Terrain trouble
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aero
- Posts: 65
- Joined: Mon Jun 01, 2009 8:22 am
- Team: Privateer
- Location: Icy Finland
Terrain trouble
Couple of hours ago i did exactly like in DJ's track making tutorial said.. I learned many thing (Thanks DJ), But there is this thing that i already knew before and now it dont work. I did a terrain in L3DT which was good imo then i exported it on to my desktop and moved it into my track folder (Track: Blank) and modified the terrain.hf like it should be. Then i did start the game and opened blank track and my terrain wasn't there just all flat. answer asap! 
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dms
- Posts: 203
- Joined: Sat Sep 12, 2009 2:41 am
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Pumaxcs
- Posts: 13227
- Joined: Sat Dec 15, 2007 11:50 pm
- Team: Kyle/Luiz
- Location: Western, Kentucky
Re: Terrain trouble
The terrain.png is the map. The terrain.hf is the "heightfield",I think, telling the game the size, height, and definition of the map.
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Garasaki
- Posts: 1959
- Joined: Mon Feb 04, 2008 4:33 pm
Re: Terrain trouble
Increase the last of the 4 numbers in your terrain.hf
Also make sure to update the shadows (go into the editor mode, set the "strength" value to zero, zoom to about 0.09, and left click a few times).
This is a frustrating process at first but it gets easier...
Also make sure to update the shadows (go into the editor mode, set the "strength" value to zero, zoom to about 0.09, and left click a few times).
This is a frustrating process at first but it gets easier...

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