 3ds max

instupitious.
-
Garasaki
- Posts: 1959
- Joined: Mon Feb 04, 2008 4:33 pm
Re: Suggestions for Mx Sim Editor
DudeMotoboss wrote:someone get this kid a cigar for being the biggest idiot
Get with the program
We aren't giving cigars to kids
I agree with motoboss that it would be nice to have an easier system to use decals. Something visual. Maybe with an "import decal" and "export decal" button. And some sort of on screen selector where you pick the decal, it previews it for you, maybe you have some options on alignment/orientation, etc
Motoboss really has been all over the map with this post

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
-
Garasaki
- Posts: 1959
- Joined: Mon Feb 04, 2008 4:33 pm
Re: Suggestions for Mx Sim Editor
That's not even an ingame view. No offense to MotoX, but I think that probably looks pretty darn average in MvA.WILSONATV wrote:Look at some of jlvs tracks, they dont look anything like mva textures yet his look real. So your saying this looks real?

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.


