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Naming system

Posted: Sun Jul 13, 2008 8:43 pm
by ddmx
When I release my contest track, I will also be releasing all of the custom objects that I put into it. These include bales, banners, the semi, and all of the skins i created for them. This will all become public. They will be saf'ed. (Does that stand for safe? hmmm) We should come up with a conventional naming system for objects that way as more and more become available it won't become confusing. Here are some ideas.

For small bales:
The object: bale.jm
The skin: bale_logoname.png
The collision: bale.shp

For long bales
bale_long.jm
bale_long_logoname.png
bale_long.shp

For overhead banners:
The object: banner_tall.jm
The skin: banner_tall_ logoname.png
The collision: banner_tall.shp

Is this a good idea to try and all have the same format for objects? Input is welcome.

Re: Naming system

Posted: Sun Jul 13, 2008 8:48 pm
by Voutare
I'd say so.

I've got so many objects/textures going on that I'm confused about all of them. :D

I also say we organize the entire forum a lot more. (Delete old files, and .saf everything, so you don't need to search through 10 pages of posts to find something.

Also, it would be safe'd.

Re: Naming system

Posted: Sun Jul 13, 2008 9:15 pm
by ddmx
post how you think objects should be named, i will update the first post. When someone makes a skin or a new object they can know how to name it. Updating old files is also a necessity.

Re: Naming system

Posted: Sun Jul 13, 2008 9:55 pm
by Voutare
Really the same thing, for all of them.


Just for object, if there are two sizes (AKA Bales), you could do
bale_large.jm,
bale_large_logoname.png,
bale_large.shp.