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backflip ramps
Posted: Thu Oct 23, 2008 12:42 pm
by suzuki85
can someone give me a diagram of a jump that makes u do a backflip plz

Re: backflip ramps
Posted: Thu Oct 23, 2008 1:49 pm
by moorin
just experiement on the editor with different jump profiles
Re: backflip ramps
Posted: Thu Oct 23, 2008 2:34 pm
by Kawasakis
yea and i need to know how you do fmx ramps...

Re: backflip ramps
Posted: Thu Oct 23, 2008 2:36 pm
by moorin
steep and sharp a guessing with a kicker on the top? i dont know i think fmx is pretty gay tbh on this game its a sim not a fmx game
Re: backflip ramps
Posted: Thu Oct 23, 2008 2:39 pm
by INVADEtheLINE
You can't make an object- yet. This is cause the collision doesn't support an object of that shape.
For now, just make it look like the side profile of a real FMX ramp.
Then cover it in a tarmac texture.
The easiest way to see how they look is open up the original FMX map in the editor, and choose "Gradient Placement" and move it over the ramps to get a good look of how they should be made.
Basically, make it look almost like a quarterpipe, and throw some tar on it.
Re: backflip ramps
Posted: Thu Oct 23, 2008 2:57 pm
by Kawasakis
i know all the shit

but i dont know how to do sharp sides of ramp..
Re: backflip ramps
Posted: Thu Oct 23, 2008 3:14 pm
by INVADEtheLINE
Oh like how to give the sides a nice sharp edge?
Place the gradient perpendicular to the ramp you just made.
You'll see how they have a slope or curve to them.
Make it sharp.
Re: backflip ramps
Posted: Thu Oct 23, 2008 3:24 pm
by Kawasakis
thnx..

now i little got it..

Re: backflip ramps
Posted: Thu Oct 23, 2008 3:42 pm
by INVADEtheLINE
Yeah it takes a lot of patience and practice to get quality looking ramps.
I usually leave em lumped up so they look more natural, but that's just me.
This way you can integrate them into terrain- make it look like it was carved out of a hill and such.