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09 Sx Tracks
Posted: Wed Dec 10, 2008 9:36 pm
by jbob23
Is there anyway i can click drag and drop these into my mx sim personal foler? lol
tracks look awesome this year.
anyone planning on doing some replicas?
http://supercrossonline.com/tracks/index_html
Re: 09 Sx Tracks
Posted: Thu Dec 11, 2008 2:22 am
by russ190
they put these in 3D now which is sweet. They used to only have a few up.
Re: 09 Sx Tracks
Posted: Thu Dec 11, 2008 5:02 pm
by ddmx
you know, someone has to do those by hand, and they are rendered in 3d, which means that they are built in the same way that we make our tracks, a disp and some texs. I wonder who makes those?
Re: 09 Sx Tracks
Posted: Thu Dec 11, 2008 5:40 pm
by mxracer118
that's what i was thinking and how cool would it be if someone could give us those tracks for 3ds then we would have like exact replicas
Re: 09 Sx Tracks
Posted: Thu Dec 11, 2008 6:26 pm
by jbob23
ddmx488 wrote:you know, someone has to do those by hand, and they are rendered in 3d, which means that they are built in the same way that we make our tracks, a disp and some texs. I wonder who makes those?
ya i knew thats how it was done.
i remember a guy named myth that used to do it for racer x. he used to make some great stuff for mcm and maybe mva. i wonder if it is him doing these
Re: 09 Sx Tracks
Posted: Thu Dec 11, 2008 8:03 pm
by Voutare
OVER FUCKING UNDER!
Re: 09 Sx Tracks
Posted: Thu Dec 11, 2008 8:14 pm
by Wilson
Ill be making that.
Re: 09 Sx Tracks
Posted: Thu Dec 11, 2008 8:44 pm
by INVADEtheLINE
I remember asking about them a while ago.
From what I heard, it's tough to do because of collision issues.
Has that changed, Brent?
Re: 09 Sx Tracks
Posted: Thu Dec 11, 2008 8:54 pm
by ddmx
No, nothing collision wise has changed. Therefore an over under bridge would be impossible as it stands. Oh well, nothing says you can't make the track cross without a bridge there.
Re: 09 Sx Tracks
Posted: Thu Dec 11, 2008 9:01 pm
by frederick
Or just make sure you wont land on it lol

Re: 09 Sx Tracks
Posted: Fri Dec 12, 2008 12:18 am
by jlv
You could do a bridge with the sphere collisions. It would be a little bumpy but it would work for the most part. The only problem would be if you fell on it the rider wouldn't know he was on the ground, so he wouldn't pick up the bike. But I can fix that easily enough.
Re: 09 Sx Tracks
Posted: Fri Dec 12, 2008 1:16 am
by DJ99X
The spheres are too slippery though, even with friction turned up. Thats why my FMX ramps failed
Re: 09 Sx Tracks
Posted: Fri Dec 12, 2008 1:43 am
by gordy
perhaps you could do a dirt upramp and downramp, and just have like supports and the top bit as the the model, that way, unless you badly case it, you wont touch the model.
Re: 09 Sx Tracks
Posted: Fri Dec 12, 2008 5:30 am
by ShackAttack12
Wow, Anaheim 3 looks brutal! The whole track is either rhythm section or whoops pretty much.
And i wouldn't doubt that Rainbow Studios (RonRon) is still making those renders. They used to do it back when MCM2 was hot.
Re: 09 Sx Tracks
Posted: Fri Dec 12, 2008 9:21 am
by Mikey
Those tracks are Bad Ass!