Problems exporting an object in blender
Posted: Sat May 23, 2020 10:14 pm
I'm using blender 2.7 and I imported an object I made in SketchUp because I'm trash at modeling with blender, I'm just hoping my SketchUp model is the same measurement ratio as in game. I did try googling all my issues but couldn't find anything
This is the tutorial I'm referring to http://forum.mxsimulator.com/viewtopic.php?f=2&t=523
Lastly, make sure that you have the banner object selected in object mode and hit "Control" and "A". Select "Scale and Rotation to ObData"
This pulled up the apply menu but I didn't have a scale and rotation to ObData option. Just scale and rotation, I don't think that's what I want...
37. In the UV/Image Editor Window select UV's > Scripts > Save UV Face Layout
I went there and scripts weren't there. Someone told me to "export UV layout" so I'm not sure if that's where I went wrong
38. Click ok in the dialogue box if it says "size: 1024" and "wire: 2"
So on the export UV layout page the size is 1024x1024 but I didn't see wire:2. I saved it as a .png but my other options were .eps and .svg. I'm assuming this is because I did export UV layout instead of scripts
42. Go into the 3d view window and make sure your banner is selected in object mode. Scroll back into the text editor window and select File > Run Python Script.
I had JLVs export script for 2.63 loaded but when I pressed run script it didn't seem to do anything. I think I found it in file > export > MX Simulator model and just went with that
I went ahead and tried to import it in game hoping it would work but it didn't. I'm pretty sure I named everything right and I tried putting it in both of my two track folders one at a time, the one in my personal folder and the one in appdata
This is the tutorial I'm referring to http://forum.mxsimulator.com/viewtopic.php?f=2&t=523
Lastly, make sure that you have the banner object selected in object mode and hit "Control" and "A". Select "Scale and Rotation to ObData"
This pulled up the apply menu but I didn't have a scale and rotation to ObData option. Just scale and rotation, I don't think that's what I want...
37. In the UV/Image Editor Window select UV's > Scripts > Save UV Face Layout
I went there and scripts weren't there. Someone told me to "export UV layout" so I'm not sure if that's where I went wrong
38. Click ok in the dialogue box if it says "size: 1024" and "wire: 2"
So on the export UV layout page the size is 1024x1024 but I didn't see wire:2. I saved it as a .png but my other options were .eps and .svg. I'm assuming this is because I did export UV layout instead of scripts
42. Go into the 3d view window and make sure your banner is selected in object mode. Scroll back into the text editor window and select File > Run Python Script.
I had JLVs export script for 2.63 loaded but when I pressed run script it didn't seem to do anything. I think I found it in file > export > MX Simulator model and just went with that
I went ahead and tried to import it in game hoping it would work but it didn't. I'm pretty sure I named everything right and I tried putting it in both of my two track folders one at a time, the one in my personal folder and the one in appdata