Ground Friction and Resistance Index

All about making tracks for MX Simulator
Post Reply
2StrokeLove
Posts: 265
Joined: Mon Aug 15, 2011 1:49 pm
Team: Privateer
Location: Germany

Re: Ground Friction and Resistance Index

Post by 2StrokeLove »

Hey Guys...
i have a problem..

I have name it like this:

friction 0.4 0
friction 0.5 2.0
friction 1.0 3.0
friction 1.2 10.0
roll_resist 20 50 0
roll_resist 40 70 30
grassdryfade32x32.png
roost texture=@field.png slip_threshold=48.0 drag=16.0 count=1 size=1.0 grow=8.0 r=0 g=0 b=0 a=64 fade_a=-256
addtile


and when i on my track ingame its comming a warning:

tileinfo warning: Unknown identifier grassdryfade32x32
Motocross, I LOVE IT!
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: Ground Friction and Resistance Index

Post by yzmxer608 »

Add the word texture in front of grassdryfade32x32.png.

Code: Select all

texture grassdryfade32x32.png
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
2StrokeLove
Posts: 265
Joined: Mon Aug 15, 2011 1:49 pm
Team: Privateer
Location: Germany

Re: Ground Friction and Resistance Index

Post by 2StrokeLove »

yzmxer608 wrote:Add the word texture in front of grassdryfade32x32.png.

Code: Select all

texture grassdryfade32x32.png

thanks! i have make but its all black ?!?!
Motocross, I LOVE IT!
mxsisboss
Posts: 1702
Joined: Mon Feb 06, 2012 6:11 pm

Re: Ground Friction and Resistance Index

Post by mxsisboss »

where it says addtile type dirt.ppm or sand or if you are using blank updated then it will be mud.ppm
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?
jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
2StrokeLove
Posts: 265
Joined: Mon Aug 15, 2011 1:49 pm
Team: Privateer
Location: Germany

Re: Ground Friction and Resistance Index

Post by 2StrokeLove »

mxsisboss wrote:where it says addtile type dirt.ppm or sand or if you are using blank updated then it will be mud.ppm

how you mean that ? where i must but dirt.ppm
Motocross, I LOVE IT!
mxsisboss
Posts: 1702
Joined: Mon Feb 06, 2012 6:11 pm

Re: Ground Friction and Resistance Index

Post by mxsisboss »

Where it says addtile
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?
jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
2StrokeLove
Posts: 265
Joined: Mon Aug 15, 2011 1:49 pm
Team: Privateer
Location: Germany

Re: Ground Friction and Resistance Index

Post by 2StrokeLove »

when i dont write at the end addtile than it dont work
Motocross, I LOVE IT!
mxsisboss
Posts: 1702
Joined: Mon Feb 06, 2012 6:11 pm

Re: Ground Friction and Resistance Index

Post by mxsisboss »

2StrokeLove wrote:Hey Guys...
i have a problem..

I have name it like this:

friction 0.4 0
friction 0.5 2.0
friction 1.0 3.0
friction 1.2 10.0
roll_resist 20 50 0
roll_resist 40 70 30
grassdryfade32x32.png
roost texture=@field.png slip_threshold=48.0 drag=16.0 count=1 size=1.0 grow=8.0 r=0 g=0 b=0 a=64 fade_a=-256
dirt.ppm


and when i on my track ingame its comming a warning:

tileinfo warning: Unknown identifier grassdryfade32x32
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?
jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
2StrokeLove
Posts: 265
Joined: Mon Aug 15, 2011 1:49 pm
Team: Privateer
Location: Germany

Re: Ground Friction and Resistance Index

Post by 2StrokeLove »

than i dont can ride, than i only slide... dont can give gas only slide no riding
Motocross, I LOVE IT!
mxsisboss
Posts: 1702
Joined: Mon Feb 06, 2012 6:11 pm

Re: Ground Friction and Resistance Index

Post by mxsisboss »

dont know then sorry.
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?
jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: Ground Friction and Resistance Index

Post by yzmxer608 »

Have no idea what mxsisboss was trying to tell you to do...

Add the '@' symbol before the texture name.

Code: Select all

texture @grassdryfade32x32.png
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
2StrokeLove
Posts: 265
Joined: Mon Aug 15, 2011 1:49 pm
Team: Privateer
Location: Germany

Re: Ground Friction and Resistance Index

Post by 2StrokeLove »

Image

than i have this problem lol
Motocross, I LOVE IT!
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: Ground Friction and Resistance Index

Post by yzmxer608 »

Just place more decals to cover up the holes.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
2StrokeLove
Posts: 265
Joined: Mon Aug 15, 2011 1:49 pm
Team: Privateer
Location: Germany

Re: Ground Friction and Resistance Index

Post by 2StrokeLove »

Thanks for help guys! all works perfect ;-)
Motocross, I LOVE IT!
richy34
Posts: 833
Joined: Thu Oct 15, 2009 3:10 pm
Team: skt t1
Contact:

Re: Ground Friction and Resistance Index

Post by richy34 »

you really love 2 strokes?
#125swag
Image

Uploaded with ImageShack.us
Post Reply