Page 1 of 2

Upcoming Objects

Posted: Thu May 29, 2008 11:11 pm
by wakestyle21
Here is an ama stake I made.

Re: Upcoming Objects

Posted: Sun Jun 01, 2008 1:58 am
by HolstadMX
looks like a dildo ! jk

Re: Upcoming Objects

Posted: Sun Jun 01, 2008 3:01 am
by Pumaxcs
wow...

Re: Upcoming Objects

Posted: Thu Jun 05, 2008 12:34 am
by ddmx
This is a team semi, with awning and everything. Collision is fixed although you can't get extremely close to it. base skin and wireframe are included.
http://www.mediafire.com/?2ry2jm0wbny
Image

Re: Upcoming Objects

Posted: Thu Jun 05, 2008 12:39 am
by rewrew421
how about adding some bikes under the tent :D

Re: Upcoming Objects

Posted: Thu Jun 05, 2008 12:59 am
by ddmx
i could...

Re: Upcoming Objects

Posted: Thu Jun 05, 2008 8:28 pm
by mulishatroop88
i skinned my semi i wanna see how it looks so how do you open it into the game?

Re: Upcoming Objects

Posted: Thu Jun 05, 2008 11:04 pm
by ddmx
open the statues file with wordpad for whatever track you want to put it in and type this (or paste it)
[1000.000000 0.000000 1000.000000] 0.000000 @blank/semi.jm @blank/semi.PNG @blank/semi.shp

blank is the name of the track, just replace it with whatever the trackname is. ie: @Dallas 2008/semi.jm
that will place the object at the location x = 1000 y = 0 z = 1000 with 0 rotation. the object file, the skin file, the collision file. once in their you can change its location or rotation around the y axis anyways so the center of the map thing is only just a starting point. duplicate with "d"

Re: Upcoming Objects

Posted: Thu Jun 05, 2008 11:10 pm
by mulishatroop88
wait im lost : O ok

which is the statues file


how do you open the track into notepad


this is very confusing

where do i type that [1000.000000 0.000000 1000.000000] 0.000000 @blank/semi.jm @blank/semi.PNG @blank/semi.shp

how do i put that into a track

im so lost lol

Re: Upcoming Objects

Posted: Thu Jun 05, 2008 11:24 pm
by ddmx
here's a complete breakdown.
>start, mx simulator, mxsimulator personal folder
>open track folder
>right click statues
>paste [1000.000000 0.000000 1000.000000] 0.000000 @blank/semi.jm @blank/semi.PNG @blank/semi.shp below the last line of the other objects. (make sure there are two spaces at the end of the file)
>change blank to whatever the name of the folder is, which is also your track
>if you renamed the name of the skin or saved it as ppm, change @"trackname"/semi.PNG accordingly
>put all of those files, semi.jm, semi.PNG, and semi.shp into the track folder also if you haven't done that.
>the object should show up at the center of the map

what track are you doing it for?

Re: Upcoming Objects

Posted: Thu Jun 05, 2008 11:31 pm
by jlv
ddmx488 wrote:open the statues file with wordpad for whatever track you want to put it in and type this (or paste it)
[1000.000000 0.000000 1000.000000] 0.000000 @blank/semi.jm @blank/semi.PNG @blank/semi.shp
I wouldn't use the capitalized PNG extension. If you make sure it is capitalized everywhere (including the filesystem) it will work correctly, but it's easier to just always use lowercase and not have to remember when to capitalize and when not to.

Re: Upcoming Objects

Posted: Thu Jun 05, 2008 11:35 pm
by mulishatroop88
too confusing how about i send you the png then just put it in any track and show me screens of it?

Re: Upcoming Objects

Posted: Thu Jun 05, 2008 11:44 pm
by ddmx
jlv, i'll start using the lowercase extension from now on.
mulishatroop, send me the png semi and i'll put it in for you, but i also suggest you keep trying. this was the first object that i tried to get into the game and it took me about an hour trying different combinations with numbers and whatnot. send me the skin, but the rewards of learning it yourself are self fulfilling. just try those steps, make sure all of the names are exactly correct and case sensitive. it should work.

Re: Upcoming Objects

Posted: Fri Jun 06, 2008 12:03 am
by ddmx
looks pretty good.
Image

Re: Upcoming Objects

Posted: Fri Jun 06, 2008 12:40 am
by mulishatroop88
thats sweet looking