James BUBBA Stewart Compound

All about making tracks for MX Simulator
Post Reply
Motoboss
Posts: 1329
Joined: Wed Apr 02, 2008 10:17 pm
Location: St Louis MO
Contact:

Re: James BUBBA Stewart Compound

Post by Motoboss »

hughesy12 wrote:eyegasm doesnt explain the feeling im getting!!!!!
HURRY UP!!!!!!!!!!!!!! Before i kill myself from not being able to ride it!!!!!!
this is gonna be the best mxs track ever im thinking
would it be possible for u to make different version for timing gates so we can do laps around them and still get times and stuff and still have a free roam one????
i think that would be a great idea!!!!!!!!!
Ya im gonna put timing gates on each track...

I still need some seriouse volunteers for objects if anyone has time...
Appreciate my hard work? Buy me a beer,
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
dylan22
Posts: 2669
Joined: Wed Apr 21, 2010 7:46 am
Location: South Australia

Re: James BUBBA Stewart Compound

Post by dylan22 »

I have a new favourite track maker, Max respect man. Great work.
Image
Dj 264
Posts: 80
Joined: Thu Aug 13, 2009 1:00 am
Team: Privateer
Location: Maine
Contact:

Re: James BUBBA Stewart Compound

Post by Dj 264 »

just wondering, maybe when you complete all the aspects of the track(s), that you could upload a version of the map with out tons of objects loaded on it for us with slower computers, or maybe pm a link er somethin, idk. i know all the objects really add to the mxs experience, but my graphics card sucks ass. haha. just a thought.
Image
Magnus42
Posts: 706
Joined: Fri Jan 28, 2011 9:31 pm
Location: Norway

Re: James BUBBA Stewart Compound

Post by Magnus42 »

dylan22 wrote:I have a new favourite track maker, Max respect man. Great work.
I have had Motoboss as a favourite since mx vs atv :wink:
checkerz
Posts: 8791
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: James BUBBA Stewart Compound

Post by checkerz »

Dj 264 wrote:just wondering, maybe when you complete all the aspects of the track(s), that you could upload a version of the map with out tons of objects loaded on it for us with slower computers, or maybe pm a link er somethin, idk. i know all the objects really add to the mxs experience, but my graphics card sucks ass. haha. just a thought.
Lucky for you, he's building a replica and there really isn't much for objects around anyways.
wheels1758
Posts: 4132
Joined: Tue Oct 21, 2008 5:20 pm
Location: Washington, USA
Contact:

Re: James BUBBA Stewart Compound

Post by wheels1758 »

Motoboss wrote:
hughesy12 wrote:eyegasm doesnt explain the feeling im getting!!!!!
HURRY UP!!!!!!!!!!!!!! Before i kill myself from not being able to ride it!!!!!!
this is gonna be the best mxs track ever im thinking
would it be possible for u to make different version for timing gates so we can do laps around them and still get times and stuff and still have a free roam one????
i think that would be a great idea!!!!!!!!!
Ya im gonna put timing gates on each track...

I still need some seriouse volunteers for objects if anyone has time...
Can't say I have a ton of time, but what do you need? If you post a list, the objects will get finished :wink:
staydown
Posts: 558
Joined: Mon Feb 02, 2009 7:53 pm
Team: Building Tracks Only
Location: Lehigh Valley, Pa

Re: James BUBBA Stewart Compound

Post by staydown »

looks good so far, id love to help out with some of the simple modeling
faf111
Posts: 127
Joined: Fri Nov 12, 2010 10:33 pm
Team: Privateer Kawasaki
Location: Long Island, New York

Re: James BUBBA Stewart Compound

Post by faf111 »

Motoboss wrote:
checkerz wrote:Motoboss is on the right track and isn't a crappy track maker. You guys will get your version soon. He can always tweak it a bit more in May, as I'm sure he'll be checking out the Alive version.
Nice knowing Im not a crappy track maker...lol
Ya those Alive vids really helped out tremendously...I have a couple questions for you checkers ..Did you guys over exaggerate some of the things on the track ?.as in how big the jumps were ....or anything else..
Also why is the one SX have red dirt ,is it a diferant type of soil?
on one of the new vids hes doing some jumps on the mx and if u look top right u could see the lengths it says it like 100.0 or 120.0 80.0 stuff like that :lol:
Privateer Kawasaki
uh I like dirtbikes
#317
faf111
Posts: 127
Joined: Fri Nov 12, 2010 10:33 pm
Team: Privateer Kawasaki
Location: Long Island, New York

Re: James BUBBA Stewart Compound

Post by faf111 »

Motoboss wrote:Just to show that im still working....

