Overhanging ruts; is it possible?

All about making tracks for MX Simulator
chuey352
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Overhanging ruts; is it possible?

Post by chuey352 »

after riding shadow's new track, i thought it was one of the most realistic tracks in terms of "roughness"
but i found that it was missing something, it was overhanging ruts like real ruts. would these be possible to make?
or would the track have to be too HD? heres my example on what it would look like.
Image
and in real life
Image
Image
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tyskorn
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Re: Overhanging ruts; is it possible?

Post by tyskorn »

Did you draw that rut thing in photoshop or something, or did you actually get that ingame?
chuey352
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Re: Overhanging ruts; is it possible?

Post by chuey352 »

photoshop. its not possible to do that ingame.
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Jones221
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Re: Overhanging ruts; is it possible?

Post by Jones221 »

i would love overhanging ruts. then you could stick a corner and go
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WhMx179
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Re: Overhanging ruts; is it possible?

Post by WhMx179 »

x2
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Shadow
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Re: Overhanging ruts; is it possible?

Post by Shadow »

Not possible with the current way to define a dispmap. Since the heightfield can only have one value on any pixel, it can't tell to to the game that there's something else under a particular pixel.
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DJ99X
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Re: Overhanging ruts; is it possible?

Post by DJ99X »

Don't think any game does that
chuey352
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Re: Overhanging ruts; is it possible?

Post by chuey352 »

i was just thinking. it would be great for the physics of the game. IMO
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Shadow
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Re: Overhanging ruts; is it possible?

Post by Shadow »

Don't know how the terrain was made in Red Faction, but in theory it probably could've been used to make those. The game was hyped up for its destructible environment and in it you could use explosives/weapons to dig tunnels into the terrain. Now, how that kind of an engine would be suited to making mx tracks is a whole another issue though. :wink:
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DJ99X
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Re: Overhanging ruts; is it possible?

Post by DJ99X »

Haha, that game was sick
Phathry25
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Re: Overhanging ruts; is it possible?

Post by Phathry25 »

DJ wrote:Don't think any game does that
Supercross Circuit. But it was fudged sooooo.......

Guess I just wanted to prove you wrong. Sucker!!!! lolz
VMX_SKYmx99
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Re: Overhanging ruts; is it possible?

Post by VMX_SKYmx99 »

Ahhh Supercross Circuit. That game had the best career mode of any MX game ever. 8)
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motox161
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Re: Overhanging ruts; is it possible?

Post by motox161 »

haha for sure ... good times. DDMX, didn't you say a long time ago that you were going to try and model an over hanging rut?
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Goardy
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Re: Overhanging ruts; is it possible?

Post by Goardy »

that would suck ass to ride because of the sphere collision system
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yzmxer608
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Re: Overhanging ruts; is it possible?

Post by yzmxer608 »

Phathry25 wrote:
DJ wrote:Don't think any game does that
Supercross Circuit. But it was fudged sooooo.......

Guess I just wanted to prove you wrong. Sucker!!!! lolz
Was a good game, still probably my favorite ps1 game. They were buggy, but I think they were made hard so you couldn't hit them constantly (AI always did though...). Maybe it could be done when wireframe based collision is used.
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