after riding shadow's new track, i thought it was one of the most realistic tracks in terms of "roughness"
but i found that it was missing something, it was overhanging ruts like real ruts. would these be possible to make?
or would the track have to be too HD? heres my example on what it would look like.
and in real life
Mx Simulator OG
ddmx488 wrote: Everyone poops on their keyboard and expects a great skin to pop up in photoshop.
Not possible with the current way to define a dispmap. Since the heightfield can only have one value on any pixel, it can't tell to to the game that there's something else under a particular pixel.
Those who possess strength have also known adversity.
Don't know how the terrain was made in Red Faction, but in theory it probably could've been used to make those. The game was hyped up for its destructible environment and in it you could use explosives/weapons to dig tunnels into the terrain. Now, how that kind of an engine would be suited to making mx tracks is a whole another issue though.
Those who possess strength have also known adversity.
Supercross Circuit. But it was fudged sooooo.......
Guess I just wanted to prove you wrong. Sucker!!!! lolz
Was a good game, still probably my favorite ps1 game. They were buggy, but I think they were made hard so you couldn't hit them constantly (AI always did though...). Maybe it could be done when wireframe based collision is used.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.