Supercross 2010 - Who's making what

All about making tracks for MX Simulator
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adhkcrfhonda
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Re: Supercross 2010 - Who's making what

Post by adhkcrfhonda »

jlv wrote:In that case I'll redo them in the same style as Phoenix.
no no no no i love the new whoops. and i think you should make it a mud race :) :lol: anyone else agree?
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REIDY-171
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Re: Supercross 2010 - Who's making what

Post by REIDY-171 »

adhkcrfhonda wrote: and i think you should make it a mud race :) :lol: anyone else agree?

Please don't. I would have 15 minute lap times. :lol:
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adhkcrfhonda
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Re: Supercross 2010 - Who's making what

Post by adhkcrfhonda »

hhahaha, you could also make it sand so it wouldnt be so slippery?
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dearnhardtfan7
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Re: Supercross 2010 - Who's making what

Post by dearnhardtfan7 »

Garasaki wrote:
jlv wrote:
Garasaki wrote:bout trying to make a replica before the race, is that they typically make changes to the layout as it's built. Impossible to know about those until after the race takes place.
Could you point out some examples? If it's something that's predictable I'd like to account for it. Otherwise I'll just stick with the plan.
The sand section added after the 2nd triple on Ana 1. They are semi predictable - ie when riding that section in mxs I thought "wtf is up with this dead space..." There's usually lots of little changes too.

I suspect on San Deigo, the finish jump and/or jump(s) across the start straight will be different.

IRT Indy, I started that on friday too................... :roll:
I completely agree with garasaki. There is almost always some small changes. Some are not as predictable, like the single after the corner after the finish line on A1. Some are predictable. I see on Atlanta, on the far right of the map, it has the line choice, where there is 5 singles on the inside, and 3 singles on the outside. In my opinion, that looks like it will probably be a sand section. Most of the tracks have sand sections labeled on them, but 3 or 4 don't.

Also, what is up with the "main" quads on a couple of the tracks? They are drawn up like a main triple, but they are quads. There is 1 on A2, Atlanta, and houston. I am going to build mine on Atlanta, so that you can quad by hitting the berm pretty hard, but also where it won't be nearly impossible. Tough but makeable at the same time I guess lol. Anyone have any thoughts on either of these things?
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ShackAttack12
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Re: Supercross 2010 - Who's making what

Post by ShackAttack12 »

They are saying that A2 might be a mud race..... if the forecast by tuesday says rain for saturday in aneheim, i say we run a mud race next thursday!! 8)
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Sweendoggy
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Re: Supercross 2010 - Who's making what

Post by Sweendoggy »

I vote for a mud race...
adhkcrfhonda
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Re: Supercross 2010 - Who's making what

Post by adhkcrfhonda »

me too! it would be so hectic
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DJ99X
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Re: Supercross 2010 - Who's making what

Post by DJ99X »

There has to be a mud race in this series. I wanna see some mayhem :)
REIDY-171
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Re: Supercross 2010 - Who's making what

Post by REIDY-171 »

At least release a dry finished version also. I don't wanna roll everything. :lol:
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Jones221
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Re: Supercross 2010 - Who's making what

Post by Jones221 »

With ruts! (i vote for mud!)
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LuizH
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Re: Supercross 2010 - Who's making what

Post by LuizH »

A2 needs to be mud and we shoulda wear pink gear with mud :lol: :lol:
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mxallan15
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Re: Supercross 2010 - Who's making what

Post by mxallan15 »

JLV , you have received my two mp ?
with beta San Fransisco .
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Mikey
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Re: Supercross 2010 - Who's making what

Post by Mikey »

JLV come on lets do mud. after all its a replica series :P
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Re: Supercross 2010 - Who's making what

Post by jlv »

dearnhardtfan7 wrote:
Garasaki wrote:The sand section added after the 2nd triple on Ana 1. They are semi predictable - ie when riding that section in mxs I thought "wtf is up with this dead space..." There's usually lots of little changes too.

I suspect on San Deigo, the finish jump and/or jump(s) across the start straight will be different.

IRT Indy, I started that on friday too................... :roll:
I completely agree with garasaki. There is almost always some small changes. Some are not as predictable, like the single after the corner after the finish line on A1. Some are predictable. I see on Atlanta, on the far right of the map, it has the line choice, where there is 5 singles on the inside, and 3 singles on the outside. In my opinion, that looks like it will probably be a sand section. Most of the tracks have sand sections labeled on them, but 3 or 4 don't.
"Always random" isn't the same as predictable though. It would look really dumb if you put in a sand section and the real track didn't. Even if it's always different you still want to stick to the plan since you don't know which way it will be different.

If it was something like, "first rhythm jump always 10 feet further back than it looks on the map", that would be something you could adjust for. From what I can see the real spacing seems to stay pretty close to the map.
dearnhardtfan7 wrote:Also, what is up with the "main" quads on a couple of the tracks? They are drawn up like a main triple, but they are quads. There is 1 on A2, Atlanta, and houston. I am going to build mine on Atlanta, so that you can quad by hitting the berm pretty hard, but also where it won't be nearly impossible. Tough but makeable at the same time I guess lol. Anyone have any thoughts on either of these things?
The dirtwurx site says there will be quadable jumps this season.
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Mona
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Re: Supercross 2010 - Who's making what

Post by Mona »

Beta for Indy:
http://rapidshare.com/files/336978765/I ... 0.saf.html
The only reason i am posting this is so that you guys can give me feedback, so i can make this track better.

Things to consider:
1. Does it flow, the jumps, turns and rythms?
2. Is the scale good?
3. Do my awesome whoops ride good, because there has been a lot of discussion about whooops lately.

The displacement is about 98% done. Bill (Hvpunk) will be doing textures, so don't mind that for now.
Thank you for any feedback.
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