Released Track Objects
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Re: Released Track Objects
Is anyone aware of an efficient way to make a wire or chain link fence that doesn't abruptly disappear at a short distance, or angle? Or is there a good fence out there that doesn't do this?
You can see the problem I'm trying to avoid on the left fence in this image:
Thanks!
You can see the problem I'm trying to avoid on the left fence in this image:
Thanks!
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Re: Released Track Objects
The only way stop this from happening is have all the wire modelled instead of a plane and a texture which it is nowColtonD719 wrote:Is anyone aware of an efficient way to make a wire or chain link fence that doesn't abruptly disappear at a short distance, or angle? Or is there a good fence out there that doesn't do this?
Thanks!
maggett wrote:when JLV gives u a good dickslappin
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Re: Released Track Objects
On a 'personal' level, I think nvidia anisotropic filtering helps to see stuff like this for longer. Crank it up to 16x and you should be good o go I think.ColtonD719 wrote:Is anyone aware of an efficient way to make a wire or chain link fence that doesn't abruptly disappear at a short distance, or angle? Or is there a good fence out there that doesn't do this?
You can see the problem I'm trying to avoid on the left fence in this image:
Thanks!
Discord: StorkeN#6883 - StorkenMXS Youtube - StorkenMXS Instagram - StorkenMXS Facebook - TMFR on Faceboook
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Re: Released Track Objects
Thanks guys.
Could custom mipmaps possibly help here?
That's what I was afraid of. It seems like the number of polys necessary to model each wire would be excessive. I'm concerned I'd cripple people's computers by running that amount of model detail all around the track.Aaron Hall wrote:The only way stop this from happening is have all the wire modelled instead of a plane and a texture which it is nowColtonD719 wrote:Is anyone aware of an efficient way to make a wire or chain link fence that doesn't abruptly disappear at a short distance, or angle? Or is there a good fence out there that doesn't do this?
Thanks!
Makes sense. However, I'm on a mac and don't know of a way to get into the graphics card settings.Wahlamt wrote:On a 'personal' level, I think nvidia anisotropic filtering helps to see stuff like this for longer. Crank it up to 16x and you should be good o go I think.
Could custom mipmaps possibly help here?
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Re: Released Track Objects
it wouldn't be too bad as emf/rf have used it for a long with metal barriers which have modeled bars for it, and as long as you make LODs for it you should be fineColtonD719 wrote:Thanks guys.
That's what I was afraid of. It seems like the number of polys necessary to model each wire would be excessive. I'm concerned I'd cripple people's computers by running that amount of model detail all around the track.Aaron Hall wrote:The only way stop this from happening is have all the wire modeled instead of a plane and a texture which it is nowColtonD719 wrote:Is anyone aware of an efficient way to make a wire or chain link fence that doesn't abruptly disappear at a short distance, or angle? Or is there a good fence out there that doesn't do this?
Thanks!
maggett wrote:when JLV gives u a good dickslappin
ROSE822 wrote:braden carter die u inbred veggie cunt
Re: Released Track Objects
Didn't realize you were! I've never found any settings like that on my mac, not by searching now either. Mipmaps probably won't do anything at all unfortunately.ColtonD719 wrote:Makes sense. However, I'm on a mac and don't know of a way to get into the graphics card settings.Wahlamt wrote:On a 'personal' level, I think nvidia anisotropic filtering helps to see stuff like this for longer. Crank it up to 16x and you should be good o go I think.
Could custom mipmaps possibly help here?
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Re: Released Track Objects
You could always have a plane with the texture alpha'd and then make a lod for the distance which is just a bunch of long poly squares with the texture over it no alpha. Luckily that makes zero sense so I'll post a pic soon
Hi
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Re: Released Track Objects
I think I know what you mean. If you have a pic to illustrate though that'd be great!Boblob801 wrote:You could always have a plane with the texture alpha'd and then make a lod for the distance which is just a bunch of long poly squares with the texture over it no alpha. Luckily that makes zero sense so I'll post a pic soon
Thanks for pointing that out Aaron. I may have to give it a shot.
Storken, yeah, being on Mac adds an extra layer of difficulty for everything MXS, but I've been managing to figure it out!
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Re: Released Track Objects
Aaron Hall wrote:it wouldn't be too bad as emf/rf have used it for a long with metal barriers which have modeled bars for it, and as long as you make LODs for it you should be fine
Made a version with modeled wires and it looks much better. Now I need to figure out the LODs. I found this thread with some info, any other tips would be much appreciated!
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Re: Released Track Objects
With it being the wire mesh which will probably cause the most lag on lower end PC's, it will be quite hard to do simple because for each LOD you make you do less vertices, but with it being the wire which is taking up most of the verts it will be quite hard to make it so you still have the wire there with less verts. If i was doing it I would find the right distance LOD and then just have it so it is a plain with a texture instead of the individual wires. Hopefully some of that makes senseColtonD719 wrote: Made a version with modeled wires and it looks much better. Now I need to figure out the LODs. I found this thread with some info, any other tips would be much appreciated!
maggett wrote:when JLV gives u a good dickslappin
ROSE822 wrote:braden carter die u inbred veggie cunt
Re: Released Track Objects
Does anyone know a track with good overhead banners? I have looked all over but all the good ones are on safed tracks.
Any help would be greatly appreciated!
Any help would be greatly appreciated!
Re: Released Track Objects
Haggqvists, start at page 1 and work forward. He has released the ones from the 2013 gpsAtlasZoor wrote:Does anyone know a track with good overhead banners? I have looked all over but all the good ones are on safed tracks.
Any help would be greatly appreciated!
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Re: Released Track Objects
thanks so much!Wahlamt wrote:Haggqvists, start at page 1 and work forward. He has released the ones from the 2013 gpsAtlasZoor wrote:Does anyone know a track with good overhead banners? I have looked all over but all the good ones are on safed tracks.
Any help would be greatly appreciated!
Re: Released Track Objects
i must be missing them all, but I cant find a mechanics pit mat? like the thing the bike stand goes on. Anyone pls??
Re: Released Track Objects
The bike stand mat is not an object its a decal. Herricks compound has the decal you are looking for.D_ROY178 wrote:i must be missing them all, but I cant find a mechanics pit mat? like the thing the bike stand goes on. Anyone pls??