looking for help with creating a track
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uriel86
- Posts: 69
- Joined: Sun Aug 30, 2009 9:37 am
looking for help with creating a track
hey, i'm looking for help with creating a track, i don't know how to use all these texture systems, I have read tutorials but i still don't get it, if any1 want to help please contact me donuriel86@hotmail.com
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uriel86
- Posts: 69
- Joined: Sun Aug 30, 2009 9:37 am
Re: looking for help with creating a track
ok i can use decal but i don't know how to use more than 1 decal ? i can only place one kind of decal witch is first line of code in decals file.
please someone tell me how to use tilemaps
please someone tell me how to use tilemaps
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uriel86
- Posts: 69
- Joined: Sun Aug 30, 2009 9:37 am
Re: looking for help with creating a track
ok guys sorry for making these shity questions, finally i can use tilemaps with tileinfo file , my mistake was i typed : @xxx.png instead of @<trackname>/xxx.png
So... I made one decal for my track and seamless tilemaps(sand/grass) but they suck coz they look like chequered pattern and i got problem coz they don't meet smoothly as You see on picture (A), so i ask :if I have to use decals to make sand/grass tilemaps blend smoothly
and is there any way to switch between decals in editor ?
So... I made one decal for my track and seamless tilemaps(sand/grass) but they suck coz they look like chequered pattern and i got problem coz they don't meet smoothly as You see on picture (A), so i ask :if I have to use decals to make sand/grass tilemaps blend smoothly
and is there any way to switch between decals in editor ?
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uriel86
- Posts: 69
- Joined: Sun Aug 30, 2009 9:37 am
Re: looking for help with creating a track
damn i forgot to add the image
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Garasaki
- Posts: 1959
- Joined: Mon Feb 04, 2008 4:33 pm
Re: looking for help with creating a track
The decals will cover the tilemap

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
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uriel86
- Posts: 69
- Joined: Sun Aug 30, 2009 9:37 am
Re: looking for help with creating a track
so tilemaps are used for traction control and decals are used to cover tilemaps and make it all look good ?Garasaki wrote:The decals will cover the tilemap
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Garasaki
- Posts: 1959
- Joined: Mon Feb 04, 2008 4:33 pm
Re: looking for help with creating a track
yeah
tilemap defines roost too
tilemap defines roost too

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
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dearnhardtfan7
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Re: looking for help with creating a track
R.I.P. Jacob Nash #241
PSN-chrismri463

xfire--cmarona463
PSN-chrismri463

xfire--cmarona463
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uriel86
- Posts: 69
- Joined: Sun Aug 30, 2009 9:37 am
Re: looking for help with creating a track
could you also tell me can i switch between decals in editor same as switching between tilemaps ?
and how da hell do I undo (editor) ?
and how da hell do I undo (editor) ?
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Garasaki
- Posts: 1959
- Joined: Mon Feb 04, 2008 4:33 pm
Re: looking for help with creating a track
delete or backspace is undo. But NEVER rely on undo in this editory
You switch between decals by grabbing the tiny circle in the middle of the decal - that makes that particular decal "active".
I learned that it's easier to deal with 1 decal at a time. So I build my decals in several different files "ontrack" "offtrack" "ruts" etc, then just copy and paste the text into a single "master file" in the order I want. Saves me a lot of headache...
You switch between decals by grabbing the tiny circle in the middle of the decal - that makes that particular decal "active".
I learned that it's easier to deal with 1 decal at a time. So I build my decals in several different files "ontrack" "offtrack" "ruts" etc, then just copy and paste the text into a single "master file" in the order I want. Saves me a lot of headache...

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.