Page 1 of 2
Greenville MX BETA---now with working tex's
Posted: Mon Jan 05, 2009 4:40 am
by Jack 984
Re: Greenville MX BETA
Posted: Mon Jan 05, 2009 5:36 am
by wheels1758
there is no terrain.png file.
Re: Greenville MX BETA
Posted: Mon Jan 05, 2009 3:36 pm
by Jack 984
oh...is it just a blank track in game? I dont know how to fix that...
Re: Greenville MX BETA
Posted: Mon Jan 05, 2009 3:57 pm
by cpt_Slow
You have not included the file terrain.png in the upload, just add that and it should work
Re: Greenville MX BETA
Posted: Mon Jan 05, 2009 4:02 pm
by Jack 984
Wait so just add a blank png in the track folder, that is named terrain.png.? Then re upload?
edit: okay i got it and found it, one thing, i think i read something about deleting the numbers like this ~6~ ...idk am i suppose to? like wont it be a big file?
Re: Greenville MX BETA
Posted: Mon Jan 05, 2009 4:09 pm
by cpt_Slow
no, in the track folder (poop folder in this case) from you're personal folder there should already be a terrain.png, this is the dispmap, if the track works fine on your computer you should be able to just upload the whole poop folder from your personal folder
Re: Greenville MX BETA
Posted: Mon Jan 05, 2009 4:10 pm
by Jack 984
Oh okay, sorry about the poop folder lol..........
edit: alright i got it, am i suppose to delete the ~4~ files?
Re: Greenville MX BETA
Posted: Mon Jan 05, 2009 4:24 pm
by cpt_Slow
yeah, these are just backups of previous saves, in case you save something bad, for uploads delete them
Re: Greenville MX BETA
Posted: Mon Jan 05, 2009 4:27 pm
by Jack 984
Alrighty. I updated the link at the top. Its about 1 mgb. It may be in game as, G MX. I renamed the folder...thanks for the help man.
Reviews pleaseee

Re: Greenville MX BETA
Posted: Mon Jan 05, 2009 4:38 pm
by cpt_Slow
no problem, but I'm afraid now you are missing the texture list
PS: i would rename the folder gmx with no spaces or caps for ease of use later with decals or objects you can add a file called desc which simply contains the name of the track you want to see in game check he r e for more info
http://www.mxsimulator.com/benchracing3 ... f=2&t=1134
Re: Greenville MX BETA
Posted: Mon Jan 05, 2009 4:44 pm
by Jack 984
Arghhhhhh. the texture list is in my c:programs track folder, but not in my personal track folder...im going to transfer them over
Re: Greenville MX BETA
Posted: Mon Jan 05, 2009 4:49 pm
by Jack 984
Okay updated the link..has everything it needs..i hope. Thank you cpt for noob help. i know most people would have given up on that a while back. lol.
reviews please..i hope...
Re: Greenville MX BETA
Posted: Mon Jan 05, 2009 5:08 pm
by cpt_Slow
haha no problem we all have to learn, the track works sort of now, but i'm sorry the decals don't show up it seems you have the stock decals file. Did you save after adding them? Because you have the decals in your screenshots, do they still work on your game?
Re: Greenville MX BETA
Posted: Mon Jan 05, 2009 5:17 pm
by Jack 984
Yeah they still work, Idk, if you can tell where to go just ride without em I guess. They weren't what I was planning on using for my final copy anyways.
We should talk about this over msn,
JackNLicata@live.com
Re: Greenville MX BETA
Posted: Mon Jan 05, 2009 7:10 pm
by DankeKTM21
cant understand the reason of a full public beta