.shp files

All about making tracks for MX Simulator
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dearnhardtfan7
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.shp files

Post by dearnhardtfan7 »

I have looked all over the forum and can't fine anything so I was wondering if someone could please explain to me what is the basis of the .shp collision files. i.e. which numbers represent what aspect of the object. I have tried changing some of the numbers to see where it is reflected in relationship to certain objects and I can't see where it changes the collision in the game. If someone could just explain the layout of the .shp file it would be greatly appreciated.
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Re: .shp files

Post by ddmx »

dearnhardtfan7
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Re: .shp files

Post by dearnhardtfan7 »

JLV or anyone else that knows, will the number of spheres in a collision file start to affect framerate? Say I have an object that I need to have alot of spheres. I'm talking like 70 or more. Will this affect framerate any? Thanks in advance
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Re: .shp files

Post by jlv »

It will, but only when bikes are close to the object. Before the real collision test there is a test against a bounding sphere that would cover everything in the object. If the bike is touching that sphere it will then test against the real object.
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Re: .shp files

Post by DJ99X »

70 spheres won't be much. I made a bridge with 10000 spheres, that crashed the game :shock:
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