

Here is Markham's SX track building toolbox I use for my tracks released with his permission.
If you don't know how to use it... tune into a live stream or ask here, please don't PM me!
https://www.dropbox.com/s/l8598rfduz61o ... e.zip?dl=0
JT43 wrote:"Y'all cowards don't even smoke crack..."
jlv wrote:This post is useless.
This is just the PSD, no terrain.hf in it.Pumaxcs wrote:Does this one have a better .hf than the last one?
What details are in your terrain.hf file. Guessing the 3rd and 4th numbers are 0.John23 wrote:I know what to do, but when I make it, and save it in the blank track folder as "terrain.png" my ground is still flat.
jlv wrote:This post is useless.
The first number in the terrain.hf is 9 if you have a 1025x1025 terrain.png, 10 if you have a 2049x2049 terrain.pngJohn23 wrote:OK, I got that working, but on the blank track, the map isn't big enough. On the terrain.png, there is more to the track, but it goes off the map in real life. How would I go about sizing my map size?
Thanks a bunch!checkerz wrote:The first number in the terrain.hf is 9 if you have a 1025x1025 terrain.png, 10 if you have a 2049x2049 terrain.pngJohn23 wrote:OK, I got that working, but on the blank track, the map isn't big enough. On the terrain.png, there is more to the track, but it goes off the map in real life. How would I go about sizing my map size?
The second number is the scale. 1.0 means 1 pixel=1 inch in game. I would stay under 1.2.
The third number is the height of black on the terrain. 0.00 is what i use
The fourth number is the max height if you use full white on the terrain. You can go as low as 25 for SX, as you won't have a jump over 25 feet high.
jlv wrote:This post is useless.
ScrubMasterr m8 wrote:could we get a new link links broken