Pulse Track Texture Pack

All about making tracks for MX Simulator
pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Pulse Track Texture Pack

Post by pulse »

hey guys, been awhile since iv posted something on here in a while.
Figure some of you guys might enjoys these.
Includes PSD files of
Color/norm/spec

feel free to do what ever with them.

Dirt Base
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Light Ruts
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Ruts
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Sand
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Grass
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https://www.mediafire.com/file/9n9vg8j5 ... k.rar/file
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BDawg
Posts: 241
Joined: Mon Aug 21, 2017 11:59 pm
Team: Underground RC

Re: Pulse Track Texture Pack

Post by BDawg »

So sick! Thank you
chaseb31
Posts: 728
Joined: Wed Apr 23, 2014 12:33 am
Team: BPC | let's get it
Location: Portland, Oregon

Re: Pulse Track Texture Pack

Post by chaseb31 »

yee yee so sick
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Chase Blakely | Oregon Based
USABMXER1
Posts: 1189
Joined: Sat Mar 28, 2015 2:49 am
Team: DaBaum Designs
Location: Fort Wayne, Indiana
Contact:

Re: Pulse Track Texture Pack

Post by USABMXER1 »

Those are clean as hell!
137
Posts: 2632
Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Pulse Track Texture Pack

Post by 137 »

My man Pulse always coming out of the blue with some fire 8) can’t wait to use these man!!
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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BDawg
Posts: 241
Joined: Mon Aug 21, 2017 11:59 pm
Team: Underground RC

Re: Pulse Track Texture Pack

Post by BDawg »

Lighting issues based on orientation of the decal. Any ideas what to do?
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pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: Pulse Track Texture Pack

Post by pulse »

BDawg wrote:Lighting issues based on orientation of the decal. Any ideas what to do?
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Double check you're specs, the process of elimination. delete the spec, then double check in game, then if still there check the norm.

I may have not deleted around the texture with the mask selective layer in the spec map.

but Im not have issues.
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aeffertz
Posts: 4029
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: Pulse Track Texture Pack

Post by aeffertz »

Legend!
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bootsie
Posts: 820
Joined: Wed Feb 08, 2017 4:23 am

Re: Pulse Track Texture Pack

Post by bootsie »

Thank you!
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Bradclay306
Posts: 490
Joined: Fri Aug 19, 2016 4:42 pm
Location: UK

Re: Pulse Track Texture Pack

Post by Bradclay306 »

and just as i say im done making tracks you release this fire. great work man!
waynesim
Posts: 519
Joined: Fri Dec 30, 2011 4:48 am
Team: Privateer
Location: Nelson,New Zealand

Re: Pulse Track Texture Pack

Post by waynesim »

Looks bloody awesome!! great...now to start re-decaling my compound. Thanks n muchly appreciated Pulse, sweet work! :D
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zebzone235
Posts: 402
Joined: Wed Apr 18, 2012 3:40 pm
Team: Lindqvist Racing
Location: Ronneby. Sweden
Contact:

Re: Pulse Track Texture Pack

Post by zebzone235 »

Very generous of you to share this, thanks a lot
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baker
Posts: 283
Joined: Sat Jul 30, 2011 1:43 pm

Re: Pulse Track Texture Pack

Post by baker »

137 wrote: Sat Jul 13, 2019 1:31 am My man Pulse always coming out of the blue with some fire 8) can’t wait to use these man!!
These look awesome pulse! Glad to see you're still around. and you too kyle!
137
Posts: 2632
Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Pulse Track Texture Pack

Post by 137 »

baker wrote: Thu Feb 18, 2021 9:31 pm
137 wrote: Sat Jul 13, 2019 1:31 am My man Pulse always coming out of the blue with some fire 8) can’t wait to use these man!!
These look awesome pulse! Glad to see you're still around. and you too kyle!
Is.. is this.. THE Justin Baker???
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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baker
Posts: 283
Joined: Sat Jul 30, 2011 1:43 pm

Re: Pulse Track Texture Pack

Post by baker »

137 wrote: Sat Feb 20, 2021 12:47 am Is.. is this.. THE Justin Baker???
Yessir, none other :D Back gooning it up in sim after a 7 year hiatus.
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