Losail WIP

All about making tracks for MX Simulator
haggqvist
Posts: 352
Joined: Sun Jan 31, 2010 11:44 am
Location: Sweden

Losail WIP

Post by haggqvist »

As I don't have much time for MXS anymore I thought I'd share a few things that might be of interest and/or inspiration to other trackmakers.

First out is the unfinished Losail track that was being made for the 2014 GP-series.
The track base was done by Rafagas and the track details and environment by me.

I did a lot of experimenting with using Blender for placing objects and rendering lightmaps while working on this track.
All the shadows and AO for the terrain and objects was baked in Blender with lamps placed where the ingame floodlights are and then combined with the decal overlay.

Here's the link: http://www.mediafire.com/download/mchhq ... .losail.7z

I plan to release all the sourcefiles for Losail later but as the folder is about 12GB it'll take some time to upload it.
The terrain .blend file is 1.4GB alone... :lol:
Image
nickuzick
Posts: 3278
Joined: Mon Oct 14, 2013 9:42 pm
Location: Nova Scotia
Contact:

Re: Losail WIP

Post by nickuzick »

<3 Hag
Thanks for the release!
Image
Racers52
Posts: 3216
Joined: Sun Feb 03, 2013 8:10 pm
Location: Texas
Contact:

Re: Losail WIP

Post by Racers52 »

Thanks Hagg!
Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: Losail WIP

Post by Wahlamt »

Thanks Hagg!! May I ask one thing? How is the fences placed around like that (as well as in 13's gp's) where it's seamless, that they go into each other without small gaps or things looking misplaced? They also seem to be "straight" up and not super messy as it may be when placing them in a slope... That's always been on my mind..
sapelgas431
Posts: 1031
Joined: Sat Jan 19, 2013 9:23 pm
Team: MadCape
Location: Portugal

Re: Losail WIP

Post by sapelgas431 »

Thanks, the track rides great!
André Santos
2015 Arenacross Champion | 2015/2016 EMF 450 SX 4th O/A | 2017 rF SX 250E 5th O/A
haggqvist
Posts: 352
Joined: Sun Jan 31, 2010 11:44 am
Location: Sweden

Re: Losail WIP

Post by haggqvist »

Wahlamt wrote:How is the fences placed around like that (as well as in 13's gp's) where it's seamless, that they go into each other without small gaps or things looking misplaced? They also seem to be "straight" up and not super messy as it may be when placing them in a slope... That's always been on my mind..
The crowd barriers on Losail was placed by hand in Blender and then exported to a statues file with a script that Wheels made, i.e. each barrier is a separate object .jm. I think the script has been posted on here somewhere.
The main reason for doing it this way is to be able to render lightmaps for the terrain and other objects in Blender. IMO it is also quicker in some situations.
Image
Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: Losail WIP

Post by Wahlamt »

haggqvist wrote:
Wahlamt wrote:How is the fences placed around like that (as well as in 13's gp's) where it's seamless, that they go into each other without small gaps or things looking misplaced? They also seem to be "straight" up and not super messy as it may be when placing them in a slope... That's always been on my mind..
The crowd barriers on Losail was placed by hand in Blender and then exported to a statues file with a script that Wheels made, i.e. each barrier is a separate object .jm. I think the script has been posted on here somewhere.
The main reason for doing it this way is to be able to render lightmaps for the terrain and other objects in Blender. IMO it is also quicker in some situations.
Aha, that's almost what I though, some blender-wizard stuff. Thanks for posting, if I ever get around to learn blender, I'll probably try to learn that!
Nick#126
Posts: 1067
Joined: Wed Feb 08, 2012 7:14 pm
Team: Privateer
Location: Veldhoven, The Netherlands
Contact:

Re: Losail WIP

Post by Nick#126 »

Thanks Hagg!
Nick van Gerwen
Image
Pumaxcs
Posts: 13205
Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: Losail WIP

Post by Pumaxcs »

Wahlamt wrote:
haggqvist wrote:
Wahlamt wrote:How is the fences placed around like that (as well as in 13's gp's) where it's seamless, that they go into each other without small gaps or things looking misplaced? They also seem to be "straight" up and not super messy as it may be when placing them in a slope... That's always been on my mind..
The crowd barriers on Losail was placed by hand in Blender and then exported to a statues file with a script that Wheels made, i.e. each barrier is a separate object .jm. I think the script has been posted on here somewhere.
The main reason for doing it this way is to be able to render lightmaps for the terrain and other objects in Blender. IMO it is also quicker in some situations.
Aha, that's almost what I though, some blender-wizard stuff. Thanks for posting, if I ever get around to learn blender, I'll probably try to learn that!
98% sure its this DDMX tutorial that he is referencing.

http://forum.mxsimulator.com/viewtopic.php?f=11&t=523
Image
Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
haggqvist
Posts: 352
Joined: Sun Jan 31, 2010 11:44 am
Location: Sweden

Re: Losail WIP

Post by haggqvist »

Nope. This post by WHEELS is what I was referring to.
Image
Benjii_D
Posts: 314
Joined: Fri Feb 08, 2013 10:30 pm
Contact:

Re: Losail WIP

Post by Benjii_D »

Thanks both of you! I'm really interested in looking at those .blends if you decide to release them!
haggqvist
Posts: 352
Joined: Sun Jan 31, 2010 11:44 am
Location: Sweden

Re: Losail WIP

Post by haggqvist »

The .blend file along with all the other source files for Losail was added here a few hours ago.
Image
Faltsu
Posts: 245
Joined: Fri Jul 12, 2013 3:42 pm
Location: Finland

Re: Losail WIP

Post by Faltsu »

Hey haggvist, i saw yesterday that 2014 mxgp hyvinkää was on 1 server so i was wondering have u made that allso and where can i get it?
Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: Losail WIP

Post by Wahlamt »

Faltsu wrote:Hey haggvist, i saw yesterday that 2014 mxgp hyvinkää was on 1 server so i was wondering have u made that allso and where can i get it?
Storkenmxs server? I have it on mine (<-) and it is the unfinished version he released in another topic, so you can download it. I'm considering trying to add statues since decals and terrain seems to be done. However I won't have time for a while.
conceptgraffmxs
Posts: 353
Joined: Mon Mar 04, 2013 6:03 pm
Team: ConceptgraffMXS
Contact:

Re: Losail WIP

Post by conceptgraffmxs »

love this track man really realistic very quality :D
Image
Post Reply