looking for help with creating a track

All about making tracks for MX Simulator
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uriel86
Posts: 69
Joined: Sun Aug 30, 2009 9:37 am

looking for help with creating a track

Post by uriel86 »

hey, i'm looking for help with creating a track, i don't know how to use all these texture systems, I have read tutorials but i still don't get it, if any1 want to help please contact me donuriel86@hotmail.com
uriel86
Posts: 69
Joined: Sun Aug 30, 2009 9:37 am

Re: looking for help with creating a track

Post by uriel86 »

ok i can use decal but i don't know how to use more than 1 decal ? i can only place one kind of decal witch is first line of code in decals file.

please someone tell me how to use tilemaps
uriel86
Posts: 69
Joined: Sun Aug 30, 2009 9:37 am

Re: looking for help with creating a track

Post by uriel86 »

ok guys sorry for making these shity questions, finally i can use tilemaps with tileinfo file , my mistake was i typed : @xxx.png instead of @<trackname>/xxx.png

So... I made one decal for my track and seamless tilemaps(sand/grass) but they suck coz they look like chequered pattern and i got problem coz they don't meet smoothly as You see on picture (A), so i ask :if I have to use decals to make sand/grass tilemaps blend smoothly

and is there any way to switch between decals in editor ?
uriel86
Posts: 69
Joined: Sun Aug 30, 2009 9:37 am

Re: looking for help with creating a track

Post by uriel86 »

damn i forgot to add the image
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Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: looking for help with creating a track

Post by Garasaki »

The decals will cover the tilemap
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
uriel86
Posts: 69
Joined: Sun Aug 30, 2009 9:37 am

Re: looking for help with creating a track

Post by uriel86 »

Garasaki wrote:The decals will cover the tilemap
so tilemaps are used for traction control and decals are used to cover tilemaps and make it all look good ?
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: looking for help with creating a track

Post by Garasaki »

yeah

tilemap defines roost too
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dearnhardtfan7
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Re: looking for help with creating a track

Post by dearnhardtfan7 »

R.I.P. Jacob Nash #241
PSN-chrismri463
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uriel86
Posts: 69
Joined: Sun Aug 30, 2009 9:37 am

Re: looking for help with creating a track

Post by uriel86 »

could you also tell me can i switch between decals in editor same as switching between tilemaps ?

and how da hell do I undo (editor) ?
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: looking for help with creating a track

Post by Garasaki »

delete or backspace is undo. But NEVER rely on undo in this editory

You switch between decals by grabbing the tiny circle in the middle of the decal - that makes that particular decal "active".

I learned that it's easier to deal with 1 decal at a time. So I build my decals in several different files "ontrack" "offtrack" "ruts" etc, then just copy and paste the text into a single "master file" in the order I want. Saves me a lot of headache...
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
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