Sand SX
http://img607.imageshack.us/img607/259/screenshot001rm.png

Bubbas favorite jump...
http://img851.imageshack.us/img851/9126/screenshot005t.png
i think this almost looks better than the alive dirt and other shit lmao
Privateer Kawasaki
uh I like dirtbikes
#317
MxHuett
Crushed Dissenter
Posts: 385
Joined: Tue Jul 13, 2010 5:59 pm
Team: Privateer
Location: Missouri
Contact:

Re: James BUBBA Stewart Compound

Post by MxHuett »

Motoboss wrote:
hughesy12 wrote:eyegasm doesnt explain the feeling im getting!!!!!
HURRY UP!!!!!!!!!!!!!! Before i kill myself from not being able to ride it!!!!!!
this is gonna be the best mxs track ever im thinking
would it be possible for u to make different version for timing gates so we can do laps around them and still get times and stuff and still have a free roam one????
i think that would be a great idea!!!!!!!!!
Ya im gonna put timing gates on each track...

I still need some seriouse volunteers for objects if anyone has time...
I think putting timing gates is a bad idea, because how would that work? It would be better to make it a Freeride like Alive.
Just my opinion. Great Work, hope it's finished soon! :)
MxHuett
Crushed Dissenter
Posts: 385
Joined: Tue Jul 13, 2010 5:59 pm
Team: Privateer
Location: Missouri
Contact:

Re: James BUBBA Stewart Compound

Post by MxHuett »

Motoboss wrote:
hughesy12 wrote:eyegasm doesnt explain the feeling im getting!!!!!
HURRY UP!!!!!!!!!!!!!! Before i kill myself from not being able to ride it!!!!!!
this is gonna be the best mxs track ever im thinking
would it be possible for u to make different version for timing gates so we can do laps around them and still get times and stuff and still have a free roam one????
i think that would be a great idea!!!!!!!!!
Ya im gonna put timing gates on each track...

I still need some seriouse volunteers for objects if anyone has time...
I think putting timing gates is a bad idea, because how would that work? It would be better to make it a Freeride like Alive.
Just my opinion. Great Work, hope it's finished soon! :)
jasper125
Posts: 1053
Joined: Mon Mar 15, 2010 4:20 pm

Re: James BUBBA Stewart Compound

Post by jasper125 »

he could just make timing gates for only the outdoors track and supercross track just for for free ride
Shadow
Posts: 2772
Joined: Sun Dec 02, 2007 5:10 pm
Team: FSK
Location: Finland

Re: James BUBBA Stewart Compound

Post by Shadow »

MxHuett wrote:
Motoboss wrote:
hughesy12 wrote:eyegasm doesnt explain the feeling im getting!!!!!
HURRY UP!!!!!!!!!!!!!! Before i kill myself from not being able to ride it!!!!!!
this is gonna be the best mxs track ever im thinking
would it be possible for u to make different version for timing gates so we can do laps around them and still get times and stuff and still have a free roam one????
i think that would be a great idea!!!!!!!!!
Ya im gonna put timing gates on each track...

I still need some seriouse volunteers for objects if anyone has time...
I think putting timing gates is a bad idea, because how would that work? It would be better to make it a Freeride like Alive.
Just my opinion. Great Work, hope it's finished soon! :)
The same way sorketorp and its enduro races are done perhaps?
Image
Those who possess strength have also known adversity.
MxHuett
Crushed Dissenter
Posts: 385
Joined: Tue Jul 13, 2010 5:59 pm
Team: Privateer
Location: Missouri
Contact:

Re: James BUBBA Stewart Compound

Post by MxHuett »

I still need some seriouse volunteers for objects if anyone has time...[/quote]
I think putting timing gates is a bad idea, because how would that work? It would be better to make it a Freeride like Alive.
Just my opinion. Great Work, hope it's finished soon! :)[/quote]

The same way sorketorp and its enduro races are done perhaps?[/quote]

Well, I haven't played that track. But It would be really cool to make it a Freeride.
I don't know, it's just my opinion. :P Whatever he does it's gonna be sick! :)
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: James BUBBA Stewart Compound

Post by tyskorn »

I think MB's idea is to have separate tracks for each one. So there would be a JS7 Compound National, JS7 Supercross 1, and JS7 Supercross 2. Then maybe a freeride, one, but it wouldn't really matter, you could just use one of the other ones.
Post Reply