Page 1 of 2

60 megs of decals

Posted: Tue Jun 24, 2008 1:07 am
by jlv
http://mxsimulator.com/tracks/x2.zip

I want to get rid of some of these. So let me know which ones you'd like kept and which ones you wouldn't miss.

Re: 60 megs of decals

Posted: Tue Jun 24, 2008 1:24 am
by rewrew421
holy shit!
:shock:

i like them all :D

Re: 60 megs of decals

Posted: Tue Jun 24, 2008 1:48 am
by ddmx
I like em', they're all good, just on the track, the sandy light soil does not go with the fluorescent grass. imo

Re: 60 megs of decals

Posted: Tue Jun 24, 2008 2:47 am
by jlv
I think you're right. It's funny though, I took the photos those textures are based on with the exact same settings on my camera. They should have matched perfectly.

Re: 60 megs of decals

Posted: Tue Jun 24, 2008 2:56 am
by ddmx
could be the shading. maybe. it's not that bad though.

Re: 60 megs of decals

Posted: Tue Jun 24, 2008 11:50 am
by gordy
i found that i got good results giving those grass textures a more yellowed colour and de-sating them slightly,
also with a bit of experimentation i think that the "lines" in the shading file can be done away with entirely and instead layer up the ruts more to create a similar, albeit more realistic finish.

Re: 60 megs of decals

Posted: Tue Jun 24, 2008 10:48 pm
by jlv
Here's -35 and -25 saturation against the original. What do you guys think?

Re: 60 megs of decals

Posted: Tue Jun 24, 2008 10:53 pm
by Voutare
-35. Looks a lot like the grass here, and doesn't look like the grass is popping out to much.

Re: 60 megs of decals

Posted: Tue Jun 24, 2008 11:32 pm
by DJ99X
Good job with those decals JLV, they look really good, and it looks like you put a bit of effort into it.
I saw in the folder it had a roost file, which reminded me to ask you whether you were still making it so roost was dependent of what tile you were on?

Re: 60 megs of decals

Posted: Wed Jun 25, 2008 12:45 am
by jlv
I'm going to hold off on the tile dependent roost for a bit. I'm planning on updating the friction model to allow a 2d table of friction coefficients that vary according to pressure and slip speed. Since that will require a change in the texturelist format I'll do the tile dependent roost then.

Re: 60 megs of decals

Posted: Wed Jun 25, 2008 12:53 am
by Wilson
Well what about dust?

Re: 60 megs of decals

Posted: Wed Jun 25, 2008 1:02 am
by INVADEtheLINE
Yeah I'd say the -35 sat looks pretty good..Not as rave-ish haha.

Re: 60 megs of decals

Posted: Wed Jun 25, 2008 1:53 am
by ddmx
this style of doing textures is amazing! it is so easy and it looks sweet because the decals, if done right, are highly detailed. very nice indeed

Re: 60 megs of decals

Posted: Sat Jun 28, 2008 12:26 pm
by rewrew421
ddmx488 wrote:this style of doing textures is amazing! it is so easy and it looks sweet because the decals, if done right, are highly detailed. very nice indeed


lol, i remember once upon a time when you didnt like them(or understand or something)

Re: 60 megs of decals

Posted: Mon Jun 30, 2008 1:19 am
by ddmx
yeah, i just like mva so much, and it was hard to change from that way of doing things, but now that i've changed i don't want to go back!