James BUBBA Stewart Compound

All about making tracks for MX Simulator
haggqvist
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Location: Sweden

Re: James BUBBA Stewart Compound

Post by haggqvist »

Shadow wrote:
DJ99X wrote:You aren't stripping the folder path are you? If so, dont.
I think I remember Wake's saf creator having trouble with multiple folder paths. If its still not working, you may have to saf it with JLV's python script
I've .safed tracks with jlv's python script and even that doesn't handle subfolders inside the track.
It works for me with jlv's python script. I've had subfolders in the saf's on all my tracks.
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Shadow
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Re: James BUBBA Stewart Compound

Post by Shadow »

Weird. Did you have to do anything to the .saf after using the python script to make it work?
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haggqvist
Posts: 352
Joined: Sun Jan 31, 2010 11:44 am
Location: Sweden

Re: James BUBBA Stewart Compound

Post by haggqvist »

Nope. Just ran the script from the command line according to the instructions. My guess is that it's somehow os-related as I'm on linux and seem to be the only one not having a problem with this...
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DJ99X
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Re: James BUBBA Stewart Compound

Post by DJ99X »

I just did a test then. I had it set out like this:

folder>folder2>folder3>folder4>crf250.png

This is what I got back:

Script: folder\folder2\folder3\folder4/crf250.png
Wake's Saf Creator: folder/folder/folder2/folder3/crf250.png
Wake's Saf Creator (with strip path): folder/folder2/folder3/crf250.png

So, obviously there is a bug with the saf creator. They both skipped folder4, and the run without stripping had a duplicate "folder".

Make sure you done have any spaces in the folder name, and make sure you keep capital letters consistent, as they could potentially cause problems
jlv
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Re: James BUBBA Stewart Compound

Post by jlv »

You should use forward slashes instead of backslashes when you use the script. I should probably make it replace them automatically.
Josh Vanderhoof
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DJ99X
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Re: James BUBBA Stewart Compound

Post by DJ99X »

Your script automatically did that.. This is what I had

Code: Select all

python saf.py folder foldertest.saf
jlv
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Re: James BUBBA Stewart Compound

Post by jlv »

Looks like nothing gets it right on Windows then. I've updated the script to always convert backslashes to slashes.

http://mxsimulator.com/scripts/saf.py
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ehm24
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Joined: Wed Jan 26, 2011 2:12 am
Team: Used to be Factory
Location: San Diego, CA

Re: James BUBBA Stewart Compound

Post by ehm24 »

hey can some one give me a link to the track objects because theres nothing on the track.. i downloaded the high vision but i need the track objects
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tyskorn
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Location: Utah, USA

Re: James BUBBA Stewart Compound

Post by tyskorn »

You have to take out the jbsc folder from the folder that you first download and put it in your personal folder.
patrickadizzle
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Re: James BUBBA Stewart Compound

Post by patrickadizzle »

What does everyone think of the track now that they have had a few weeks to play around with it.

this track is gnarly as fuck, 5th pinned in some sections, really tough to put consistent laps on though. Amazing how new lines just pop up the faster you go on the track.

Whats everyone's best time?
Accomplishments: Nothing, but i almost win all races in 00, 01, 02, 03
ehm24
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Re: James BUBBA Stewart Compound

Post by ehm24 »

alright im in the stewart compound folder so now do i move all the objects from there to the mx sim folder
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tyskorn
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Re: James BUBBA Stewart Compound

Post by tyskorn »

No, you move the jbsc folder that is in the first folder that you downloaded and extracted. When that is in your personal folder you will be able to see everything on the track in the game.
ehm24
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Re: James BUBBA Stewart Compound

Post by ehm24 »

no i have the track like the whole compound but theres nothing on there like no trees, hay bales.. everything is gone except the track
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tyskorn
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Re: James BUBBA Stewart Compound

Post by tyskorn »

If you could do what I'm trying to tell you they would show up.
ehm24
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Re: James BUBBA Stewart Compound

Post by ehm24 »

alright thank you
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