Page 2 of 2

Re: Pulse Track Texture Pack

Posted: Sun Feb 21, 2021 7:16 pm
by 137
baker wrote: Sun Feb 21, 2021 3:21 pm
137 wrote: Sat Feb 20, 2021 12:47 am Is.. is this.. THE Justin Baker???
Yessir, none other :D Back gooning it up in sim after a 7 year hiatus.
Oh wow man!! Good to hear from you again homie, hope all is well with you!

Re: Pulse Track Texture Pack

Posted: Mon Feb 22, 2021 11:27 pm
by Jay
OMG, Baker????????????????? nooowayy lol
I forget what I called myself when I was 13 and we played MXvsATV
I was the Australian 1 from MX maniacs days

Re: Pulse Track Texture Pack

Posted: Tue Mar 09, 2021 4:27 pm
by baker
Jay wrote: Mon Feb 22, 2021 11:27 pm OMG, Baker????????????????? nooowayy lol
I forget what I called myself when I was 13 and we played MXvsATV
I was the Australian 1 from MX maniacs days
ayyyy been too long man :)
James82 I think? at least your username on sites.
MVA days were seriously over 10 years ago. time really flies.

I'm sad I can't track down any of the old MVA tracks I made(and you made) from those days,
now that MXManiacs is kaput :x

Re: Pulse Track Texture Pack

Posted: Sat Aug 14, 2021 1:28 pm
by misstikk.playzz
how do make the decals show up with the norm and spec in game

Re: Pulse Track Texture Pack

Posted: Sat Aug 28, 2021 4:10 am
by baker
misstikk.playzz wrote: Sat Aug 14, 2021 1:28 pm how do make the decals show up with the norm and spec in game
You need to create norm/spec yourself, and include them as you any other decals.