09 Sx Tracks

All about making tracks for MX Simulator
jbob23
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09 Sx Tracks

Post by jbob23 »

Is there anyway i can click drag and drop these into my mx sim personal foler? lol

tracks look awesome this year.

anyone planning on doing some replicas?

http://supercrossonline.com/tracks/index_html
russ190
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Re: 09 Sx Tracks

Post by russ190 »

they put these in 3D now which is sweet. They used to only have a few up.
ddmx
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Re: 09 Sx Tracks

Post by ddmx »

you know, someone has to do those by hand, and they are rendered in 3d, which means that they are built in the same way that we make our tracks, a disp and some texs. I wonder who makes those?
mxracer118
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Re: 09 Sx Tracks

Post by mxracer118 »

that's what i was thinking and how cool would it be if someone could give us those tracks for 3ds then we would have like exact replicas
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jbob23
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Re: 09 Sx Tracks

Post by jbob23 »

ddmx488 wrote:you know, someone has to do those by hand, and they are rendered in 3d, which means that they are built in the same way that we make our tracks, a disp and some texs. I wonder who makes those?
ya i knew thats how it was done.

i remember a guy named myth that used to do it for racer x. he used to make some great stuff for mcm and maybe mva. i wonder if it is him doing these
Voutare
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Re: 09 Sx Tracks

Post by Voutare »

Image

OVER FUCKING UNDER!
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Wilson
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Re: 09 Sx Tracks

Post by Wilson »

Ill be making that.
INVADEtheLINE
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Re: 09 Sx Tracks

Post by INVADEtheLINE »

I remember asking about them a while ago.
From what I heard, it's tough to do because of collision issues.

Has that changed, Brent?
ddmx
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Re: 09 Sx Tracks

Post by ddmx »

No, nothing collision wise has changed. Therefore an over under bridge would be impossible as it stands. Oh well, nothing says you can't make the track cross without a bridge there.
frederick
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Re: 09 Sx Tracks

Post by frederick »

Or just make sure you wont land on it lol :P
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jlv
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Re: 09 Sx Tracks

Post by jlv »

You could do a bridge with the sphere collisions. It would be a little bumpy but it would work for the most part. The only problem would be if you fell on it the rider wouldn't know he was on the ground, so he wouldn't pick up the bike. But I can fix that easily enough.
DJ99X
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Re: 09 Sx Tracks

Post by DJ99X »

The spheres are too slippery though, even with friction turned up. Thats why my FMX ramps failed
gordy
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Re: 09 Sx Tracks

Post by gordy »

perhaps you could do a dirt upramp and downramp, and just have like supports and the top bit as the the model, that way, unless you badly case it, you wont touch the model.
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instupitious.
ShackAttack12
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Re: 09 Sx Tracks

Post by ShackAttack12 »

Wow, Anaheim 3 looks brutal! The whole track is either rhythm section or whoops pretty much.

And i wouldn't doubt that Rainbow Studios (RonRon) is still making those renders. They used to do it back when MCM2 was hot.
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Mikey
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Re: 09 Sx Tracks

Post by Mikey »

Those tracks are Bad Ass!
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