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Sky

Posted: Mon Apr 07, 2008 12:05 pm
by DJ99X
Hey JLV, is there any way to change the sky for each individual track? I remember testing someone elses track, and their sky was just white.

If so, is it the same set up as in MVA, where they use pics like this-

Image

Re: Sky

Posted: Mon Apr 07, 2008 7:35 pm
by Voutare
It might have a skybox, which is an actual sphere (or box)around the entire place, and you put skins onto that. I know that's how anyother game I have worked on did it.

It depends on the game though.

Re: Sky

Posted: Mon Apr 07, 2008 9:08 pm
by jlv
In "lighting" add this:

sky_n @northsky.png
sky_e @eastsky.png
sky_s @southsky.png
sky_w @westsky.png
sky_u @upsky.png

Re: Sky

Posted: Mon Apr 07, 2008 9:47 pm
by DJ99X
Wow, that seems complex. This may take some tinkering......

Re: Sky

Posted: Mon Apr 14, 2008 1:07 am
by Wilson
could you go a little more in depth in how to do this please?

Re: Sky

Posted: Mon Apr 14, 2008 1:18 am
by DJ99X
Its kinda hard hey. You really need some sort of software to curve the pictures right, otherwise you can see the corners. It was easy with my supercross track, cos it was black and hid the corners.

But anyway, to the point. I'm guessing its not working for you? Don't forget you need to add the folder name into it, eg for my toronto track

sky_n @Toronto/northsky.png
sky_e @Toronto/eastsky.png

etc. the files don't have to be called eastsky.png either, you can just call it east if you want.

EDIT- Give one of these a go-

http://www.scentednectar.com/skyboxes/af.htm

Re: Sky

Posted: Mon Apr 14, 2008 2:34 am
by Wilson
thanks i just want a night sky, maybe a few stars.

Re: Sky

Posted: Wed Apr 16, 2008 9:59 pm
by Wilson
still not getting exactly what to do, DJ mind sending me your track folder so i can see what you did to get the sky.

sun_vector [ 1.00 1.00 1.00 ]
sun_color [ 1.00 1.00 0.50 ]
ambient [ 0.25 0.25 0.50 ]
sky_n@Hondatt/northsky.png
sky_e@Hondatt/eastsky.png
sky_s@Hondatt/southsky.png
sky_w@Hondatt/westsky.png
sky_u@Hondatt/upsky.png

thats what mine says

Re: Sky

Posted: Wed Apr 16, 2008 10:39 pm
by jlv
You're missing spaces -

sun_vector [ 1.00 1.00 1.00 ]
sun_color [ 1.00 1.00 0.50 ]
ambient [ 0.25 0.25 0.50 ]
sky_n @Hondatt/northsky.png
sky_e @Hondatt/eastsky.png
sky_s @Hondatt/southsky.png
sky_w @Hondatt/westsky.png
sky_u @Hondatt/upsky.png

Re: Sky

Posted: Wed Apr 16, 2008 11:03 pm
by Wilson
nope still nothing, would the size of the sky matter?

Re: Sky

Posted: Thu Apr 17, 2008 12:21 am
by DJ99X
Make sure it is in powers of 2, something like 512x512 or 1024x1024

Re: Sky

Posted: Thu Apr 17, 2008 12:25 am
by Wilson
yep they are 1024 by 1024

Re: Sky

Posted: Thu Apr 17, 2008 12:29 am
by DJ99X
Have you downloaded my Toronto track? Do it, and see what I've done

Re: Sky

Posted: Sat Mar 14, 2009 7:24 pm
by yzmxer608
Sorry to bring back the dead, but I didn't think it was necessary to start a new topic. I was searching for information on how to make skys. I found this in the screenshot topic:
WILSONATV wrote:You need this script for terragen, itll render your sky in 4 images. Just convert them to png.they should be in your mx sim folder. the one under program files.
ddmx488 wrote:only used terragen once. how do you use that script?
DJ wrote:Terragen> Execute script
Make sure in the Rendering control panel, Image size is 512x512, (or 960x960 and resize to 1024x1024 later), the detail slider is at full, and in render settings, and in the quality tab, move all sliders to the end.
I am able to run the script, but when it is done and I save, it only saves the last frame. Am I missing something?

Re: Sky

Posted: Sat Mar 14, 2009 7:27 pm
by Wilson
post the script your using.