Track Modeling Help

All about making tracks for MX Simulator
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pbjfilms
Posts: 72
Joined: Sun May 27, 2018 12:55 am
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Track Modeling Help

Post by pbjfilms »

I am not a modler by any means but I am trying something new and make a object for a replica track I am working on
Here is my model
Image
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This is the model in game
Image
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I am very confused why part of the model is transparent?
Why is it shiny? Do I need to apply materials in Blender?
Tmore_331
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Re: Track Modeling Help

Post by Tmore_331 »

did you accidently flip normals or is the invisible part a plane and not a cube?
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pbjfilms
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Re: Track Modeling Help

Post by pbjfilms »

Tmore_331 wrote: Tue Sep 14, 2021 7:09 pm did you accidently flip normals or is the invisible part a plane and not a cube?
I have not done any normals yet
Tmore_331
Posts: 113
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Re: Track Modeling Help

Post by Tmore_331 »

pbjfilms wrote: Tue Sep 14, 2021 8:00 pm
Tmore_331 wrote: Tue Sep 14, 2021 7:09 pm did you accidently flip normals or is the invisible part a plane and not a cube?
I have not done any normals yet
No not your normal map the normals as in the plane normals
TMOREEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Tmore_331
Posts: 113
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Re: Track Modeling Help

Post by Tmore_331 »

Tmore_331 wrote: Tue Sep 14, 2021 8:10 pm
pbjfilms wrote: Tue Sep 14, 2021 8:00 pm
Tmore_331 wrote: Tue Sep 14, 2021 7:09 pm did you accidently flip normals or is the invisible part a plane and not a cube?
I have not done any normals yet
No not your normal map the normals as in the plane normals
I don't know where to find it in 2.8/2.9 but here is a picture of the setting in 2.7, basically if you flip your normals the wrong way, only one side will show up and it will show from the inside of the object and not the outside.
TMOREEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
jlv
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Re: Track Modeling Help

Post by jlv »

In edit mode, select everything and do mesh / normals / recalculate outside.
Josh Vanderhoof
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Tmore_331
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Re: Track Modeling Help

Post by Tmore_331 »

jlv wrote: Wed Sep 15, 2021 12:30 am In edit mode, select everything and do mesh / normals / recalculate outside.
What he said ^
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pbjfilms
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Re: Track Modeling Help

Post by pbjfilms »

I redid the whole thing and fixed my problem idk what is was
But how do I make the object not so shiny and look like a bubble?
Image
It like reflects the sun weird idk
Tmore_331
Posts: 113
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Re: Track Modeling Help

Post by Tmore_331 »

pbjfilms wrote: Thu Sep 16, 2021 1:07 am I redid the whole thing and fixed my problem idk what is was
But how do I make the object not so shiny and look like a bubble?
Image
It like reflects the sun weird idk
Change material settings
TMOREEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
jlv
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Re: Track Modeling Help

Post by jlv »

pbjfilms wrote: Thu Sep 16, 2021 1:07 am I redid the whole thing and fixed my problem idk what is was
But how do I make the object not so shiny and look like a bubble?
It like reflects the sun weird idk
Select all your faces and switch them to smooth shading so it will match what the game does in Blender. Then use an edge split modifier to make the edges look sharp.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
pbjfilms
Posts: 72
Joined: Sun May 27, 2018 12:55 am
Team: Privateer

Re: Track Modeling Help

Post by pbjfilms »

jlv wrote: Fri Sep 17, 2021 12:25 am
pbjfilms wrote: Thu Sep 16, 2021 1:07 am I redid the whole thing and fixed my problem idk what is was
But how do I make the object not so shiny and look like a bubble?
It like reflects the sun weird idk
Select all your faces and switch them to smooth shading so it will match what the game does in Blender. Then use an edge split modifier to make the edges look sharp.
Thank you JLV & Tmore I finally got the model look right
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